

NeverRage
Kwaza Games LLC · 2025 · Action, RPG, Casual, Strategy, MMORPG
PC
This game is free to play. Get it on Steam →
Screenshots
About NeverRage
Kwaza Games LLCRelease Date: January 1st 2027.
Action and Tab-Targeting InteractionsNeverRage combat consists of action and tab-targeting options for the two categories of players out there. In addition to that, it contains open-world exploration, crafting, building, political conflicts, campaigns, sieges, dungeons, and raids.
Real World Player Housing
Purchase a land, and build, or buy a template-house model.Place shrines for Pantheons you would like to welcome into your domain, and gain Trade-Feature buffs.Arenas
0pen-World PVP (& Crime System - That would flag a player for PvP)
Open World Boss Fights
Each of the 23 Dimensions have unique open-world bosses, and Battleground bosses empowered by mythologicalpantheons; Celtic, Greek, Norse, Egyptain, Kwaza Metaverse.TradingGo to real solo dungeon location (IRL), unlock them, explore them, sell your loot forgold or keep them as powerups. SailingBecome a pirate and roam the open-sea of each Dimension. The Game World Size: -NeverRage exists in one of 23 realms and is one of many potential Home Castles for Avatars.
Each Landmass has 2 Castle Land Plots, which are divided by a battlefield.
World Building Rules: We want players to see each other often. The Castles Do Not Go To War Unless Some Event SnowBalls and Eventually Trigger The Rage of A Castle Ruler. This allows you to carry on stealth and sabotage missions, to roam the seas and create the snowball effect that will trigger the open-world battleground event.
Progression: Avatars will gain experience as their controlling player/device-user completes tasks and activities in NeverRage.
Company-Wide Data ContainmentThis data is persistent and will reflect the player's progress in the virtual reality we are designing (follow us on LinkedIn for tech news).
Weapon Mastery System IntroExperience points will be granted to Avatars, to be spent on weapon mastery and to unlock higher level content. Social Class Progression
Device Users can help their Avatar gain social class standing within their Home Castle by gaining Charisma through 1: Donating to guilds
2: Feeding NPCs that are in need
3: Resurrecting Players/NPC that were defeated while carrying out Castle commands (-Command/King's Order)
5: Romancing a higher-class member (NPC only - for now, until we put age safety in place with our virtual reality platform registration/verification feature) 6: Supporting Castle specific initiativesExclusive Social Class Perks: Content Generation -Upgrade Activation (Based on your level, as a Cleric, for example, you may be able to boost the success rate of enhancement by 100%)
-Family-Specific Trade Responsibilities (Paladins may be required to take on the responsibility of leading Crusades Sieges).
-NPC recognition (AI is very important to us, and we plan on designing out virtual reality with AI that will adapt to Avatars as they change states -Ai might bow down to upper-class members of their home castle. Ai families might greet/invite-Avatars-to-launch allowing Users to choose to share in this experience) Weapon Mastery: Performing action relating to a weapon category grants experience which results in gaining points to be spent in the weapon mastery system.
Points will be lost over time, or based on the players' Avatar actions.
Crossplatform Crafting: To craft, players will have to gather materials and minerals from various places, things, and creatures found in the world of NeverRage. Aging System: Every item found in NeverRage has an Age factor, which provides information about how long the item can remain intact if it wasn't used or consumed. Arenas: 1v1 Duels and 1v1 Arena Matches can be negotiated 3V3 Matches Castle Battles & Politics:
Based on the democratic decision of the upper-class NPCs and players of NeverRage, conflict can be carried out as a Siege, Infiltration, or Raid. Siege: A Massive Online Battle Arena event that may last from an hour to a week depending on the Ranks of the Castles. Infiltration/Stealth-Missions: During Sieges, and depending on the conflict mode decided by the politicians of both Castles, combatants will have to infiltrate and
capture an Upper-Class Citizen of the opposing Castle.
Raid: Without permission, a Castle's guild may be selected to Raid a neighboring Castle with little to no resources from their Ruler. Raids are unorthodox, and a failed raid may affect a guild's reputation in the world of NeverRage.
PVE: Territory Battles: If a player defeats a pack of creatures, the player can duel and brand the champion of the pack. For the brand to be broken and reapplied,
the contending player needs to defeat the creatures, defeat the pack's champion, and request a duel with the Avatar who previously branded the champion. Giants/Roaming and Stationary World Boss Competition:
Guilds CompetitionsGuilds may challenge each other for a reward based on how fast and efficiently they can defeat an Emissary of the gods of NeverRage.
Each guild will take turns, if it's an event, a Gladiator from each Guild will settle the competition, on-site, in a gladiator match.
Hunts: Hunts are carried out by players who specialize in defeating as many packs of creatures as possible. As Avatars defeat packs, they gain the chance to acquire a 'Hunts Ticket.' The player who owns a Ticket will be allowed to invade the dwelling of a stronger version of the Creature/Emissary that their Avatar has been defeating.
Contains Custom Cloud Ai Technologies: Valve requires this information to be announced publicly; as such:The NeverRage server contains Custom Cloud Artificial Intelligence Technologies. The client itself contains a traditional gaming AI system.
Game and WebClient Merger:NeverRage is linked to a metaverse web project. It is not a Web3 project itself.
Action and Tab-Targeting InteractionsNeverRage combat consists of action and tab-targeting options for the two categories of players out there. In addition to that, it contains open-world exploration, crafting, building, political conflicts, campaigns, sieges, dungeons, and raids.
Real World Player Housing
Purchase a land, and build, or buy a template-house model.Place shrines for Pantheons you would like to welcome into your domain, and gain Trade-Feature buffs.Arenas
0pen-World PVP (& Crime System - That would flag a player for PvP)
Open World Boss Fights
Each of the 23 Dimensions have unique open-world bosses, and Battleground bosses empowered by mythologicalpantheons; Celtic, Greek, Norse, Egyptain, Kwaza Metaverse.TradingGo to real solo dungeon location (IRL), unlock them, explore them, sell your loot forgold or keep them as powerups. SailingBecome a pirate and roam the open-sea of each Dimension. The Game World Size: -NeverRage exists in one of 23 realms and is one of many potential Home Castles for Avatars.
Each Landmass has 2 Castle Land Plots, which are divided by a battlefield.
World Building Rules: We want players to see each other often. The Castles Do Not Go To War Unless Some Event SnowBalls and Eventually Trigger The Rage of A Castle Ruler. This allows you to carry on stealth and sabotage missions, to roam the seas and create the snowball effect that will trigger the open-world battleground event.
Progression: Avatars will gain experience as their controlling player/device-user completes tasks and activities in NeverRage.
Company-Wide Data ContainmentThis data is persistent and will reflect the player's progress in the virtual reality we are designing (follow us on LinkedIn for tech news).
Weapon Mastery System IntroExperience points will be granted to Avatars, to be spent on weapon mastery and to unlock higher level content. Social Class Progression
Device Users can help their Avatar gain social class standing within their Home Castle by gaining Charisma through 1: Donating to guilds
2: Feeding NPCs that are in need
3: Resurrecting Players/NPC that were defeated while carrying out Castle commands (-Command/King's Order)
5: Romancing a higher-class member (NPC only - for now, until we put age safety in place with our virtual reality platform registration/verification feature) 6: Supporting Castle specific initiativesExclusive Social Class Perks: Content Generation -Upgrade Activation (Based on your level, as a Cleric, for example, you may be able to boost the success rate of enhancement by 100%)
-Family-Specific Trade Responsibilities (Paladins may be required to take on the responsibility of leading Crusades Sieges).
-NPC recognition (AI is very important to us, and we plan on designing out virtual reality with AI that will adapt to Avatars as they change states -Ai might bow down to upper-class members of their home castle. Ai families might greet/invite-Avatars-to-launch allowing Users to choose to share in this experience) Weapon Mastery: Performing action relating to a weapon category grants experience which results in gaining points to be spent in the weapon mastery system.
Points will be lost over time, or based on the players' Avatar actions.
Crossplatform Crafting: To craft, players will have to gather materials and minerals from various places, things, and creatures found in the world of NeverRage. Aging System: Every item found in NeverRage has an Age factor, which provides information about how long the item can remain intact if it wasn't used or consumed. Arenas: 1v1 Duels and 1v1 Arena Matches can be negotiated 3V3 Matches Castle Battles & Politics:
Based on the democratic decision of the upper-class NPCs and players of NeverRage, conflict can be carried out as a Siege, Infiltration, or Raid. Siege: A Massive Online Battle Arena event that may last from an hour to a week depending on the Ranks of the Castles. Infiltration/Stealth-Missions: During Sieges, and depending on the conflict mode decided by the politicians of both Castles, combatants will have to infiltrate and
capture an Upper-Class Citizen of the opposing Castle.
Raid: Without permission, a Castle's guild may be selected to Raid a neighboring Castle with little to no resources from their Ruler. Raids are unorthodox, and a failed raid may affect a guild's reputation in the world of NeverRage.
PVE: Territory Battles: If a player defeats a pack of creatures, the player can duel and brand the champion of the pack. For the brand to be broken and reapplied,
the contending player needs to defeat the creatures, defeat the pack's champion, and request a duel with the Avatar who previously branded the champion. Giants/Roaming and Stationary World Boss Competition:
Guilds CompetitionsGuilds may challenge each other for a reward based on how fast and efficiently they can defeat an Emissary of the gods of NeverRage.
Each guild will take turns, if it's an event, a Gladiator from each Guild will settle the competition, on-site, in a gladiator match.
Hunts: Hunts are carried out by players who specialize in defeating as many packs of creatures as possible. As Avatars defeat packs, they gain the chance to acquire a 'Hunts Ticket.' The player who owns a Ticket will be allowed to invade the dwelling of a stronger version of the Creature/Emissary that their Avatar has been defeating.
Contains Custom Cloud Ai Technologies: Valve requires this information to be announced publicly; as such:The NeverRage server contains Custom Cloud Artificial Intelligence Technologies. The client itself contains a traditional gaming AI system.
Game and WebClient Merger:NeverRage is linked to a metaverse web project. It is not a Web3 project itself.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
░░░░░░░░░░█▄░░░░▄█░░░░░░░ ░░░░░░░░░░████████░░░░▄▄░ ░░░░░░░░░░███▀██▀█░░▄███░ ░░░░░░░░░░▐████▀██▄███▀░░ ░░░░░░░░░░░▀████████▀░░▄▄ ░░░░░░░░░░▄███████▀░░▄███ ░░░░░░░░░▄█████████▄███▀░ ░░░░░░▄██████████████▀░░░ ░░░░▄██████████████▀░░░░░ ░░░▐████████████▀░░░░░░░░ ░░░█████████████░░░░░░░░░ ░░█████████████▌░░░░░░ ᵐᵉᵒʷ This is Jake, the MMO cat. Please pet him and hit like so jake can spread the word about this TERRIBLE MMO.4 found this helpful
Can't even get passed the first part. Nothing but bugs and errors currently. Don't recommend till this is worked on more internally.4 found this helpful
[quote][b]Note: Dead PvP game[/b] This game contains no meaningful single player content. There's no viably populated servers/active player population. This game cannot be played as intended.[/quote] [quote][b]Warning: Third Party Account[/b] This game requires you to create a third party "Hermes Link -Ex: example_email@hermes" account... there's no valid reason for this in a PC game when SteamWorks is available. This is often done to harvest private data and profile you, with potential sale and transmission of your private data to third parties. The developers will probably argue that you can trust them, but if they were trustworthy they wouldn't demand you create a third party account. This represents a considerable risk to gamers due to the privacy and security implications of developers that wish to bypass Steam and harvest user data. Remember, sometimes if the product is free, YOU are the product.[/quote] This shouldn't even be considered a game, it's a non-functional tech demo intended to be part of that word gamers just love so much, a "metaverse" (so I wouldn't be surprised if this was intended to become a Web3 NFT infested crapfest). But the developer couldn't wo…2 found this helpful
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