

Guilded
Adjective Noun · 2020 · Casual, Strategy, Indie, Procedural Generation, Singleplayer
PC
This game is free to play. Get it on Steam →
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About Guilded
Guilded is a single player strategy game about characters, groups, and their stories. You play as the leader of an Adventurers Guild, where you send adventurers on quests, accounting for how well they work together based on their skills, personalities, and relationships with one another.
With procedurally generated characters, narrative, quests, and items, every play through of Guilded is different from the last, and every ridiculous conflict will have varying outcomes. This unique strategy game is as much about progression as it is about the stories you create by playing.
ONLY THE FIRST TWO MONTHS ARE PLAYABLE. THE GAME WILL NOT PROGRESS PAST MARCH 4TH.
No two quests will be exactly the same. Generating with different objectives, difficulties, rewards, and durations, a variety of skill sets and dispositions are needed to successfully run the guild. All adventurers- from cowardly brawlers to saintly chefs- will be perfectly suited to some quests, and wholly unqualified for others.
Every adventure has their own unique, procedurally generated personality. Different mixes of bravery, empathy, and motivation will affect their behavior on quests, while generated likes, dislikes, and reactions to in-game events create an emergent story. As they develop in their career, adventurers level up, improve their skills, and gain better equipment to face the challenges ahead.
As with any job, every adventurer will have an opinion of their fellow adventurers- sometimes good, and sometimes not. These relationships develop as adventurers spend time together on quests and converse in town. Adventurers will judge their fellow party members based on their behavior, and they form relationships with each other that affect their performance on quests. Guild members that get along will work together and boost quest performance, while those that hate one another will go so far as to sabotage a quest out of spite for the other.
Don’t worry too much if a pair hates each other’s guts- you can always send them to a few days of therapy to encourage an understanding between them.
If your adventurers don’t like their job, they will quit, and there are a number of ways to upset your adventurers. Sending them on quests with people they hate, failing quests over and over, or outright not paying them their salaries may just upset them enough to make them leave the guild altogether. Keeping your adventurers happy may while balancing the monetary needs of the business is critical to running the guild successfully.
With procedurally generated characters, narrative, quests, and items, every play through of Guilded is different from the last, and every ridiculous conflict will have varying outcomes. This unique strategy game is as much about progression as it is about the stories you create by playing.
ONLY THE FIRST TWO MONTHS ARE PLAYABLE. THE GAME WILL NOT PROGRESS PAST MARCH 4TH.
Send Adventurers on Quests
No two quests will be exactly the same. Generating with different objectives, difficulties, rewards, and durations, a variety of skill sets and dispositions are needed to successfully run the guild. All adventurers- from cowardly brawlers to saintly chefs- will be perfectly suited to some quests, and wholly unqualified for others.
Oversee Unique Characters
Every adventure has their own unique, procedurally generated personality. Different mixes of bravery, empathy, and motivation will affect their behavior on quests, while generated likes, dislikes, and reactions to in-game events create an emergent story. As they develop in their career, adventurers level up, improve their skills, and gain better equipment to face the challenges ahead.
Foster Relationships
As with any job, every adventurer will have an opinion of their fellow adventurers- sometimes good, and sometimes not. These relationships develop as adventurers spend time together on quests and converse in town. Adventurers will judge their fellow party members based on their behavior, and they form relationships with each other that affect their performance on quests. Guild members that get along will work together and boost quest performance, while those that hate one another will go so far as to sabotage a quest out of spite for the other.
Don’t worry too much if a pair hates each other’s guts- you can always send them to a few days of therapy to encourage an understanding between them.
Keep Your Guild Members Happy
If your adventurers don’t like their job, they will quit, and there are a number of ways to upset your adventurers. Sending them on quests with people they hate, failing quests over and over, or outright not paying them their salaries may just upset them enough to make them leave the guild altogether. Keeping your adventurers happy may while balancing the monetary needs of the business is critical to running the guild successfully.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
⠀6 found this helpful
[h1]Before I played Guilded, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]1 found this helpful
Игра Guilded — это настоящий рай для геймеров, ищущих нечто большее, чем просто чат. Это не просто платформа, а целый цифровой клуб, где каждая деталь заточена под нужды игрового сообщества. Создание серверов интуитивно понятно, а кастомизация позволяет настроить всё от ролей до каналов под конкретную гильдию или команду. Отдельного упоминания заслуживает система поиска соигроков, которая действительно работает. Забудьте про бесконечный спам в общих чатах — здесь можно найти как компаньона для конкретной игры, так и целую команду единомышленников. Интеграция с играми и календарем событий тоже на высоте, так что вы никогда не пропустите важный рейд или турнир. Гибкость настройки уведомлений — еще один плюс, позволяющий не утонуть в потоке сообщений. Guilded действительно понимает, что нужно игрокам, и предоставляет это с лихвой.
"Guilded" is a low key asset flip, a bunch of other people's assets assembled badly to make a basic game, typically this kind of thing is done by amateur developers without sufficient budget, talent and/or staff to do the job of game development professionally. It's then quickly rushed into Steam Direct. And, unsurprisingly, this never results in a product with any quality, interest, or value for gamers. In fairness some effort went into making some kind of game out of this... sort of. At face value it's a "tycoon-lite" game where you manage adventurers and send them off on timegated "adventures" (accompanied by a very lame minigame). The whole thing does come across as, and play like, a monetised mobile app not all that different in terms of core game loop than games like Fallout Shelter (but this is much worse). However, weirdly, the developer deliberately capped the game at only 2 months... why would they do this? Well, the only reasonable answer is that they intended to release more of the game, but paygate it... making this a demo, or in other words, an advertisement for a paid product which doesn't even exist. Now, why would that be of value for gamers? The answer i…
Tip: This is not the chat app of the same name Review: Made my PC explode with how high of my CPU and Memory it was taking. 10/10 Will explode another PC with this
not even a half hour in and couldnt click on anything. the game its self would be fine, nothing crazy. but the bugs need to be fixed still. sadly a let down.
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