

As We Descend
Box Dragon · 2025 · Roguelike Deckbuilder, Card Game, Card Battler, Roguelike, Deckbuilding
PC
Very Positive87% · 1,276
Compare prices in Official Stores
Compare prices in Keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Some stores inflate their “regular” price to show a bigger discount. We flag those (⚠ inflated) and show the real saving against the actual list price.
Screenshots
About As We Descend
As We Descend is a strategy roguelike deckbuilder set in an apocalyptic world with dual-layered deckbuilding: you must play your cards right in both dangerous expeditions and the last city of humankind.Recruit new squads of units by utilizing scavenged technology. Each squad is a unique archetype with its own set of cards which can be added, removed, and upgraded. Deploy the right composition of forces in order to tailor your deck for success against each battle encounter.The city is the last bastion of humanity and serves as your main base. Familiarize yourself with its denizens so you can survive its feudal politics and gain allies. Roll the dice to compel those in the city to your cause. Make the most of your limited time and resources so you can prepare sufficiently for the future.
Against titanic enemies, you must rely on not just strength but wit. Adapt your tactics by reacting to enemy intents. Master the combat zone system: reposition your forces between the Guard Zone and the Support Zone in order to dodge enemy attacks and set up a defensive line.
Each descent contains countless challenges, including surviving the post-apocalypse. Scavenge the resources you need to defend and upgrade as you attempt to break through the three biomes to enter the core. Rewards and mysteries both await you beneath the surface. Even if you fail, you will uncover new secrets and begin the next journey with new knowledge and tools to delve ever deeper.
Hailing from one of the three great factions of the City-Vault, you hold the key to its fate amidst the post-apocalypse. Outmaneuver the medieval politics of the city and unearth its deepest secrets. As the first and last line of defense for the city walls, you must hold the line...
Against titanic enemies, you must rely on not just strength but wit. Adapt your tactics by reacting to enemy intents. Master the combat zone system: reposition your forces between the Guard Zone and the Support Zone in order to dodge enemy attacks and set up a defensive line.
Each descent contains countless challenges, including surviving the post-apocalypse. Scavenge the resources you need to defend and upgrade as you attempt to break through the three biomes to enter the core. Rewards and mysteries both await you beneath the surface. Even if you fail, you will uncover new secrets and begin the next journey with new knowledge and tools to delve ever deeper.
Hailing from one of the three great factions of the City-Vault, you hold the key to its fate amidst the post-apocalypse. Outmaneuver the medieval politics of the city and unearth its deepest secrets. As the first and last line of defense for the city walls, you must hold the line...
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I really enjoyed the game earlier in development. It was easier but not impossible to lose. Especially when you add a bunch of modifiers on top of the game. Right now, the game is unwinnable to me. The scaling is hyper aggressive. As someone who doesn't play by exploiting games, it's become impossible to beat with zero modifiers. Enemies hit too hard, too fast, and they nerfed defenses. They even nerfed healing. You can't make enemies hit for half a unit's health and not give a way to offset this. The game is unplayble for me in it's current state. I understand it is supposed to be difficult. But difficulty should not = insurmountable for the majority of potential players. Let the sweats play with exploits and loopholes. They are 1% of your player base. Also, some of the ui design choices were questionable (why was the pre-run stuff even changed. The new style is worse, imo).13 found this helpful
Feels good, plays smooth, unique in some ways vs the typical deck builder but plays a bit slow and has a bit too much going on. Clean animation and design, but too much of it. UI feels washed out as a result of the color palette. Also, seems to suffer from 'we want this game to be hard' type devs; crazy idea: difficulty slider...tiered runs... Edit: Yeah this game/it's devs doesn't want you to have fun - Buyer beware. Probably a great game on release if feedback is addressed, unfortunate - really want to enjoy it.2 found this helpful
Update: I've got to finish another run before the crashing issue returned. On another note, a dev gave a very quick reply, so it's good to see they're engaging and continuing to work on their game! Original review: [Game continues to crash every time it boots up, even after the latest update yesterday. It did so on the very first playthrough too, was considering refunding it but somehow managed to pull through a single run... enough to clock over the 2 hour limit. Gameplay is average, nothing really super interesting. Decent world design/art. Wouldn't recommend intil at least the devs sort out this constant crashing issue...]1 found this helpful
Visually striking roguelite card game with a standout city segment, where you make choices about the run's progression based on items and "messengers" available to you. Recommended, since it's still in early access and already a lot of fun - but it needs more (especially upgrade choices for cards) Pro: (+) Aesthetically pleasing - world, card design, character design (+) Interesting and original lore (+) Card mechanics hit a good level of complexity, with interesting options for diverse builds (+) Plenty of upgrade and customization options in the city (which items to use / which units to pick) (+) Good soundtrack (+) Devs are listening to player feedback and are active in social media to ask for feedback Neutral: (+/-) Meta progression exists, but tends to feel uninteresting (+/-) Enemy design is varied, but there's little way to adapt as a player - you mostly just have to accept what happens (+/-) No mod support (+/-) No bugs encountered (+/-) Price is fair Negative: (-) Difficulty is a bit unbalanced. Defeats come suddenly and are hard to predict, which creates frustration rather than tension (-) Tutorial could use work - sometimes unclear what you're supposed to k…
good game, nice mechanics.
Interesting twist on card combat. Meaningful choices between battles. Good graphics and sound. Meta progression that isn't just +X% to some random stat. Will worth your time and money.
Community reviews
—
0 reviews
Sign in to write a review.
No reviews yet. Be the first to review this game.











