

Dead Exhale
ODale Studios · 2025 · Horror, Action, Singleplayer, Puzzle, First-Person
PC
Mixed40% · 10 📈 Making a comeback 65%
Compare prices in Official Stores
Screenshots
About Dead Exhale
Horror Factor
Designed to scare you and keep you on edge, either sneak your way through, or run as fast as you can. The monster can hear your microphone so be careful.Puzzles and Lore
Strange puzzles developed by an ancient race long gone, as well as some new technology that seems to be fused into what was once created here.What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
You have better things to do with your money. A.I isn't smart, nothing makes sense. Puzzles are broken. Don't buy it. Unless your terrible with money.7 found this helpful
I was kind of looking forward to this one, but ultimately, I cannot recommend playing this. Not even for the $3 it costs to buy. I might revisit this at another time and give it another chance, but for now this is not worth. The monster's model looks a bit asset-store-y, death animation doesn't look all that good, and the switching dimensions or whatever it was called also look jank when switching. I just couldn't get into playing the game, nor was it scary. Environment feels too empty. Watch the trailer to experience about all the game has to offer.4 found this helpful
Dead exhale has a interesting premise, the creature who is chasing you heards your microphone. That adds more thrill to the playthrough. There were times where I was really scared to being caught, and the creature face is not cute per see. I figured out how the puzzles worked but would be good if the games offers a more detailed tutorial. The game had a good storyline, all tasks was linked to a single objective which was defeating the creature. I would like to see this game with more polishing mechanics like smooth movement and more moveset variations. My overview of the game https://youtu.be/zITr8Uurqwc3 found this helpful
Dead Exhale is a first-person survival horror game developed and published by ODale Studios that attempts to distinguish itself through a clever and immersive central mechanic. Set within an ancient alien temple filled with hidden dangers and cryptic mysteries, the game blends exploration, puzzle-solving, and stealth-based survival into a tense experience where staying alive depends not only on in-game actions but also on the player's real-world behavior. Its most distinctive feature is a creature that can detect sound through a microphone, transforming ordinary reactions into genuine risks and creating a level of immersion rarely seen in indie horror projects. The game's setting plays a major role in establishing its identity. Rather than relying on familiar haunted houses or abandoned facilities, Dead Exhale places players inside a mysterious extraterrestrial structure that feels both ancient and otherworldly. The temple's dark hallways, strange architecture, and hidden chambers encourage careful exploration while maintaining a constant sense of unease. Every new area raises questions about the origins of the location and the forces lurking within it. This atmosphere of uncertai…1 found this helpful
I followed a few of the developer's videos for this game and had it on my wishlist waiting for some gift money to spend on it. I know I've only played a few minutes of the game, but I was quickly disappointed that at some point in development that I must have missed in the video series, the monster (star of the show) became intermittently invisible. I came to be creeped out by an intelligent monster following me around in dark halls, but it's not really creepy to not see the thing. It turns the game from hide and seek into something more of a crap shoot. Is the hallway really empty and safe or is an invisible monster waiting for me to step out into view? I don't feel like I can really gain skill at avoiding the monster if I can't tell where it is. It seems like my best tool for detecting the monster is the veins and heartbeat that pop up when it's nearby, but that doesn't help me avoid it if it's invisible half the time. I can't make strategic decisions about when to make noise gathering resources or how to take alternate paths if I can't tell where the monster is. That, and it's just disappointing as hell after watching the development videos getting excited to see the monster for…
Note: Ignore my Steam "play time." I probably only spent somewhere between 1-2 hours actually playing it my first session. The rest was spent paused talking to chat; the majority of my stream somehow turned into an extended yap session. TLDR: very scary, enjoyable and unique indie horror experience. 8/10 As with Mother Hub and Habilis, Seth (ODale Studios) nailed a very distinct and alluring visual style. Idk what premade assets he uses vs. handmade ones, but whatever he does consistently crafts a very unique and personalized style. As a horror game, this one is awesome. It had me physically writhing in my chair and actually craning my neck to try and look around corners and stuff. The sound design kept me CONSTANTLY on edge, looking over my shoulder, and second-guessing myself. It can be hard to distinguish between the ambience and actual monster noises that you NEED to worry about, and the palette of effects is diverse and unsettling enough that it takes a while to start picking up on which noises to dismiss and which ones mean danger. I loved this aspect of it. The monster's "footsteps" in particular were just AWFUL (in the best way!). Hearing the tip-tap of its skittering…
Community reviews
—
0 reviews
Sign in to write a review.
No reviews yet. Be the first to review this game.











