

MONITOR: The Game
DNT Games · September 15, 2017 · Free to Play, Violent, Sexual Content, Mystery, Choices Matter
MONITOR: The Game is free to play — no purchase needed. We track it so you know if that ever changes.
MONITOR: The Game price
MONITOR: The Game is free to play — there is no purchase price, on Steam or anywhere else we track. We keep watching it, so if it ever stops being free the price history on this page will show when that happened and what it changed to.
About MONITOR: The Game
Listen to the soundtrack of the game on Spotify!
https://open.spotify.com/album/1w5PIiFZhinaBcQM2nI2pz
Whilst I never ask for any money, donations are welcome so I can continue to do this and pay the people that work for me in future:
https://www.paypal.me/dntgames
The Premise
You play as the Journalist; a disgraced character who has ended up in a room with six monitors which have audio bugs to a place called the Lynx's Crown. Your "Client" has told you to listen, learn but not to act on anything you hear...
...I hope your conscience is as bad as everyone says it is...because things are going to get a whole lot worse before they get better.
A point and click style adventure game made entirely in Unreal Engine 4, you must listen to six rooms with their own narratives. Learn the ways of five fully voiced characters. And choose to act on the fate of them all when you're told specifically not to.
With ten endings, this is a project for Sheffield Hallam University with a hope to show the skills of those involved.
LISTEN. LEARN. ACT?
The Steam edition includes achievements, new extras and developer commentary!
MONITOR: The Game — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
DLC & expansions
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
MONITOR: The Game is praised for its unique surveillance-based gameplay concept and atmospheric psychological thriller presentation, with players appreciating the moral choices and narrative twists that create tension. However, the game is criticized for its poor presentation and graphics quality, linear storytelling with limited branching paths, and a lack of depth that fails to match its interesting core premise, making it feel more like a novelty than a fully realized experience.
MONITOR: The Game takes a simple surveillance concept and turns it into an intriguing narrative experiment where listening is far more important than traditional action. Developed and published by DNT Games, the game casts you as a disgraced journalist placed in front of six monitors connected to audio bugs inside a retreat known as the Lynx's Crown. Your mysterious Client has given you a straightforward assignment: discover what happened to the CEO of Dolos Pharmaceuticals, listen carefully, learn everything you can, and most importantly, do not interfere. Predictably, that final instruction becomes increasingly difficult to obey once the lives behind those microphones begin to feel personal. The gameplay is essentially a point-and-click narrative adventure built around observation. Each of the six monitored rooms carries its own pieces of the larger story, while five fully voiced characters provide the information needed to understand what is happening. Rather than searching elaborate environments or solving conventional inventory puzzles, progress depends on listening closely, connecting conversations, identifying relationships, and deciding what information matters. It creates…
MONITOR: The Game is a strange narrative game that puts me in the role of a disgraced journalist who is sitting in a room with six monitors connected to a place called the Lynx's Crown. My job is basically to listen to what is happening through audio bugs and work out what has happened to the CEO of Dolos Pharmaceuticals. The important part is that I am specifically told to listen and learn without interfering, which obviously makes me want to do the exact opposite. The whole setup is simple, but it gives the game a nice feeling of curiosity because I am constantly hearing things that make me want to find out more. What I like most is how the game handles its characters. There are five fully voiced characters, and each of the six rooms has its own story going on. I am not walking around a huge world looking for clues. Instead, I am sitting back and listening carefully, trying to understand the relationships between the people I am hearing and deciding when I should actually interfere. That makes the game feel closer to an interactive audio drama than a traditional point and click adventure, and I think that is where most of its personality comes from. The choices are also importa…
Игра "MONITOR: The Game" — это напряженный психологический триллер с необычным геймплеем. Игрок управляет камерой, наблюдая за персонажами, пытаясь раскрыть тайну их действий. Сюжет развивается через моральные дилеммы и неожиданные повороты, что создает атмосферу напряжения. Графика минималистична, но эффективно передает тревожность. Особенно цепляет сложная система выбора, влияющая на исход. Однако линейность и ограниченное количество сюжетных веток могут разочаровать. Рекомендую тем, кто любит интеллектуальные головоломки и атмосферные истории.
[h1] …
"MONITOR: The Game" is an interesting narrative story, one of those "job simulator deduction" games where a story is revealed to you through snippets of footage and other artifacts. You might be familiar with "Her Story" and this is a bit like that... and like "Her Story", the presentation is a bit poor, to the extent it's a deterrent that caused an otherwise potentially viable game concept to fail to meet any notable level of success. The graphics in this game are passable, but could be better. And while it's vital for any game to have impressive visuals (gaming is a visual medium, after all), there's more to a game than just the graphics. To be worth a gamers time, the game must match top tier visuals with top tier gameplay, and that's not happening here. Not every "free" game really is. There's often MTX, or content locked behind DLC, or donations being requested, or any other number of things that could mislead gamers, but in this case I'm glad to say this really does appear to be a fully free game. Nothing demonstrates a developers belief in themselves and their work than giving it away without any remuneration. This is a service to themselves, and the gaming industry,…
I always knew my monitor was a game
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