

Don't Make Love
Maggese · October 26, 2017 · Indie, Casual, Simulation, Sexual Content, Visual Novel
Don't Make Love is free to play — no purchase needed. We track it so you know if that ever changes.
Screenshots
Don't Make Love price
Don't Make Love is free to play — there is no purchase price, on Steam or anywhere else we track. We keep watching it, so if it ever stops being free the price history on this page will show when that happened and what it changed to.
About Don't Make Love
Will you make love and risk death?
Assume the role of a praying mantis in a relationship dilemma. Torn between their mutual love and the instinct to have sex – which could lead to the male mantis’s death – the couple is now on the verge of making a decision. Try to keep their relationship in balance by typing anything you want in response to your partner during this life-changing conversation. Do your best to convey your feelings in a situation without satisfying solution.
Feature list
- Type your responses without any restrictions and watch the conversation unfold
- A lively character that reacts to you in a meaningful way
- Play as either male or female
- Multiple endings and nonlinear playthroughs
- Hand-drawn art style with a cinematic feel
- Dynamic soundtrack that changes according to your partner’s mood

Games/Media that inspired us:
- Emily is Away
- Façade
- The Green Porno Series
- A Lover's Discourse: Fragments
FAQ
Can I really type anything?
Yes, you can, but the interaction depends on what you type. This game puts you in a specific situation: a conversation about a relationship in stalemate. If you don’t take on that role, the game will ignore most of what you type. If you try to “stick to the script” you’ll notice how the game can understand you and respond appropriately.
One playthrough is pretty short. Why shouldn’t I get a refund after I finish it?
How many times have you put a lot of effort into something but that effort wasn’t acknowledged? It’s often difficult to understand how much time and money goes into what we experience as entertainment, but we’re sure you can see where we’re coming from. That’s why we hope you’ll consider this a fair price for the kind of experience “Don’t Make Love” is.
Why is the game only available in English?
We would love to cover as many languages as possible but converting the system to support more languages would be a tremendous amount of work. Since we are only three people, it would be too much for us to take on. If the game proves successful, we’ll consider this possibility.
Don't Make Love — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
it keeps crashing eveytime, i cant even play it1 found this helpful
This is one of the best games I've ever played, it seems stupid, I got it as a joke but after a couple joke conversations, I took it seriously. I gave me some better insight on relationships and the ways things can end so easily and how simply talking can fix lots of problems. I give this game a 9/10 it gets kind of boring after playing enough and sometimest the the other mantis ignores what you have said1 found this helpful
10/10 Would nut in a praying mantis again Game made me cry, then made me horny, then made me cry again. Had to edit my environment variables just to run this jank on my modern PC. Still one of the best experiences I’ve had in a visual novel. Lost my virginity to a mantis :31 found this helpful
After reading all the unironic "this game genuinely saved my relationship and changed my views of relationships forever" reviews, I decided to get this and play it with my then girlfriend, who was interested in videogames but was worried she would be bad at anything that required reflexes. After about ten minutes of playing, she started to be visibly irritated. "What the heck are they still talking about? Either do it or don't, what else is there even to solve!?" No, I thought. There is no way I am going to judge the relationship skills of a grown woman based on a praying mantis dating simulator. That doesn't make sense. The relationship ended 6 months later, and while, as always, we both contributed to that result, possibly the biggest reason was that she was really bad at talking about relationship issues and kept avoiding it.
Don't Make Love takes one of nature’s stranger mating behaviors and turns it into an intimate piece of interactive fiction about affection, desire, responsibility, and mortality. Developed and published by Maggese, the experience revolves around two praying mantises whose relationship has reached a painful crossroads. They love each other and feel the instinctive desire to mate, but doing so carries the possibility that the male will die. What initially sounds like material for dark comedy instead becomes a surprisingly thoughtful relationship drama where neither character can find an entirely satisfying answer. The central conflict works because it places love and self-preservation in direct opposition. One partner must consider whether intimacy is worth potentially sacrificing his life, while the other has to confront the possibility that fulfilling their mutual desire could cause the death of someone she loves. The biological premise is exaggerated compared with ordinary human relationships, yet the emotional questions are recognizable. How much should someone sacrifice for a partner? Is accepting a dangerous choice an expression of devotion, recklessness, or both? Can two peop…
Don't Make Love is probably one of the strangest relationship games I have played, but I mean that in a good way. I am playing as one of two praying mantises who are in love and trying to decide whether they should mate, knowing that the relationship could end with one of them killing the other. That sounds ridiculous at first, but the game actually uses the idea to talk about love, fear, trust and communication. It is basically one long conversation, but there is much more going on underneath it than I expected. The thing I like most is that I can actually type my own responses instead of picking from a normal list of dialogue options. I can say what I want and the other mantis reacts depending on what I write. It is not completely unrestricted because the game is looking for responses that fit the situation, but when I stay within the conversation it can feel surprisingly personal. I like that I have to actually think about what I want to say instead of simply choosing the dialogue option that looks nicest. The relationship system is simple but effective. I am constantly trying to balance what my character wants with what their partner wants, and there is no completely safe ans…
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