

Midnight Ultra
Forward Instinct · 2017 · Indie, Action, First-Person, Western, Violent
PC
Mixed65% · 83
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About Midnight Ultra
In the American Southwest, a lone witch hunter travels across the desert, seeking to wipe out cultists of all sorts. Fight a variety of goons and ghouls, through small towns to dimension-spanning motels. Inspired by DOOM, Quake, and action games of yore, blast your way through a neon-dripped, pixelated nightmare in this high-speed, high-thrills FPS.
- No recharging shields: you'll need to play smart or find healthpacks to stay alive. You're not invincible, after all.
- Wild Weird West: features an acidic western soundtrack, composed just for Midnight Ultra!
- Choose a melee weapon and a ranged weapon of your choice: mix and match, choose between chopping and blasting your enemies down to size.
- Change how the game looks to fit your taste: unlockable color palettes change how Midnight Ultra looks entirely. BONUS: Halloween color palette unlocked at start
- Double jump and dodge your enemies: your fast and nimble feet will let you leap across levels, over enemies heads, and between platforms.
- Moody and surreal story: not everything is at it seems, and the physical trappings of reality aren't always guaranteed...
- Short and sweet: 2-3 hours of gameplay content, for busy players looking for quick fun.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Neat little find. The gunplay is decent and most of the sound design is on point, with the exception of magic projectiles. Reminded me a lot of Mandy (Amongst other occult films).2 found this helpful
Midnight Ultra, developed and published by Forward Instinct, is an unconventional first-person shooter that feels more like an artistic experiment than a traditional game. Rather than focusing on tight mechanics or structured progression, it builds its identity around mood, abstraction, and a deliberately disorienting visual style. From the outset, it becomes clear that the experience is less about combat mastery and more about immersing the player in a surreal, fragmented world that blurs the line between game and audiovisual art piece. The gameplay itself is stripped down to its bare essentials. You move through a series of loosely connected spaces, encountering enemies and advancing forward with minimal guidance. Shooting and movement echo the simplicity of early FPS titles, but unlike those classics, the mechanics here lack the refinement and responsiveness that make them satisfying over time. Weapons feel inconsistent in their feedback, and encounters often lack variety, which causes the core loop to feel repetitive relatively quickly. While the simplicity may be intentional, it doesn’t always translate into a rewarding experience, especially for players expecting a more poli…1 found this helpful
This feels quite... experimental? It's fine for a small price, and since it's cheap, you get your money's worth.
Short and unappealing. The glasses you may need to buy after completing this one isn't worth the hustle or bustle.
Got through this in about an hour (including the freely added expansion [i]Devil's Path[/i]) and the atmosphere is incredible, if not literally [i]killer[/i]. With its neon-bright pink and white-ish default color scheme, surreal locations and a moody soundtrack, it suckered me in and kept me hooked, even as I was struggling with the gameplay here and there. As [b]Midnight Ultra[/b] is a first-person shooter, its gameplay is simple: You have one ranged and one melee weapon either of which you'll choose out of a set of available four per type, whenever starting a new game, on a game over or when loading a level. And while there are ammo drops throughout the locations, ammo overall is quite limited, so you'd better make your shots count! Because missing often might just introduce you to my first, but completely missable issue with the game: The melee weapons don't work for me (despite them being fixed through a patch). Trying it throughout the first three of the game's six main levels, out of probably a hundred swings, maybe only three connected, of which I'm honestly unsure even now. Because even if I did manage a hit, it seemingly didn't do a lot of damage. Thankfully this issue o…
Idk what crack the devs were smoking when they put down 2-3 hour campaign for a game which I could easily finish in under half an hour. Not even the worst part. The colours are way worse on the eyes than I assumed, texttres are for the most part base game just atrocious because sometimes the world is just pure pink and you have no idea where you even godamn are. Theres a bug that made it so apparently no enemies could melee hit me ever and it lined up with the fact that the baseball bad weapon is utterly useless in actually hitting anything. Shoddy seems on the game show, mediocre gameplay.
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