

May Angels fall down
ujumiru · 2023 · Story Rich, Psychological Horror, Faith, Exploration, Dark
PC
1 user reviews0% · 1
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About May Angels fall down
“It’s like a haven for those who get easily lost in the crowd.”Play as Sangha, a lonely runaway who follows a compassionate stranger named Joon, in hopes of finding a place to call home. Yet, the place she arrived at is not what she expected… and she must find a way out before it consumes her.
A 2D HORROR EXPLORATION GAME
Set in an eerie, grotesque cult called ‘Icarus,’ a twisted world of human cruelty and desperation.ENTANGLE YOURSELF
In a web of devotion and dark rituals, where the boundary between angelic salvation and personal demons hazes.ESCAPE FROM A PLACE WITHOUT LIGHT
Save yourself from various monsters, and try to unravel the truth that lies beneath the semblance of trust.Features
- Compelling narrative filled with complex characters, moral dilemmas, and emotional twists.
- Branching paths where your choices impact the characters’ relationships and fates.
- Puzzles requiring quick reflexes and judgment paired with puzzles that require a more thoughtful, observational approach.
- An atmospheric setting for exploring a claustrophobic underground cult without sunlight, whilst uncovering its dark secrets.
- Various depictions of human cruelty and the extent to which people would do to silence their own demons.
Controls
- Arrow keys — Movement
- Enter or Space bar — Interact
- Save — Interact with Save points
- Shift or F5 — Return to Title screen
- F4 — Toggle Fullscreen/Window modes
- F3 — Change display size
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I'm pretty sure I'm the only person to play this game off Steam, so I'll try to make this review comprehensive. I feel bad posting a negative review of a project so unknown, but I feel that this game has serious issues that do not make it worth purchasing for the standard price of 10 dollars. To begin, the gameplay of May Angels Fall Down (MAFD from now on) is by the same books as other RPGMaker horror games, such as Witch's House or Mad Father. It follows the pattern of solving puzzles in an ambient environment followed by expository cutscenes and/or chases. While the puzzles in this game are well-made for the most part, this pattern is well-worn, and asks the question of how the game remains interesting once the pattern is noticed. For the aforementioned games, this is achieved by either creating a tense atmosphere in which the player hardly ever feels safe (Witch's House) or including collectibles to encourage further exploration (Mad Father). MAFD doesn't really do either; chase scenes are incredibly telegraphed and there is nothing outside of a handful of lore books to see. Hence, the game relies entirely on its story. Speaking of, the story is actually quite good. It ce…6 found this helpful
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