

Inside Depth 6
Stanislaw Truchowski · 2021 · Horror, Thriller, Adventure, Dark, Psychological Horror
PC
Very Positive85% · 250
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Screenshots
About Inside Depth 6
**Note: Inside Depth 6 name has been changed FROM Depth 6 to Inside Depth 6 as of May 28, 2021**
Inside Depth 6 places focus on creating an atmosphere of great terror, suspense, and anticipation for the player. With a dark storyline, and an intensifying horror experience, the further you descend, Depth 6 is sure to keep you on the edge of your seat.
https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1553320/extras/Gif.gif
The Story
The government has decided to cement the entrance of the Purple Lavender mine after reporting over 117 deaths in the mine and an additional 24 missing. This does not make sense, why did so many people have to perish before action was taken to close down the mine, and how could so many sneak in when the mine is under constant surveillance?
The Purple Lavender mine is scheduled to be cemented in tomorrow morning. This gives me enough time to quickly get in, document the area, and get out. Something is being hidden, and I intend to find out what.
Here is what I know so far about the Purple Lavender Mine:
1) It is reported to have 6 depths, however, I do not believe this has been confirmed.
2) There is a rumor, the deeper you descend, the more messed up things you will experience. Supposedly the pressure starts to mess with your head.
3) The original miners 70 or so years ago are a mystery. Nobody knows who they were or who their families were.
All that is left to do is to set out and hope for the best…
Inside Depth 6 is a short horror game with an estimated single completion time of ~60 min. As such, Inside Depth 6 does NOT offer save-game functionality. Inside Depth 6 must be completed in a SINGLE SITTING.
Inside Depth 6 includes 3 endings coupled with all sorts of achievements, puzzles, and mysteries to solve. And as always, you cannot go wrong with a little Easter egg!
Developer's Note:
And so, yet another game has been completed. This one came a little later than expected, but better late then never. Inside Depth 6 is the first game I've built that does not take place in a single setting. In other words, unlike Suite 776, A Girl's Fabric Face, Mind's Eyes, or any other game I've built before that typically take place in a home, Inside Depth 6 takes place in a very large mine with changing scenery every corner you turn! Of course, that is one of the reasons this game took so long to build, because it was quite literally much larger and more complicated to build than any of my previous games. Nonetheless, I believe the game turned out quite well, and I believe it does its job quite well. I genuinely hope you all enjoy the experience that Inside Depth 6 has to offer.
I am very happy to say that I am continuing to learn new tricks in game development, and I hope to continue learning even more! It is definitely not easy being a 1-man developer who is self-taught; without a doubt, I do reach many limitations throughout the development journey; however, I believe I am still able to overcome many of my limitations to provide you all with an experience to remember!
With that being said, I want to give everybody who has provided me with support a very big thank you! I will continue to learn, grow, and provide better content for you all year-round :)
https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1553320/extras/LibraryLogo.png
Inside Depth 6 places focus on creating an atmosphere of great terror, suspense, and anticipation for the player. With a dark storyline, and an intensifying horror experience, the further you descend, Depth 6 is sure to keep you on the edge of your seat.
https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1553320/extras/Gif.gif
The Story
The government has decided to cement the entrance of the Purple Lavender mine after reporting over 117 deaths in the mine and an additional 24 missing. This does not make sense, why did so many people have to perish before action was taken to close down the mine, and how could so many sneak in when the mine is under constant surveillance?
The Purple Lavender mine is scheduled to be cemented in tomorrow morning. This gives me enough time to quickly get in, document the area, and get out. Something is being hidden, and I intend to find out what.
Here is what I know so far about the Purple Lavender Mine:
1) It is reported to have 6 depths, however, I do not believe this has been confirmed.
2) There is a rumor, the deeper you descend, the more messed up things you will experience. Supposedly the pressure starts to mess with your head.
3) The original miners 70 or so years ago are a mystery. Nobody knows who they were or who their families were.
All that is left to do is to set out and hope for the best…
Inside Depth 6 is a short horror game with an estimated single completion time of ~60 min. As such, Inside Depth 6 does NOT offer save-game functionality. Inside Depth 6 must be completed in a SINGLE SITTING.
Inside Depth 6 includes 3 endings coupled with all sorts of achievements, puzzles, and mysteries to solve. And as always, you cannot go wrong with a little Easter egg!
Developer's Note:
And so, yet another game has been completed. This one came a little later than expected, but better late then never. Inside Depth 6 is the first game I've built that does not take place in a single setting. In other words, unlike Suite 776, A Girl's Fabric Face, Mind's Eyes, or any other game I've built before that typically take place in a home, Inside Depth 6 takes place in a very large mine with changing scenery every corner you turn! Of course, that is one of the reasons this game took so long to build, because it was quite literally much larger and more complicated to build than any of my previous games. Nonetheless, I believe the game turned out quite well, and I believe it does its job quite well. I genuinely hope you all enjoy the experience that Inside Depth 6 has to offer.
I am very happy to say that I am continuing to learn new tricks in game development, and I hope to continue learning even more! It is definitely not easy being a 1-man developer who is self-taught; without a doubt, I do reach many limitations throughout the development journey; however, I believe I am still able to overcome many of my limitations to provide you all with an experience to remember!
With that being said, I want to give everybody who has provided me with support a very big thank you! I will continue to learn, grow, and provide better content for you all year-round :)
https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1553320/extras/LibraryLogo.png
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Randomizing and clearing my backlog as best as I can - 10/343 Great little horror game. Although, after the first jump scare, it kind of lost the spookiness. Great plot though.1 found this helpful
It sucks. There is a plank that has no collision in that part with the water with the red light.1 found this helpful
Playing this game to the end on a single night, yeah is completely worthy for a discount, but i think 5 dollars is a lot for this game
This was super spooky and fun. Got me good a few times. Definitely recommend. Check out my gameplay here: https://youtu.be/g4t2OmOgktU
1.8 This is the worst of this devs' personally, The scares to me are really obvious, there's no real threat to them, the entire area is so similar looking and especially there being a maze-like area where you have to press switches that I didn't notice for a while as they are ON the light poles. To get anything but the worst ending you have to collect things that aren't the most obvious and missable, along with no checkpoints so may have to redo 20-30 mins just because you forgot one at the beginning. A pretty rare occurance that I was happy to see the ending start scrolling on my first playthrough for it to be over.
Nope. No save, so you're expected to be a slave to the schedule of the game, not your busy life. Painfully linear, described as an hour of game play, but at least 20-ish minutes of that is useless strolling along the tunnels, so expect an actual 30-40 minutes of game. So close to good...but a save-system was just too much to ask, so I cannot suggest this despite its promise.
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