

Cranium Conundrum
Falling Star Games · 2016 · Casual, Early Access, Adventure, Indie
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About Cranium Conundrum
Cranium Conundrum is a physics-based puzzle platformer taking place in the dream worlds that you create!Current Features:
- An Extensive Level Editor with many gameplay features and physics-enabled blocks/materials
- An (Early) Save/Load so you can show off your currently in-progress levels to your friends to play and enjoy or for you to finish creating at a later date.
- An (Early) multiplayer enabled in the level editor for you to create and collaborate level creation with up to 8 players!
- Player customization including changing character skin color (and upcoming clothings options such as head-wear and different shirts and pants)
- Logic System that allows you to enable certain events and items based on triggers you place in your level!
Planned Features:
- Publishing finished levels so user don't have access to the level editor content and can only play in the play mode.
- A central hub to upload your published levels filled with screenshots, comments, and ratings for you to share your awesome creative levels!
- Fully realized multiplayer with different level types for multiplayer-centric levels such as Capture The Flag, Deathmatch, and Races.
- A story mode where you will play through to get the backstory of the Glia and they're purpose for creating dream worlds. It will include collectibles that you will use to either customize your player or to create in your levels.
Thank you!
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players report that Cranium Conundrum suffers from significant technical issues, including freezing on startup and apparent abandonment despite being in Early Access for nearly a decade, which undermines confidence in the game's future. While the game's core concept of blending physics-based puzzle platforming with creative level-building tools shows promise, the combination of bugs, lack of development progress, and premium pricing has left players disappointed by what could have been an ambitious experience.
[h1] Future note to yourself: Remove it immidiately! [/h1]11 found this helpful
Couldn't even start the game at all. Just kept freezing as the click to start on the main menu. Also the fact this game is almost 10 years old and still in early access already says a lot.10 found this helpful
Cranium Conundrum, developed by Falling Star Games and published by Sometimes You, is a physics-based puzzle platformer that centers as much on player creativity as it does on traditional gameplay progression. Released into Early Access in 2016, the game positions itself as both a platforming experience and a sandbox for constructing custom “dream worlds” using an integrated level editor. Its ambition lies in blending physics experimentation, community content creation, and light multiplayer elements into a cohesive creative playground. At its foundation, Cranium Conundrum is a physics-driven platformer. Players guide customizable characters through stages filled with moving platforms, levers, gravity shifts, and interactive objects. The puzzles rely heavily on real-time physics interactions—objects react to weight, momentum, and triggers—requiring players to manipulate the environment rather than simply execute precise jumps. Early levels showcase the potential of these mechanics, encouraging experimentation with switches, blocks, and environmental hazards to reach goals. When systems behave as intended, the interactions can feel satisfying and inventive. A central feature of th…
Game with the biggest potential absolutely wasted
Broken, seemingly abandoned and clearly overpriced.
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of y…
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