

Labyrinthine Dread
Gamma Delta Pi · May 2, 2025 · Collectathon, Female Protagonist, 2D, Adventure, Top-Down
Labyrinthine Dread is free to play — no purchase needed. We track it so you know if that ever changes.
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Labyrinthine Dread price
Labyrinthine Dread is free to play — there is no purchase price, on Steam or anywhere else we track. We keep watching it, so if it ever stops being free the price history on this page will show when that happened and what it changed to.
About Labyrinthine Dread

Play as Doctor Elizabeth "Liz" Landrake, a genetic scientist in an alternate Victorian era laboratory. As time has passed, your workplace respite has become desolate, abandoned, and filled with deadly chimaeras who have turned against their creators.
Traverse through your laboratory, armed only with your quick reactions and a kerosene lantern, to collect a series of key cards in the attempt to escape this laboratory in lockdown. Along the way, collect notes, remnants of a time before this laboratory got shut down, to provide
insight as to who was here alongside Liz.
Light is the only thing that seems to keep the monsters at bay, so keep your lantern filled, and try to only use the light when it is absolutely necessary.

- The Light is Your Friend - Make your way through an abandoned laboratory, finding the rooms filled with light that keeps the apparent occupants at bay.
- It Has Your Scent - Monsters that lurk in the dark who know where you are even better than you do.
- The Sounds of a Dangerous Waltz - Hand-crafted compositions and audio to immerse the player in the mind of Doctor Elizebeth Landrake.

This game was developed as a student project at DigiPen Institute of Technology and was created for educational purposes only. Please check out our publisher page for more information.
Labyrinthine Dread — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Labyrinthine Dread is a brief college project that players acknowledge as competent but extremely limited in scope, offering only around 15 minutes of gameplay with minimal story and underdeveloped environmental worldbuilding. While the game features decent sound design and a promising blend of Victorian and sci-fi aesthetics, it suffers from poor collision detection, lacks controller support despite simple controls, and feels more like an incomplete proof of concept than a finished product. Players do not recommend it as a worthwhile purchase.
⠀7 found this helpful
Good beginning for a proof of concept by a new game designer. Nice music and sound effects too.3 found this helpful
digipen's doing horror this year, apparently. for a game with only a couple of controls I would have liked controller support out of the box. this one is finished but there's almost nothing here to play. I don't think this would have attracted much attention on a flash games website let alone on Steam.2 found this helpful
Nothing fancy too short almost no story and learnt absolutely nothing about the character nor the environment she was placed in. Colliders were insanely large making it almost impossible to move around in certain corners Other than that bug free. Alright 15 min game.1 found this helpful
For a college project, I've seen better, but it's ok. Plot was easy to understand, game mechanics were decent.1 found this helpful
I'm incidentally realizing that the typical "horror" style is difficult to add a unique mechanical premise, and this was a lesson no better taught than one of my own projects that was unable to continue development. The speed of depletion for the lantern was a pressure wholly mitigated by the lengthy process of refilling it. I gathered the three key-cards of the stone-brick mansion and hastily concluded my dread. The game is skeletal in terms of designing the typical tension of a Nerve game, but I find a fair amount of intrigue for the setting's blend of Victorian drama and science fiction. This juxtaposition could create events where the player needs to fill the door with oil as well as collect its card, whereupon they would be placed in an especially dreadful chase sequence. Amnesia: The Dark Descent was mostly popularized for reasons beyond itself, but its similar blend of aesthetics along with its gritty, blurry health and stealth mechanics give a surreal atmosphere that's retroactively perfected in Pathologic, an even older and more niche title. What this aesthetic lacks to its benefit is a full-blown severity that would dour its fun moments when they manage to appear; this …
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