

DRUID (2024)
Park Personal · 2024 · RPG, Strategy, Action, RTS, Action RPG
PC
7 user reviews100% · 7
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About DRUID
Please refrain from purchasing as I am currently working on a major update.In the medieval magic fantasy world, the protagonist is a man who captures deserters from the kingdom and sells them back to the kingdom after punishing them behind closed doors.
One day, he hears the story of a deserter he is about to execute and begins to have doubts, and eventually stops selling.
- Move your hero with a point click.
- Equip or collect items picked up from the floor.
- Capture enemy heroes to execute or join them.
- Build buildings in your town to discover or upgrade abilities.
- Explore the map's terrain and invade enemy villages to expand your power.
- Conversely, defeat or recruit enemies who are advancing on you.
- Each hero has a level, special skills, and items with special abilities.
- Items drop when enemies are defeated.
- You can trade items with everyone online, join alliances, and compete between factions.
One day, he hears the story of a deserter he is about to execute and begins to have doubts, and eventually stops selling.
- Move your hero with a point click.
- Equip or collect items picked up from the floor.
- Capture enemy heroes to execute or join them.
- Build buildings in your town to discover or upgrade abilities.
- Explore the map's terrain and invade enemy villages to expand your power.
- Conversely, defeat or recruit enemies who are advancing on you.
- Each hero has a level, special skills, and items with special abilities.
- Items drop when enemies are defeated.
- You can trade items with everyone online, join alliances, and compete between factions.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Gameplay & thoughts: https://www.youtube.com/watch?v=eFTtUqLFXeg DRUID is a mouse-only RTS where you control the titular DRUID - an executioner seeking a change - as you conquest, recruit (or summon) other allies, level-up, collect loot, and ultimately crush the opposition. At the time of writing, the game's main gameplay loop consists of heavy micro-managing enemy encounters to best keep you and your allies alive as you traverse the heavily fog-of-war dense map seeking more resources. The dev says he's working on adding more areas, more gameplay mechanics (such as greater crafting - right now, I think you can only craft two buildings, and they require gold rather than resources you could find) which I think will greatly improve the experience. I would also like to see a "goal" of sorts to be implemented aside from just defeating bigger and badder foes. Technically, the game is a little peculiar to play. It doesn't feel "tight" at the time of writing - you click and drag to select your party but there's no obvious indicator that you have everyone selected. You then need to click on the enemies, but the path that your characters take to attack can be obtuse and they are often caug…2 found this helpful
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