Is Simon There?

Is Simon There?

Stanislaw Truchowski · May 6, 2022 · Horror, Psychological Horror, Story Rich, Realistic, Dark

Buy Is Simon There? from Steam at $4.99 — the cheapest of 2 stores we compare.

PC
Very Positive84% · 374
Best price
$4.99
lowest tracked $1.24
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Where to buy Is Simon There? — official stores

Steam
Steam
Standard Edition · Steam
$4.99
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Fanatical
Standard Edition · Steam
$4.99
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Is Simon There? price by region

Is Simon There? costs $3.29 in Georgia (USD), £4.29 in the United Kingdom, $4.99 in the United States, €4.99 in Europe (EUR), CA$6.49 in Canada, NZ$7.39 in New Zealand, A$7.50 in Australia, R$16.99 in Brazil and zł22.99 in Poland right now.

Cheapest Is Simon There? offer in each region, in local currency
RegionBest priceOfficial storeKey shopStores
Georgia (USD) $3.29 $3.29 — 1
United Kingdom £4.29 £4.29 — 2
United Statesyour region $4.99 $4.99 — 2
Europe (EUR) €4.99 €4.99 — 2
Canada CA$6.49 CA$6.49 — 2
New Zealand NZ$7.39 NZ$7.39 — 1
Australia A$7.50 A$7.50 — 2
Brazil R$16.99 R$16.99 — 1
Poland zł22.99 zł22.99 — 1

Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.

About Is Simon There?

A simple, short, horror experience - focusing primarily on creating an atmosphere full of tension and suspense.

**Please note: Is Simon There? is heavy with Walking Simulator elements. If you are not a fan of Walking Simulator horror games, I do not recommend this game for you.**

Hi, is Simon there?...

A few months have passed since the death of my son, Simon. Ever since that tragic day, I find myself falling into the darkest emotions I could ever imagine. I am haunted everyday with what I have done; But sometimes, I am haunted by more than just my emotions...

It's freezing outside, and there is no neighbor in sight. Where do I turn if my very own home is not safe anymore? And why does someone keep calling and asking for Simon. Why Simon? He's... never mind.

Is Simon There? is a short horror experience with an approximate completion time of 40min. Is Simon There? also includes a single checkpoint at the mid-point of the game for those of you who want to explore alternate ending options.

Is Simon There? offers a small atmospheric environment for you to explore and interact with. Solve several puzzles scattered throughout the house in order to reach the final truth. Who is Simon and why is someone calling for him?

Solve puzzles and unlock up to 3 alternate endings, each with completely different conclusions and journeys - Some of which may be completely unexpected and out of the ordinary. And of course, a nice little Easter Egg to sweeten the pie a little!

If you have played any of my previous games, Is Simon There? offers a similar experience. However, one major difference with Is Simon There? is a greater focus on atmosphere and smooth progression rather than many puzzles and player interactions.

It's been only a few months and I am already publishing another game. Within Skerry just came out! Well... Is Simon There? is a small project I've been picking away on the side. Is Simon There? is a bit interesting, in that, it places a significant focus on creating an atmosphere for the player with smooth progression instead of cluttering the game with all sorts of little puzzles and random interactions just to increase the length of the game (Of course, there still will be puzzles, but fewer). With that being said, Is Simon There is on the shorter end of the spectrum - approximately 40-45min to complete a single ending.

In terms of endings, I took a completely different approach than what I am used to. As always, ending 1 is the simple/ normal ending. However, ending 3 is a completely different ending (could be viewed as a different game, altogether). I took some inspiration with a few creepy pastas and wanted to create something with that as an ending. Fortunately my story works a bit with it, so we will see what you all think about that :) I personally find it neat.

What you will also notice is a graphical increase. Because Is Simon There? is a little smaller than my previous games, I took the initiative to spend more time texturing assets (rather than just slapping textures onto models and calling it a day) and also applying 2K textures, as opposed to 1k. Big big difference. I also outsourced a few assets rather than building a sub-par version myself, so that is also very nice. Saved some time and makes the game pop a little more :)

As always, I truly appreciate your continued support and I hope this game hits a sweet spot for you :)

Cheers, everybody, and happy gaming!

Stan. T

Is Simon There? — game info

Platforms
Windows
Player modes
Single-player
PC Game Pass
Not included

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

✦ AI summary

Players have mixed feelings about this game. Some praise its suspenseful atmosphere and find the jumpscares effective and entertaining, while others feel the gameplay loop of wandering and searching for triggers is repetitive and shallow. The narrative receives divided opinion, with some appreciating the story but others feeling it could have been more developed and thematically cohesive, particularly regarding how it handles its core subject matter through monster design and presentation.

Not recommended Sep 11, 2026
[h2]Is Simon There? A lackluster TurnVex experience[/h2] I've come to know TurnVex as someone who churns out games that are always in the range of good to great, thus it saddens me to say that Is Simon There? disappoints me majorly. The concept is alright and a staple of TurnVex's P.T. esque gameplay loop of going back and forth in a small, enclosed house like space and triggering different events one after another. Where the game falls completely flat, in my opinion, is the horror. There is basically none, and the moment it tries, it just tries too hard and ends up feeling goofy. A clear example is the design philosophy behind the monster. Monsters in horror usually work in one of two ways, when not both. You either make a monster as scary and grotesque as possible, or make it symbolic of something. TurnVex tries the second one here, with a monster symbolic of guilt. From there, a developer has to decide whether to use the monster as a show, don't tell device or the other way around. Especially for a symbolic monster, the preferred approach would be the first, and that is what TurnVex does. Sadly, that's also where the flaw lies. The character of the scared man is in no way cr…
4 found this helpful
Not recommended Aug 8, 2026
I usually eat these kind of games up - a walking sim psychological horror game? Sign me up. Except this game didn't really jive with me. The first half of the game was alright, decent scares throughout. But navigating through the house is so tedious that it became a chore. Just walking around until you run into a trigger for something to happen. And then the story itself. [spoiler] I get our player character obviously has PTSD from their son getting eaten by wolves (which the photo of their child was taken "seconds before" being eaten by wolves... alright), but why are all the people asking for Simon adults? Wouldn't children be asking for Simon as opposed to adults who sound like they're trying to confirm a doctor's appoitnment? [/spoiler] And the assets used... [spoiler] why is there a big, red, shirtless dude covered in satanic scratches/cuts/scars haunting us? It doesn't make much sense from a narrative standpoint, what relevance does it have to Simon's death and that he was eaten by wolves?? Not to mention the big, grey, sharp toothed monster at the end of the game. [/spoiler] I thought I would have loved this, but clearly not, which is kind of disappointing.
3 found this helpful
Recommended Jun 8, 2026
F1shst1cks56 approves of this game
1 found this helpful
Not recommended Mar 26, 2026
3.2 At it's core I find this gameplay quite weak, just a bunch of occasional jumpscares that didn't really 'hook' me. Outside of those it was just wandering around trying to find what the trigger was, generally leading to just walk back and forth from one end to the other each time. Narratively I found a part of it quite interesting but I don't feel that it properly went in on the topic as much as it could especially when instead it felt like instead the choice was to use almost unrelated asset pack monsters. Especially one near the end it felt completely out of place, especially considering the core story which could have instead lead or had other kinds of trauma, that I just don't feel were represented or if so was done in a different avenue that I felt missed a bit of the mark.
1 found this helpful
Recommended Mar 15, 2026
wow oh my god.. people want kill me jumpscare haha
Recommended Mar 4, 2026
My Score: 5/5 Excellent suspense and pacing. I enjoyed every moment of it!

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