

Noctiria
Daniele Doesn't Matter · September 18, 2026 · RPG, Card Game, Casual, Roguelite, Strategy
Buy Noctiria from Steam at $4.99 — the cheapest of 2 stores we compare.
Where to buy Noctiria — official stores
Noctiria price by region
Noctiria costs $4.99 in the United States, €4.99 in Europe (EUR), £4.99 in the United Kingdom, CA$5.99 in Canada, $6.29 in Georgia (USD), A$6.97 in Australia, NZ$7.87 in New Zealand, R$18.74 in Brazil and zł21.24 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $4.99 −50% | $4.99 | — | 2 | |
| €4.99 −50% | €4.99 | — | 2 | |
| £4.99 −50% | £4.99 | — | 2 | |
| CA$5.99 −50% | CA$5.99 | — | 2 | |
| $6.29 | $6.29 | — | 1 | |
| A$6.97 −50% | A$6.97 | — | 2 | |
| NZ$7.87 −50% | NZ$7.87 | — | 1 | |
| R$18.74 −50% | R$18.74 | — | 1 | |
| zł21.24 −50% | zł21.24 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Noctiria
Build devastating card combos around brutal status effects like poison, rot, and drowning as you descend through a decaying horror city as one of several uniquely-powered heroes. Every run is a different nightmare maze of choices and corrupted enemies designed to punish control and leave permanent psychological scars.
DESCEND WHERE THE CITY DOES NOT WANT TO BE REMEMBERED
Noctiria is a horror roguelike deckbuilder set in a sick, filthy, decaying urban city, where every battle is a descent into something that should not exist.Choose your hero, build your deck, face corrupted creatures, and survive a night that seems like it will never end.
Every card is a wound.
Every choice is a sentence.
Every run can bring you closer to the truth… or deeper into the dark.
A FILTHY, VICIOUS HORROR DECKBUILDER
In Noctiria, you are not simply playing cards.You are using curses, traumas, parasites, shadows, distorted reflections, and powers that seem to ask for something in return.
Build your deck during the run, choose new cards, strengthen your strategies, and create devastating combinations based on status effects, synergies, and different archetypes.Every hero has a precise identity, a different way of fighting, and a unique relationship with the horror that runs through Noctiria.Some strike directly.Others poison, burn, paralyze, rot, or slowly drown their enemies.Others manipulate combat, sacrifice resources, generate permanent effects, or turn the run into something increasingly unstable.
CHOOSE YOUR HERO. ENDURE THEIR CURSES.
Every playable character carries a unique set of cards, mechanics, and obsessions.There is no single way to survive.You can build an aggressive and brutal deck.You can stack status effects until your enemies collapse.
You can defend, consume, summon, sacrifice, manipulate the rhythm of combat, or turn every turn into a trap.But every power has a price.
The stronger you become, the more Noctiria finds new ways to get under your skin.
STATUS EFFECTS, COMBOS, AND CHAINED SUFFERING
Noctiria’s battles are built around brutal status effects and increasingly filthy combinations.Poison.Burn.
Intoxication.
Rot.
Paralysis.
Intrusion.
Drowning.
Rust.
Sharpening.And many other effects capable of completely changing the rhythm of a fight.Some status effects slowly consume enemies.
Others explode at the perfect moment.
Others modify shields, attacks, turns, intentions, and future possibilities.Learning to combine them is the difference between surviving… and watching your hero be taken apart piece by piece.
A MAP TO CROSS. A CITY TO FEAR.
Every run takes you through nodes, events, battles, elites, bosses, and choices that can change the course of the game.The city is not just a background.It is a maze.
It is an open wound.
It is a place that seems to watch you as you try to cross it.Choose your path.
Assess the risk.
Decide when to fight, when to upgrade, when to search for resources, and when to avoid something you may not be ready to face.
EVENTS, CHOICES, AND CONSEQUENCES
During the run, you will encounter narrative events, disturbing choices, and situations that can help you, ruin you, or change the way you play.Noctiria does not tell you everything right away.It leaves you fragments.Voices.
Encounters.
Signs.
Memories that seem to belong to someone else.Some choices will give you power.
Others will make you pay later.
Others will seem harmless… until it is too late.
IMPOSING BOSSES AND CORRUPTED CREATURES
Noctiria is populated by deformed monsters, disturbing presences, and bosses that do not seem to simply want to win.They seem to want to leave a mark.Every enemy has different intentions, patterns, abilities, and behaviors.
You will have to read their moves, prepare for the next turn, and understand when to attack, when to defend, and when to accept that something is about to go wrong.
EVERY RUN IS DIFFERENT
Different cards.Different paths.
Different events.
Different rewards.
Different enemies.
Different decisions.Every run of Noctiria is a new descent.You might find a devastating combo.
You might build the perfect deck.
You might reach the boss convinced that you have everything under control.And then Noctiria might remind you that control was only an illusion.
KEY FEATURES
- A horror roguelike deckbuilder with a filthy, decaying urban atmosphere.
- Several playable heroes, each with unique cards, mechanics, and playstyle.
- Turn-based battles built around cards, status effects, synergies, and resource management.
- Many brutal status effects to combine: poison, burn, paralysis, drowning, rot, and other disturbing effects.
- A roguelike map with paths, events, rewards, elites, and bosses.
- Enemies with readable intentions, different patterns, and special abilities.
- Narrative events and choices that can alter the run.
- Progression, unlockables, and new possibilities in every game.
- A horror visual style inspired by a corroded, foggy, sick 1990s city.
- A dark story told through characters, dialogue, events, and fragments of the world.
IT IS NOT JUST A GAME. IT IS A DESCENT.
Noctiria does not want to be a welcoming place.It is a city where the streets seem to close behind you.Where the monsters seem to know something about you.
Where every victory leaves you with the feeling that you have lost something else.Build the deck.
Choose the path.
Face the horror.
Descend again.And try to get out of Noctiria before Noctiria gets out of you.
Noctiria — game info
- Platforms
- Windows
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
There are many things I like about this game; however, I have many points of criticism. Starting with the positives I saw some potential in this game but thought the ai art would bother me but it really didn't and it even looked pretty good in some places. The music is also quite good and fits the style of the game. I have only played with the shadow character and I have started to see certain types of builds I could do. Although I heard that the shadow character is the most simple mechanically I think it should have some more unique stuff such as maybe using a certain card to create a clone which would allow you to attack twice with all cards but will take the first hit and dissipate afterward. Now for my criticism, one I think this game could use some more sound and visual affects to make the cards you play feel more impactful and the enemies make sounds that are appropriate for what kind of creature they are. Additionally, the writing for the events the the lord of dead pages is obviously written by ai and I who actually read what is being said realize that even though what is said sounds deep it really isn't and makes the commentary on the world meaningless as ultimately …2 found this helpful
I like the art style even though it's retro and the decision points eerie and cool. Starting out on normal you will die the 1st few times but will get some up grades in. There is an easier option, that option lets you build your deck quicker and unlock the other characters to play easier. Then take on normal difficulty with more options when building your deck as you go. each run you start with the same cards, so I upgrade those first. each battle won lets you add 1 card from 3 random card from your list, thus building your deck. each level up you unlock a new card. I like it so far and each character has different cards and a different play style. for 10 bucks it's a great atmospheric indie game. There is more then I've put down here and you can see that in the demo. The demo is only playable with Shadow and that save does not transfer to the paid game but that's not a big deal.2 found this helpful
This game is pretty good. Fairly well balanced and relatively challenging. Some of the naysayers complain about the damage scaling in late game but what I have found is that you do several runs permanently upgrading the card library then you strategically build your deck on the run you want to win at. I had over 2k shields at one point so it is possible. If you like Slay the Spire 1 or 2 you'll probably like this.1 found this helpful
Yeah ok after 2 hours I'm changing it back to no. This game is for you if you like to die alot in a dark place. I can see the appeal I guess. ME, I like to experience a story and kick ass while I do it. Once I got to stage 3 replay became impossible. Getting hit for 45 damage a round and having my damage reduced the entire combat NOT TO MENTION the creatures full healing cause I do no damage and my hand is full of fungus. Yeah. This game is not fun its torture. I should have got a refund when I made my first review but I decided to give it a chance.
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