

Mosby's Confederacy
Tilted Mill Entertainment, Inc. · 2008 · Strategy, Historical
PC
Mixed67% · 33
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About Mosby's Confederacy
<p>As John Singleton Mosby, one of the Civil War's most interesting and dynamic leaders, you are charged, not with leading vast armies into battle, but with commanding small bands of skirmishers, scouts, and guerilla fighters on opportunistic missions to scout, ambush, steal supplies, and harass a larger and better-armed force of Union soldiers, in this game of turn-based strategy and real-time tactical combat for the PC.</p>
<p>Missions and their objectives are randomized, so you'll need to approach each game differently, carefully planning your strategy for success. You draw your soldiers from local towns, then, through hard-won battlefield experience, transform them into fighting men — scouts, cavalry, rangers, and riflemen. Between battles you'll invest in local towns, so they can serve as field hospitals, stables and munitions caches, helping to keep your forces fit and able to fight, and so that they remain confident and supportive of your ongoing efforts and willingly supply men to fight for your cause - and as the war rages on this becomes increasingly challenging. </p>
<p>Throughout the campaign your progress is tracked, with a full report of your accomplishments provided at its completion. Can you build a name for yourself, just like Mosby?</p>
<ul>
<p><strong>Turn-based Confederacy Level with unit and resource management </strong></p>
<li>Units live in towns that you can influence to support your goals </li>
<li>Availability of units for specific missions is dependent on their town's support for you </li>
<li>Your interactions with towns, as well as casualties you send home to them, changes the face of the region </li>
<p><strong>Real-time tactical combat missions</strong></p>
<li>Enemy unit concentrations and mission objectives are randomized for replayability </li>
<li>Focus on reconnaissance and stealth tactics</li>
<li>Units under your command vary in terms of base stats as well as "attributes" they earn as they level </li>
<li>You choose who to take into combat and within a given mission you must work with those units to complete the mission (there are no unit-spawning buildings that give you replacements in battle) </li>
<p><strong>Randomized units that gain specializations over time with experience</strong></p>
<li>Emphasis on each unit as a real soldier rather than the expendable, nameless units of a traditional RTS </li>
<li>Each campaign starts with a small group of veteran units mixed in with raw recruits whose homes are chosen at random </li>
<li>Though most of the units come into the world as raw recruits, your ability as a leader to cultivate them into effective Rangers, Riflemen, Cavalrymen, and Scouts (each of which have their own strengths and weaknesses) will be key to your success </li> </ul>
<p>Missions and their objectives are randomized, so you'll need to approach each game differently, carefully planning your strategy for success. You draw your soldiers from local towns, then, through hard-won battlefield experience, transform them into fighting men — scouts, cavalry, rangers, and riflemen. Between battles you'll invest in local towns, so they can serve as field hospitals, stables and munitions caches, helping to keep your forces fit and able to fight, and so that they remain confident and supportive of your ongoing efforts and willingly supply men to fight for your cause - and as the war rages on this becomes increasingly challenging. </p>
<p>Throughout the campaign your progress is tracked, with a full report of your accomplishments provided at its completion. Can you build a name for yourself, just like Mosby?</p>
<ul>
<p><strong>Turn-based Confederacy Level with unit and resource management </strong></p>
<li>Units live in towns that you can influence to support your goals </li>
<li>Availability of units for specific missions is dependent on their town's support for you </li>
<li>Your interactions with towns, as well as casualties you send home to them, changes the face of the region </li>
<p><strong>Real-time tactical combat missions</strong></p>
<li>Enemy unit concentrations and mission objectives are randomized for replayability </li>
<li>Focus on reconnaissance and stealth tactics</li>
<li>Units under your command vary in terms of base stats as well as "attributes" they earn as they level </li>
<li>You choose who to take into combat and within a given mission you must work with those units to complete the mission (there are no unit-spawning buildings that give you replacements in battle) </li>
<p><strong>Randomized units that gain specializations over time with experience</strong></p>
<li>Emphasis on each unit as a real soldier rather than the expendable, nameless units of a traditional RTS </li>
<li>Each campaign starts with a small group of veteran units mixed in with raw recruits whose homes are chosen at random </li>
<li>Though most of the units come into the world as raw recruits, your ability as a leader to cultivate them into effective Rangers, Riflemen, Cavalrymen, and Scouts (each of which have their own strengths and weaknesses) will be key to your success </li> </ul>
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
[h1]“Soldiers! I have summoned you together for the last time.” ~[i]John S. Mosby[/i][/h1] So, history, huh? A lot of history right here. And not only because it's a game about [b]John S. Mosby[/b], also known as [b]Grey Ghost[/b]. Even though yes, as a huge [b]American Civil War[/b] geek, I must say, it's a pretty interesting thing to see. I mean, let's just admit it - Confederate army gets a lot of hate nowadays. And it's not like I can't see why. With all that racist bull going on around us (even [b]Black Panther[/b] director [b]Ryan Coogler[/b] got detained by police just because he's black), it's hard not to see those monuments and flags as sum of all evil. But at the same exact time... we should not forget that those are also an important reminder. It's really important to see history for what it really is – a history. In a way, it's like looking at your personal past. Not only it made you who you are right now, it's also important to embrace it and learn from it. Just because it's the only way to become a better person and achieve something great in the future. So, personally, I was always very interested in this part of history. It was sure bright and obviously, it was [i]…2 found this helpful
Good game. Probably the best real-time Civil War game I've played since Sid Meier's Gettysburg. The combat is a little simplistic for some tastes, but it rewards common sense and patience, as well as good planning prior to starting the mission. The game starts slow and easy, but it quickly becomes difficult near the end of the campaign if you aren't careful with your resources and upgrades. People who are hesitant because you are playing as a confederate shouldn't worry. The game doesn't contain any revisionist elements and does not romanticize the unjust cause of the Confederacy. It is simply a tactical strategy game that challenges you to be a better leader than Mosby was, fighting against overwhelming odds with limited resources. And it is quite fun. The only thing I really disliked is that the game has limited replay value. There is no scoreboard to compare your fame points between campaigns. There are also no options to spice things up, such as choosing from different difficulty settings. Every campaign is basically the same, except they give you random missions and troops. Still, the campaign can last 6 to 7 hours which is pretty good. The game has some flaws, but the goo…2 found this helpful
I thought this game was boring and besides, one with morales wants to destroy the condederacy, not play the confederacy.1 found this helpful
Very good game worth 1/3 what I paid for it.
janky, old school, simple, decent fun
terrible
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