

No Mana, Just Dice
Dice Capital · February 5, 2026 · Strategy, Indie, Turn-Based Combat, Turn-Based Strategy, Turn-Based Tactics
No Mana, Just Dice is free to play — no purchase needed. We track it so you know if that ever changes.
Screenshots
No Mana, Just Dice price
No Mana, Just Dice is free to play — there is no purchase price, on Steam or anywhere else we track. We keep watching it, so if it ever stops being free the price history on this page will show when that happened and what it changed to.
About No Mana, Just Dice
"Heh heh... Behold the providence of darkness..." (Please, anything but a 1!)
Meet the disgrace of a prestigious magical family: a 'Zero Mana' dropout witch. All she has are massive debt and a set of 'sketchy, defective dice' bought from a loan shark. To overturn her miserable fate, she reluctantly enters the dungeon to find the legendary 'Wish-Granting Scroll.'She acts like a cool, dark mage on the outside, but inside? She’s trembling in her boots. At every crossroads of fear, guide her with your 'Perfect Strategy!'The Cowardly Witch's Dilemma
"Use the dice to run, or use them to fight?"- Perfect Information: Enemy actions are 100% telegraphed. Find the optimal ratio between movement and offense each turn.
- Desperate Resource Management: You hold only 4 dice. Use a high roll to sprint away, and you lose firepower. Go all-in on the attack, and you're a sitting duck. Every die counts.
You can't control the odds, but you can design the outcome.
If the dice won't listen, just change the 'Scroll'.- Rethinking Dice Values: Every scroll interprets numbers differently. A generic '1' could be a failure on one scroll, but a critical hit on another.
- 4 Scrolls, Condensed Strategy: You can only bring 4 scrolls into battle. Find the perfect balance between range, AoE (Area of Effect), survival, and impact.
Game Summary
- Dice-Driven Tactics: A desperate survival roguelike where every action—from walking to striking—hinges on your dice rolls.
- Telegraphed Combat: Enemy intents are fully visible. Enjoy the strategic thrill of allocating limited dice between 'Survival (Move)' and 'Impact (Attack).'
- Dynamic Scroll Deck-Building: Collect scrolls that change range and effects based on dice values. Control every variable with a compact deck of 4 scrolls.
No Mana, Just Dice — game info
- Platforms
- Windows
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
No Mana, Just Dice is a short, simple, and fun indie game that was well worth the time I spent playing it. I do not usually play turn-based strategy games, and even teh fact that it features anime art is already a personal turn-off for me. However, considering how much I loved playing through No Results Found, I later discovered this game and decided to give it a chance (especially since it is completely free). Story: it is brief; You play as Astra - a college academy dropout who flunked magic and struggled with the financial debt aftermath since her expulsion. She tried to find solutions to help her pay off her debt faster only to be scammed by a creepy stranger who took off and scrammed practically as soon as she settled in the local city. Fortunately, the dice she was defrauded with still had a special perk; it granted her a miraculously useful degree of luck, and it would prove to be the key feature of the gameplay. [h1]Gameplay:[/h1] Each turn the game automatically and randomly rolls 4 dice and it is up to you to decide how to use them. They will be necessary to allow yourself the ability of movement, and to use and empower your scrolls. By default, you will always start w…1 found this helpful
No Mana, Just Dice is a short turn based tactics roguelike in which you roll a set of four dice to move and attack. You can gather up to four upgradeable spells, each potentially with a condition to activate, to attack with. Apart from this simple gameplay, there's sine dialogue elements added as well to add a small enveloping story to the game. The game uses AI assets, which they declare straightforwardly. While I personally don't like the look, sound and feel of Ai generated assets, in this scope they makes sense since the game is both free as well as created over a relatively short period of time. Apart from that, the game, while simple enough, fells decently polished, leading to a smoother gameplay experience. Overall, if you can overlook the clearly stated AI usage, this game is a nice way to spend an hour or so.1 found this helpful
The dice modifying the effect of the spells more than just like pure damage or potency is alot of fun! This type of game def has potential. I dislike the use of AI though but it is understandable since the team prolly doesn't have the resources or time to make both the music and the art in house. But would greatly recommend to use royalty free music and maybe making very low resolution pixel art instead of the AI, would improve the experience so much more for prolly not a huge amount of extra work. All around I wish there was more, very fun!
na needs furrys
please add a choking warning on the dice pls -i choked
No Mana, Just Dice is a really unusual little turn based roguelike built around one simple idea, I have to use dice for basically everything. I play as a witch who has no mana, a huge amount of debt and a set of unreliable dice, so even moving around the dungeon depends on what I roll. The goal is to make my way through the dungeon and find the Wish Granting Scroll, but getting there means constantly deciding whether I should spend my dice on movement or use them to attack. I like the idea because the dice are not just a random gimmick sitting on top of normal combat. They are the main resource I have to manage. The combat is where the game gets most interesting for me. I only have four dice available, so every turn makes me think about how I want to spend them. A high roll might let me move a long distance and escape an attack, but then I have less available for dealing damage. I can also see enemy attacks before they happen, which means I am not simply hoping that luck saves me. I can look at what is coming and try to work out the best way to use the dice I have. That makes the random element feel more manageable because I still have to make proper decisions with whatever I roll…
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