Codename Nemesis

Codename Nemesis

Broken Helm Studio · 2022 · Indie, Action RPG, Cinematic, Story Rich, Stealth

PC
1 user reviews0% · 1
Best price 35 All-time low
$1.99
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Standard Edition · Steam
$1.99
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About Codename Nemesis

Codename Nemesis is an indie, top-down, action/stealth RPG set in a 70's noir-themed world with story-rich movie-styled cinematics and retro low poly, comic book style graphics.

Follow Sam, a goofball hitman through a dark city filled with scum as he tries to find his friend, Neil, who's in the wind after the alleged assassination of their boss, a powerful crime lord. With every goon in the city wanting Sam and Neil dead, our hero takes off into the dead of night in search of his brother while eventually coming face to face with his ultimate nemesis.

Watch out for:

White Underpants


Sneaky Stealth


Mindless Action


Immersive Storyline


Slippery Banana Peels!?

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

✦ AI summary

Players appreciate the game's humor and character writing, but feel it's severely overpriced at $20 for the limited content it offers—roughly 1-2 hours of gameplay with heavy repetition and minimal RPG mechanics like skill trees or stat variety on items. The game is seen as a fun novelty rather than a substantial isometric RPG, with little replay value despite one ending choice, making a budget price of $5-8 feel more appropriate.

Not recommended Aug 13, 2022
Look, I personally think this game is hilarious, and I love the characters, but it's just not worth $20, I would say $5 to 8 is resonable, based on how much content it offers. It only has about 1 hour of "unique progression", not even that because it's very repetitive 2 hours in total, for an 'Isometric RPG' with no replay value, not counting one choice in the end. To be fair, I never expected this game to be even 10% of a traditional RPG like Diablo2, but I expected maybe 5%, some basic things, a small skill tree, and maybe some number variety on the items, but you didn't even go that far. You have about 4 skills, basic stat distribution, and a loot system that has no stat variables. Sure, I enjoyed the demo back in 'Apr 1, 2019', but at the time I assumed the game would be improved to some extent, I literally can't tell the difference between the release mechanics and what you had in the demo. I mean how is it that in 3 years since I gave feedback, you didn't shuffle some weapon variables, did you take any feedback because I don't see any of it. Depending on how you want to count, there are 4 areas in the game with very little visual variety, so even with 2 hours of content, the …
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