

Frizzy
Team Frizz · 2015 · Action, Adventure, Indie, Platformer, Early Access
PC
1 user reviews100% · 1 📉 Recent reviews down 65%
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About Frizzy
TEAM FRIZZ IS LOOKING FOR LET'S PLAYERS!
Frizzy, a game by Team Frizz.
Frizzy is a platformer filled with awesome action. The main plot is that you are a frizzy ball of fur who can latch onto static balls launch himself around the levels.
Gameplay
The most important thing about Frizzy’s gameplay, to us, is the way the controls feel. We believe that in a platformer the controls must be absolutely perfect.
The gameplay is based on solving puzzles. You’ll find locked doors, crazy enemies, wacky obstacles, destroyable boxes and more.
Backstory
Somewhere on Fuzz Island…
Frizzy was minding his own business. He worked in the fuzzball factory on Fuzz Island. One day he noticed something in the clouds, something he had never seen before. It was a ball of static energy, and he could tell from it’s magnificence that only he could see it.
Forlorn, he thought of how he would never reach those clouds. They’re so high! And he is so small.
.For years Frizzy’s Village on Fuzz Island had been tortured by an Evil Dragon. His name was Doof, and once a year he would come to the island and attempt to blow all the pretty Fuzzballs away. This day was known as the “Great Green Sneeze” on Fuzz Island, and every year all the fuzzy families would hide out and latch on for safety, or be gusted into eternity.
But one year something glorious happened. Frizzy was dutifully working in the fuzz factory when he saw a bunny playing outside his window.
Hop.
Hop.
Hop Hop.
So he followed it. But he had forgotten that today was the day of the great sneeze! By the time he had remembered, it was too late. He saw the green fog coming in and was swept away.
The Great Green Sneeze came and with its mighty wind Frizzy was blown high into the air. From up in the air he could see further and clearer than any Fuzzball before him could. Then he remembered!
“I must fuzzyfloat my way towards the ball of static energy!”
Like any other ball of dirt and hair, Frizzy is fully in control of how he maneuvers through the air. He floated and spun and twisted and paddled. Through the air he went, and he floated his way towards the ball. Finally he reached it, and he found something amazing!
Frizzy could magically attach to the ball!
He looked down and gazed upon Fuzzy Island. He wondered if any of the other fuzzballs had forgotten to hide indoors during the Great Green Sneeze. For a moment he pictured his fuzzy family, and his little brother Lint.
The moment was interrupted by the foulest of laughter.
“Heauheauheuaheuhaeuau” yelled Doof the Dragon.
“You have discovered your power, but I have discovered you!” howled Doof.
“Who… who are you??” Frizzy whimpered.
“I am Doof. And you… ARE MINE!”
Frizzy felt the second sneeze only for an instant, and blacked out. It blew him further from his family than he could ever possibly have imagined. He woke up on a platform covered in grass.
“This is the furthest from home I’ve ever been.” Frizzy said.
Press start.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
"The most important thing about Frizzy’s gameplay, to us, is the way the controls feel. We believe that in a platformer the controls must be absolutely perfect." I can't believe the developer actually said that. About this game. They couldn't even get the main menu controls right, mouse doesn't work, up and down are reversed. no need to even talk about the inconsistent janky controls the game itself has. Then they have doublejump in a game where the main mechanic is pretty much flying around. For what purpose?3 found this helpful
I have played Frizzy for almost 8 hours, which is definitely longer than anyone should bother to do so. I anticipated a fairly simple and quick game that would net me some achievements and I could tuck it away in my "games I don't remember getting but I finished and don't have to think about anymore" pile. The game has a cute premise and look - if rather amateur - but the gameplay leaves a great deal to be desired. In the description, Team Frizz states they "believe that in a platformer the controls must be absolutely perfect" - if that is the case, then Frizzy is *not* a platformer. The placement of the 'staticballs' is okay but movement between them or simply off of one is slippery at the best and uncontrollable at the worst. Double jumping either flings you sideways (while holding left or right) or boosts you up as you would expect (only when holding up *and* right or left). Even walking or running can be difficult as Frizzy will occasionally snag on the geometry and start skidding on the wall or ground. This happens *a lot*. These faults are pretty easy to overcome in the early levels as they don't require that you move quickly and precisely, however as enemies and other hazar…3 found this helpful
How do I have 37 hours into this game?
I should warn everyone to not rush this game: here I spent 20mn on the first level to figure out how to work with balloons and electric ropes (mouse + keyboard) — although I could have gone straight to the next level —, and once you figured that out, the gameplay is actually very good. Although the UI, music and graphics are kind of poor as you can see, this game should deserve your attention if you're into Arcade/plateformers and have the patience to handle it.
Easy for achievements. :)
OG
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