

Dyscourse
Owlchemy Labs · 2015 · Adventure, Indie, Casual, Simulation, Choose Your Own Adventure
PC
Mostly Positive77% · 18471Metacritic
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About Dyscourse
Dyscourse is an interactive choice-based narrative adventure game where you journey through a stylized world of choice and consequence. You play as Rita, an unfortunate art school grad turned barista, who is now stuck on a desert island with a crew of oddball travelers after a plane crash. That last choice you just made? It may end up being integral to your group’s survival, or it may lead you down a path to murder and cannibalism!
Stories in Dyscourse are emergent, and choices made in the game directly tie to the survival or downfall of the group. As players get to know their fellow castaways and make critical and interpersonal decisions, drama dynamically unfolds, and your choices author your own unique story.
We've designed Dyscourse so that players will end up with vastly different stories forged from their choices - everyone’s playthrough will have a unique story to tell. With over 120,000 words and many hours of replayable content, each playthrough allows players to explore more of the overall “story space” and learn more about the crash and their fellow survivors. There are no ‘good’ or ‘bad’ choices and endings to Dyscourse - how to best survive the island is a decision left up to the player. Choose wisely!

Yes, it's true. Dyscourse is a Kickstarter success story! Thanks to over 2,000 backers, we hit our $40,000 goal back in November of 2013.

We're offering a Special Edition of Dyscourse which includes:
Now available! Indie Island is a bonus story for Dyscourse that features 10 prominent indie game developers stuck on an island together. After a GDC-bound flight took a turn for the worse, these ill-fated indies must now survive together, for better or for worse.
Indie Island contains the likes of Tim Schafer (Double Fine), Edmund McMillen (Super Meat Boy), Phil Tibitoski (Octodad), Alexander Bruce (Antichamber), Ron Carmel (World of Goo), Robin Hunicke (Journey), Ichiro Lambe (Aaaaa!), Adam Saltsman (Canabalt), Will Stallwood (Auditorium), and Rami Ismail (Ridiculous Fishing).
Visit the Dyscourse website: www.dyscourse.com
Visit Owlchemy Labs: owlchemylabs.com
Follow us on Facebook: facebook.com/owlchemylabs
Follow us on Twitter: twitter.com/owlchemylabs
Stories in Dyscourse are emergent, and choices made in the game directly tie to the survival or downfall of the group. As players get to know their fellow castaways and make critical and interpersonal decisions, drama dynamically unfolds, and your choices author your own unique story.
We've designed Dyscourse so that players will end up with vastly different stories forged from their choices - everyone’s playthrough will have a unique story to tell. With over 120,000 words and many hours of replayable content, each playthrough allows players to explore more of the overall “story space” and learn more about the crash and their fellow survivors. There are no ‘good’ or ‘bad’ choices and endings to Dyscourse - how to best survive the island is a decision left up to the player. Choose wisely!

Kickstarter!
Yes, it's true. Dyscourse is a Kickstarter success story! Thanks to over 2,000 backers, we hit our $40,000 goal back in November of 2013.

Special Edition!
We're offering a Special Edition of Dyscourse which includes:
- The 77-song Dyscourse soundtrack (Yes, 77 unique songs! We're crazy!)
- Dyscourse mid-development documentary video
- Digital art-book of the making of Dyscourse
- Dyscourse wallpaper

Indie Island!
Now available! Indie Island is a bonus story for Dyscourse that features 10 prominent indie game developers stuck on an island together. After a GDC-bound flight took a turn for the worse, these ill-fated indies must now survive together, for better or for worse.
Indie Island contains the likes of Tim Schafer (Double Fine), Edmund McMillen (Super Meat Boy), Phil Tibitoski (Octodad), Alexander Bruce (Antichamber), Ron Carmel (World of Goo), Robin Hunicke (Journey), Ichiro Lambe (Aaaaa!), Adam Saltsman (Canabalt), Will Stallwood (Auditorium), and Rami Ismail (Ridiculous Fishing).
Links
Visit the Dyscourse website: www.dyscourse.com
Visit Owlchemy Labs: owlchemylabs.com
Follow us on Facebook: facebook.com/owlchemylabs
Follow us on Twitter: twitter.com/owlchemylabs
DLC & expansions
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Base game + 1 of 1 DLC at today's best prices.
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What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
This was the very first game that I played on steam and is what started my fascination with choice based games.5 found this helpful
3/101 found this helpful
Dyscourse is like a simplified LOST, without the deep character development. Designed to be played multiple times so that you can see multiple endings and make decisions that affect your fellow plane crash survivors.. But, is there a real alure to multiple playthroughs? Maybe. If you liked the characters enough to try for a different outcome. But, you never get much farther than a few questions deep into getting to know each survivor. With such limited interactions it's hard to feel attached to them, or to feel like there are any true consequences to your decisions. I mean, yeah. There are consequences. But unless you really care about them, none of it matters. It's not a bad game. It's cute and fairly fun once. To be fair, you can finish the game in under an hour. But subsequent playthroughs for different choices and outcomes is barely rewarding. Basically... The game looks nice, and choices matter. The story is woefully shallow, as is character development. Choices and their outcomes rarely match up with the intended nature of them. Despite being the player making the choices, it feels as if you are an outsider watching events unravel without much control over …
Art is good, execution didn't land for me
This game sounds really cool, but playing it feels like a choir. The other survivors are less useful than a wet towel and I really dislike everyone including the protagonist. Your choices are limited and you can't give other teams useful commands. The art style is ugly (at least for me) and the music and gibberish the survivors speak grates my nerves. I can see the appeal for some other players out there but my personal rating is 4/10, not recommended.
Dyscourse is a $22AUD narrative choice game that requires multiple playthroughs of its short campaign (60minutes) in order to enjoy its depth, characters & world. Dyscourse has a unique artstyle that meshes well with its world and characters. It also has great variation in it's choices & repercussions which is essential for this style of game. The most important note to takeaway from this review if you are interested in Dyscourse is something that the game also reiterates upon starting and finishing the game and that is "Each playthrough should entail different choices from your last to ensure that you have the best experience". I recommend purchasing Dyscourse on sale as it drops to around $1 but I do believe it is worth around $5 and shouldn't be that low.
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