

Malys
Summerfall Studios · 2025 · Strategy, Roguelike Deckbuilder, Hand-drawn, Demons, Roguelite
PC
Mostly Positive80% · 169
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About Malys
Exorcise the infernal and exact vengeance in this unholy roguelite deckbuilder from David Gaider and Summerfall Studios. The city teems with demons and among them lies your prey: Malys, a demon of extraordinary cunning and power. As you pick your path through the city, you’ll encounter its denizens - some friendly, some not so much, and some possessed by demons that you’ll need to exorcise. Use your deck to expose the rot within. Find unique combinations and strategies to withstand the miseries. Help the hopeless and free the possessed, or die in the attempt… over and over again.
As Noah, former priest turned exorcist and demon hunter, you’re armed with your faith and a variety of tools ranging from the holy to the dark and arcane… but you’ll need much more for this hunt, and there will be precious few allies to provide them.
Written by David Gaider (former BioWare Lead Writer on the Dragon Age series and Creative Director on Summerfall’s own Stray Gods: The Roleplaying Musical), Malys is our unholy roguelite deckbuilder, with a beautifully hand-illustrated style. Your cards reflect your actions - invoking holy and ancient powers through prayer and chanting, or equipment like holy water and purified salt. In order to play cards, you must burn cards first to light candles - making every hand a series of strategic decisions and sacrifices. Succeed at exorcisms and receive a reward of Faith, a currency you can spend along your path. Use it to add, upgrade or remove cards, heal your Will, or buy Curios, run-long passive effects that add both power and different ways to play. Improve your strategy and chance of success. Fail, die, and try again.In an exorcism, your candles will light the way. You'll encounter a possessed host, desperate for your help. Burn cards in your hands to light candles, and use their holy power to play the other cards in your hand. Every hand is a choice: Which cards will you burn and which will you play? Candles are persistent between turns, and become a strategic challenge; will you use all your remaining candles this turn, or preserve some for the next?Manage your Will, Noah's capacity to endure evil. Completing an exorcism does not restore your Will, and you'll need to decide what sacrifices to make and what paths to take in order to succeed. Run out of Will and your night comes to an end.Demons hide within their hosts to maintain their power, and the first step to wrestling that power away from more powerful demons is to reveal their True Name. You’ll need to Expose these demons in order to gain the upper hand and begin to take control of the exorcism.Now revealed and threatened, you must Endure the full measure of the demon’s wrath. Use every part of your arsenal to destroy its Will while protecting your own. Fail, and lose yourself and the host to darkness.
Once weakened, the time comes to Expel the demon for good. But beware — a desperate demon may draw on the life force of its host to power its most terrible abilities: protect the host or all is lost.In Malys, death is not the end. Start the night over from the beginning, with only Noah and a select few aware of the horrors that have occurred. Noah must begin his hunt again.
As Noah, former priest turned exorcist and demon hunter, you’re armed with your faith and a variety of tools ranging from the holy to the dark and arcane… but you’ll need much more for this hunt, and there will be precious few allies to provide them.
Written by David Gaider (former BioWare Lead Writer on the Dragon Age series and Creative Director on Summerfall’s own Stray Gods: The Roleplaying Musical), Malys is our unholy roguelite deckbuilder, with a beautifully hand-illustrated style. Your cards reflect your actions - invoking holy and ancient powers through prayer and chanting, or equipment like holy water and purified salt. In order to play cards, you must burn cards first to light candles - making every hand a series of strategic decisions and sacrifices. Succeed at exorcisms and receive a reward of Faith, a currency you can spend along your path. Use it to add, upgrade or remove cards, heal your Will, or buy Curios, run-long passive effects that add both power and different ways to play. Improve your strategy and chance of success. Fail, die, and try again.In an exorcism, your candles will light the way. You'll encounter a possessed host, desperate for your help. Burn cards in your hands to light candles, and use their holy power to play the other cards in your hand. Every hand is a choice: Which cards will you burn and which will you play? Candles are persistent between turns, and become a strategic challenge; will you use all your remaining candles this turn, or preserve some for the next?Manage your Will, Noah's capacity to endure evil. Completing an exorcism does not restore your Will, and you'll need to decide what sacrifices to make and what paths to take in order to succeed. Run out of Will and your night comes to an end.Demons hide within their hosts to maintain their power, and the first step to wrestling that power away from more powerful demons is to reveal their True Name. You’ll need to Expose these demons in order to gain the upper hand and begin to take control of the exorcism.Now revealed and threatened, you must Endure the full measure of the demon’s wrath. Use every part of your arsenal to destroy its Will while protecting your own. Fail, and lose yourself and the host to darkness.
Once weakened, the time comes to Expel the demon for good. But beware — a desperate demon may draw on the life force of its host to power its most terrible abilities: protect the host or all is lost.In Malys, death is not the end. Start the night over from the beginning, with only Noah and a select few aware of the horrors that have occurred. Noah must begin his hunt again.
- A variety of playable cards each with custom art, abilities, and interplay
- A hellish menagerie of demons, providing different challenges and encounters
- Numerous adaptive stories that change and shift as you progress through the game
- A new world, story, and characters from David Gaider, former Lead Writer of the Dragon Age series
- A deeply reactive soundscape that shifts and changes based on your choices
- ...and much more to come!
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Game is wildly unbalanced. Your entire run will be hard locked if you run into Timult as the greater demon RNG. He has an ability called Pact, which he places on himself and you. All healing or damage directly dealt is shared. One of the starting items is the ability to generate glow which heals you at end of turn. If you deal enough damage to expel him, click expel, the end of turn effect will give him half your heal and break the expel. There is no way around this. Unplayable until resolved. And considering there haven't been any patches in 2026 I assume the game is abandonware. Multi-hour run ruined because of bad mechanics.9 found this helpful
Genuinely fun enough game, similar to slay the spire but with less memorisation of enemy attack patterns and a more reasonable difficulty ramping. Could use a rebalancing of some decks archetypes, the most interesting deck is allies but is also the weakest of the decks. Card draw with miracles, and defensive heavy decks seem the strongest. As a suggestion I would say the ability to reroll shops would be worth while, in particular the card and curios shops would allow the player to be more flexible in their deck building. The unique shop types are probably the most interesting part of the game.1 found this helpful
Malys is easy to learn while still having enough depth to allow for a lot of flexibility with how you construct your deck. The narrative elements are solid, I think the game does a good job of varying the descriptions and dialogue between each run even though some of the standard encounter descriptions can get repetitive after several runs. I'm really enjoying my time with this so far.1 found this helpful
I actually found this game to be extremely compelling, and intensely disappointing. First, the narrative elements are mostly well done, and add an extra layer to the game which is captivating. I stopped to read basically every unique encounter because they were all so well written, from each of the characters who act as merchants basically, to the simple descriptions leading up to even basic enemy encounters, which are worth reading through. The overall atmosphere that is cultivated and especially, ESPECIALLY, the visual design is probably some of the best that I have ever come across in a game, ever. Some of the enemy designs are breathtaking. I would like to think that generally I have a really high tolerance for horror media, I engage with horror media a lot, but some of the enemy designs here are actually, legitimately unsettling. Especially the mini-boss ones which are illustrated to be staring literally directly at you, it's actually slightly hard to pull your eyes off of them to look down at the cards, it's a borderline immersive experience. The gameplay mechanics, when they work and everything goes well, are super fun. I like the resource mechanics more than something like …
It's a cool idea, nice mechanics, but the game doesn't have much replayability.
A pretty fun card game with some interesting decks. Biggest complaint is you get so much repeat dialogue that when you get new dialogue you only realize it's new after the second or third slide. I wish there was a way to look back. Overall pretty good.
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