NeverMine

NeverMine

Torn Banner Studios · 2016 · Action

PC
2 user reviews100% · 2
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About NeverMine

As the Wind, you must guide the Mine Kafon to the unexploded bombs left over around the countryside. Detonating these mines safely will help to prevent children and adults from being injured by them as they live, work, and play.

Unexploded bombs and mines kill and injure thousands of people per year, and the majority of those hurt are civilians.

In 2011, Massoud Hassani created the Mine Kafon, a cheap device that that uses the power of the wind to help clear mine fields

Key Features / How to play


  • As the Wind, you must guide the Mine Kafon to the unexploded bombs left over around the countryside. Detonating these mines safely will help to prevent children and adults from being injured by them as they live, work, and play.
  • Complete eight unique levels, guiding the Mine Kafon around obstacles to remove every explosive device with the help of slow motion
  • Destroy mines, claymores and bombs each with different behaviorbehaviour affecting the direction of the Mine Kafon's movement

Studio Message/Creators


  • Brandon Phoenix - Art
  • Lucas Annunziata - Art
  • Dylan Brady - Art
  • Ryan Patrick Buckley - Sound
  • Richard Yang - Animation
  • Rasmus Lofstrom - Design
  • Steve Piggott - Design
  • Alex Hayter - Marketing
  • Darin Walsh - Brand Design
  • Kevin Jay - Programming

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended May 9, 2020
[h1]Solid Concept, Lots of Potential[/h1] A part of the HELP game bundle, and since it was made in a mere six days, unsurprisingly, it's not very complex or polished. Still, this turned out to be a damn fine inclusion, enough so that I really wish there'd been more to it. If they added controller support, extra levels and achievements, I don't have trouble imagining a boost in sales. [h1]A Real Life Problem, Turned Into a Game[/h1] This is based on the real-life problem of landmines, and the problems they create when left behind after wars (or "police actions" or whatever sham euphemism we call them). You play as a strange, padded ball thing and have to roll through the levels, setting off the mines while using the force they create to propel yourself in various directions. There doesn't appear to be any sort of score-keeping, or benefits to getting all the mines or doing it in the shortest possible times, but that didn't stop me from barreling through and decidedly not hating the time I was spending. At the end of each level, you'll get a random factoid about landmines in real life. Heck, at the start of each level it's a child that gives you your initial push to get on your …
61 found this helpful

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