

Destroy Space Aliens
Flying Fire, LLC · 2017 · Action, Adventure, Indie, Metroidvania, Platformer
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Screenshots
About Destroy Space Aliens
NEW Item Randomizer:
- Available on Steam's Beta Branch \
- Play through the Metroidvania section of the game with randomized item locations
- Item locations are determined by the seed that you enter when starting the game so you can play the same randomization multiple times
Key Features:
- Classic 2D platforming
- 10+ challenging boss fights
- Designed for speedrunning and sequence breaking
- No RNG
- Original soundtrack
- 4 Colors
- Password system
- 3 different endings depending on in game actions
DLC & expansions
🎁 Complete the collection
Base game + 1 of 1 DLC at today's best prices.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players praise the exploration and Metroidvania structure as solid, with some finding charm in its retro design and the challenge of learning enemy patterns through careful play. However, most criticize the frustrating combat system, featuring tiny jump-cancel windows, slow attack recovery, excessive enemy projectiles flooding the screen, and clunky controls that make combat feel punishing rather than fair. The game's difficulty and design choices create a punishing experience where dodging enemies is often preferable to actually fighting them.
Bought and played it on the strength of video on The Metroidvania Review. The map and exploration are solid MV fare, but christ is the combat infuriating. There's a jump cancel window at the beginning of attack. But it is miniscule and gets you hit so often in projectile wars, and be warned there will be a lot of enemies spawning out of the ether to chuck plasma at you. Missing this jump window results in the MC just standing there with a decent amount of recovery after throwing the fireball. The backwards damage boosts when trying to run through rooms gets absurd towards the end of the game and it's because there's no value in fighting regular enemies, it's best to charge through areas before too many flying turrets spawn in and start bombarding the screen with orbs. The orbs won't stop. Enemies can shoot at you from out of the frame but your fireballs won't connect if the enemy is out of the frame. I kept intentionally dying on the Air Dash pick up screen if I couldn't get to it immediately because the game would suddenly become Danmaku Unlimited. Flying turrets can fly out of the room's exit and shoot you just *AS* you transition and knock you back into the room. There's a SUP…4 found this helpful
Given its low price and relative obscurity, this can very much be called a hidden gem. While it's marred with various gameplay problems, mostly stemming from the developer's desire to emulate the classic titles of the past — such as the clunky controls that utilize way too few buttons, or the overcomplicated password system used for saving the game — it remains a charming little platformer that can provide some good entertainment over the course of 5-6 hours.2 found this helpful
This one was a pretty rough gameboy game.1 found this helpful
This game is pretty fun! It's not huge, but there's still quite a lot to explore. After the first few linear levels (which apparently you *can* sequence break out of; there's an achievement for that, which I did not get so I don't know how to do it), it actually becomes a normal MV, with ability upgrades that let you explore new areas, etc. The danger level is such that you actually have to be careful with combat; you can't just rush in and tank, which is what I normally do. This means that, as you play, you do actually get better at the game. There's no randomness, which means that you can learn enemy placements and their triggers to eventually beat something that keeps defeating you. That said, the game *is* hard, and I haven't actually beaten it yet. I'm not sure if I'm good enough, to be honest. But I'll keep trying for at least a while! Now, DSA is not all roses and sunshine. The first problem is the lack of saving. I mean, seriously, no saving? There's a password system, where you need to copy a grid of 64 bits. It's cute, but it's a huge pain, and it didn't need to be. It could, for example, do a base-64 encoding, which would take 11 basic ASCII characters inst…1 found this helpful
كلا
Horribly made game. Character moves too slow, attacks too slow, enemies flood the screen shooting at you from 4 directions and they take too many hits to kill with your slow movement and attack speed. Game sucks!
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