

Gravity Ace
Crowfriend · 2022 · Twin Stick Shooter, Arcade, Level Editor, 2D, Pixel Graphics
PC
Positive97% · 34
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About Gravity Ace
Gravity Ace is a 2D twin-stick where you fight gravity in space caves. It's a love letter to Thrust and Gravitar and all of the amazing games they inspired.
Descend into dark caverns, fly and blast your way past enemies, retrieve the reactor core and make your escape, all while fighting the deadly embrace of crushing gravity.
Do you have what it takes, pilot?
You are the Pilot, a volunteer in the United Earth Navy, assigned to the U.E.N. Hornet, a new ship with an experimental engine that allows it to warp behind enemy lines. Launching your small fighter craft from the Hornet, your mission is to sabo`e the enemy by raiding their bases and disrupting their power supply network made up of reactor cores connected through hyperspace.
FAST-PACED ACTION
There are plenty of enemies and they are out to get you. Fly, fight, and maneuver through dangerous enemy bases and intense gravitational fields. The core game includes a 24 mission single-player campaign and a level editor for creating your own scenarios.
SCAVENGE ENEMY FUEL
Your ship is powerful but has a limited fuel supply. You'll need to scavenge fuel from the enemy to survive. Fuel management requires careful maneuvering and using momentum to conserve enough fuel to escape the gravity well.
PHYSICS-BASED GAMEPLAY
Everything that moves is part of the physics simulation. Momentum and velocity can be your best friend or your worst enemy. Use your tractor beam to steal the reactor core, rescue astronauts, or hurl nearby asteroids!
STEAL THE REACTOR CORE
Your ship is equipped with a powerful tractor beam for carrying large objects. The objective of each mission is to extract the enemy reactor core in one piece. Secondary objectives include destroying all enemy units and rescuing astronauts. Be careful -- the reactor core is heavy and fragile!
LEVEL EDITOR
All of the levels included with Gravity Ace were made with the built-in level editor. You can make your own campaigns, stories, and challenges. And during Early Access, we're adding the ability to share levels with the community.
ORIGINAL SOUNDTRACK
Gravity Ace includes an original soundtrack with 20 minutes of music.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Yep, great game. The controls feel great. I'm a sucker for games that are easy to beat but hard to beat perfectly. That is to say, I can get into the flow zone on this sort of game and stay there for a long time. The developers aced the assignment.1 found this helpful
This is a very engaging game. I find myself standing and playing while holding the controller in the direction I want the ship to move. Only downside I found was the use of the camera to show the player what to do. This is ok the first time, but it felt unnecessary after a while. Is there an option to turn this off? It sometimes ruined the flow of the game.1 found this helpful
This is a really fun, casual retro-style arcade game. It's clear that there's been a lot of work put into it. The music is suitably old-school, and I love all the sound effects, they're especially pleasing. The graphics are appropriately pixellated, and the game itself is a nice combo of puzzle-solving and shoot-'em-up. Overall, it's very pleasing.
Great game!
Tougher to clear the missions without dying. I am enjoying the game quite a lot. I turned off the screen shake to make it easier to see what is happening.
I liked the game. It made me feel like I wasn't as terrible a gamer as I am. My first gripe was that respawn felt slow, but there is a setting for that in the menu under "speedrun" along with other quality of life settings. As a casual gamer this game was fun! At the start it seemed like fuel wasn't that big of a concern but it becomes more important later on in the game. After I played through the first stage and played around with the built in level-editor for a few minutes, I think the only thing I would say is that I missed out on reading a lot of the dialogue. It pops up while you are playing so paying attention to it doesn't feel as high of a priority. I think I would've preferred the dialogue between the levels instead maybe? It feels like a game where the developer has listened to feedback and added QoL fixes (like being able to disable dialogue completely if you are just in it for the action).
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