

Golem Gates
Laser Guided Games, LLC · 2018 · Strategy, Deckbuilding, Card Battler, RTS, Card Game
PC
Very Positive83% · 96
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About Golem Gates
In a desolate land ravaged by ancient wars, you are the Harbinger, an outcast with the ability to manipulate and command nanites from ‘The Ash’– a leftover power manifesting itself in your barren world’s atmosphere. Ancient warrior machines spawn from Golem Gates while an unseen force compels you to take up arms. Wielding the power hidden within ‘The Ash’, you’ll battle the golems and unravel the mysteries surrounding their long-lost creators.
Golem Gates blends elements of real-time strategy (RTS) and card battle. Collect cards (called Glyphs) containing your forces and powers. Strategically weave them into a deck to prepare for battle, then create them on the field to defeat your enemies in fast-paced and highly tactical battles with streamlined management to keep focus on the action. Play singleplayer or multiplayer in local matches with bots, online matches with other players, single and co-op Survival, solo challenge scenarios and a full single player campaign.
Golem Gates blends elements of real-time strategy (RTS) and card battle. Collect cards (called Glyphs) containing your forces and powers. Strategically weave them into a deck to prepare for battle, then create them on the field to defeat your enemies in fast-paced and highly tactical battles with streamlined management to keep focus on the action. Play singleplayer or multiplayer in local matches with bots, online matches with other players, single and co-op Survival, solo challenge scenarios and a full single player campaign.
- Dynamic Diversity: 100 Glyphs provide the options for your strategy: Units, buildings, traps, buffs, debuffs, and techs. Create your own unique battle plan and counter your opponents'. Randomized drawing puts a slightly different spin on every battle - eliminating monotonous build sequences, rewarding deckbuilding skill and strategic planning in equal measure.
- Streamlined Strategy: Build your forces and enhance them with Glyphs; no production or research buildings needed. Capture resources in King of the Hill style without dedicated gathering units. Keep your focus where it belongs: on the battle.
- Fight Where You Have Sight: Glyphs can be played almost anywhere you have an existing presence. Add more forces to a battle to turn the tide, transform a scouting party into an army, place emergency defenses to respond to the enemy, or hide an outpost in a direction the enemy doesn't expect. The choices are yours, but beware: the enemy will do the same and with the right Glyph your forces can be destroyed as fast as they were created.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
An underrated game. It's an amazing take in a synthetic metal future.5 found this helpful
An unusual twist on CCG and tactical real time strategy - Golem Gates is a jewel that you probably missed. Strudy tactical placement of cards, a good variety of units and pretty decent graphics, AI who can give challenge and some portion of multiplayer matches can give you some good times for several days and nights. Highly recommended this small gem.4 found this helpful
this game is about Deckbuilding paired with strategyelements. Units don't have any sort of leveling or upgrading system and it appeared to me like spamming units/cards. Don't know if trading card game enjoyers would like it more than me. However it felt like there was no tactical decision making to be required in the 1st mission.1 found this helpful
Fun achievement hunt, the last few achievements were a bit of a mindless but doable grind.
W game
i was attracted to this game by the graphics, the demon punk look, and it didn't disappoint. For what is often a slug fest of an RTS the deck-building adds a surprising amount of depth. The campaign was a nice length for me, at times lulling me into complacency only to suddenly ramp up the difficulty. As a natural turtler, this game often took me nicely out of my comfort zone. The part I enjoyed most were the trials, some of the higher ones I really struggled with, having to re-try, re-think, adjust the deck and at times rely on a little luck, before finally getting a victory.
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