

Forgotten Faces
Volens Nolens Games · July 25, 2017 · Adventure, Indie, Female Protagonist, Point & Click, Simulation
Buy Forgotten Faces from Eneba at $0.47 — the cheapest of 2 stores we compare.
Where to buy Forgotten Faces — official stores
Cheapest Forgotten Faces keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Forgotten Faces price by region
Forgotten Faces costs €0.42 in Europe (EUR), $0.47 in the United States, $0.47 in Georgia (USD), £2.03 in the United Kingdom, CA$6.49 in Canada, NZ$7.45 in New Zealand, A$7.50 in Australia, zł12.78 in Poland and R$17.45 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| €0.42 −92% | €4.99 | €0.42 | 3 | |
| $0.47 −91% | $4.99 | $0.47 | 2 | |
| $0.47 −90% | $4.50 | $0.47 | 2 | |
| £2.03 −54% | £4.45 | £2.03 | 2 | |
| CA$6.49 | CA$6.49 | — | 1 | |
| NZ$7.45 | NZ$7.45 | — | 1 | |
| A$7.50 | A$7.50 | — | 1 | |
| zł12.78 −44% | zł22.99 | zł12.78 | 2 | |
| R$17.45 | R$17.45 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Forgotten Faces
Adventure quest where to advance further in the story, you will to try to solve varios riddles and to interact with the surrounding world. The game consists of 5 episodes, full of interesting events, offering you to look at the world through the eyes of Alice.
Forgotten Faces — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Tried to get into this for a while but just couldn't, the interaction points are iffy (The trailer shows how to get out and I could even get that interaction point to appear!), the controls while from what I see from another review was done for accessibility reasons (which is commendable) could have been some sorta toggle as it makes it REALLY hard to control (inventory controls is the thing of nightmares), though really what put the nail in the coffin for me was the fact its another multipart game series that never got completed (In this case just episode 1 from what I can tell) With all that in mind, I bailed out of the game before I even could figure out how to get out of the 1st room. Was looking for an interesting adventure game but this aint it chief!4 found this helpful
I'm not really sure if Forgotten Faces is an asset flip. Some elements of this game certainly make it seem like the developer put some effort into assembling some kind of original here. On the other hand, a lot of the game assets don't seem like they were created by the developer, but they haven't credited any asset creators for supplying assets, which might be a case of plagiarism. There's no evidence, so we need to give the benefit of the doubt... regardless, asset flip or not, the quality here is indistinguishable from many asset flip/cash grab scams, and that's a problem in itself. It's a third person top down adventure from the Russian shovelware garbage pushers, Volens Nolens (their games are almost indistinguishable from asset flips). The camera viewpoint is a lot like the first "Alone In The Dark" game, which is really awkward and annoying to play, especially considering Alone In The Dark was fairly well made, and this is not. The nonsensical advenute has you guiding a low poly woman asset thing around some pretty mediocre environments with weird alien skulls to sort out some kind of mystery... it's so badly written, it's headache inducing. Gameplay involves interac…3 found this helpful
Forgotten Faces, developed and published by Volens Nolens Games, is a psychological adventure that builds itself around a striking and uncommon premise, yet struggles to fully transform that idea into a cohesive experience. The story centers on Alice, a young woman suffering from prosopagnosia—a condition that prevents her from recognizing faces—who finds herself navigating a mysterious mental institution while trying to uncover fragments of her past. On paper, this concept offers a powerful foundation for both narrative tension and gameplay innovation, as it naturally introduces uncertainty, distrust, and disorientation into every interaction. In practice, however, the game only partially realizes this potential. The narrative aims to explore themes of identity, memory, and perception, presenting events in a fragmented manner that encourages players to piece together meaning from scattered clues. Environmental storytelling and episodic sequences gradually reveal hints about Alice’s situation, but the game often relies too heavily on ambiguity without providing enough structure to support it. While a certain level of mystery can enhance a psychological story, here it frequently le…1 found this helpful
The controls and camera are so badly designed that it's unplayable.
Maybe it's great as an adventure game, but it's awful as a game itself Ugly buggy mess with tank controls
Unfortunately, I couldn't get through the first episode because it was so glitchy. Interaction points that were supposed to yield items for quests would often take multiple interactions to get an item for no apparent reason. By the time I got to the bathroom the controls were locking up and the interaction points no longer worked to give puzzle items no matter how many times I used them. Beyond that, the writing is poorly edited. It doesn't follow writing conventions and sounds like a poorly edited story from a forum, not something I would expect from a completed product. The sentences are just wrong and sound either like a very young writer or someone whose first language is not English. Examples include “Sorry, I’m thought.” “Old suitcase” “Flushing doesn’t work.” instead of “Sorry, I was just thinking.” “An old suitcase” and “It won’t flush.” The one puzzle I was able to complete also did not make sense. I was only able to complete it because I play a lot of puzzle games and understand their conventions. That said, puzzles should make sense. They can make real world sense or other worldly sense but they should have some reason to them. I would like to see the developers take …
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