

Dicefolk
LEAP Game Studios · 2024 · Roguelike Deckbuilder, Turn-Based Combat, Roguelike, Turn-Based Strategy, Roguelite
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About Dicefolk
Dicefolk is a tactical roguelite game based on customizable dice and monster-catching mechanics. On your adventure as a Chimera Summoner, you'll meet dozens of unique and powerful creatures that you can recruit to create the perfect team.
Play as Alea, a young Dicefolk hero who discovers her ability to befriend Chimera and fight back against evil forces threatening humanity’s extinction.
Embark on a thrilling quest to save humanity from the grasp of an evil sorcerer. Build a team from over 100 unique, hand-drawn Chimera to suit your playstyle. Unlock all the talismans to uncover the mystical secrets behind the Chimeras’ existence.
With a large variety of Chimeras to befriend and command, you'll need to strategize and adapt your playstyle to suit each battle. From tough tanks to speedy attackers, each Chimera brings a unique set of abilities to the table. Your tactical choices will determine your success in battle!
It’s all up to you! Customize your dice for maximum influence over your Chimeras’ attacks and abilities. Control the order in which battles play out and choose when parties take action. Dicefolk defies RNG and gives you unprecedented influence on the roll of the dice!
Each playthrough offers its own rewards, and the Chimeras you encounter in one run can be entirely different than those you find in another. With different Chimeras comes different strategies to assemble your team for the perfect run!
DLC & expansions
🎁 Complete the collection
Base game + 1 of 1 DLC at today's best prices.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Dicefolk is a charming roguelike deck-builder where players collect unique chimera pets with distinct abilities and equip them with artifacts to create synergistic combos in tactical dice-based battles across multiple worlds. Players praise the addictive gameplay loop, wonderful artwork, solid mechanics that aren't overly complicated, and the abundance of content that constantly rewards progression, though some find the grind to unlock additional chimeras can feel tedious. The game strikes a good balance between depth and accessibility, with engaging boss fights and challenge modes that keep r
Dicefolk combines deckbuilder and creature collector to create an interesting experience. At all times, the game makes you feel in complete control: battle is decided by dice rolls, but you decide order of actions (including for opponent). Similarly, uncovering the map is non-linear and you will always see certain nodes (shops, upgrade stations) each run. This prevents a lot of RNG from ruining runs and this aspect is commendable. Unfortunately, despite randomness in creature attributes, equipment you find, etc., all of the runs feel basically the same. I honestly can't put my finger on why but it's probably a combination of a lot of little things. I've completed ~10 runs in different game modes and they no longer feel engaging.1 found this helpful
If you like NeoPets and roguelikes this game is for you!
Mesopotamian glyphs arern't an aesthetics choice you see everyday
Disclaimer: I've played exactly one full run of this game. That experience led me to have almost no desire to continue playing, but maybe take this review with a grain of salt. On the other hand, I've spent thousands of hours playing dozens of roguelikes, so if that means anything, you can also consider when taking my opinions into account. This is a well-made game. The designs and animations are charming. From strictly technical and surface perspectives, the individual aspects of this game are all fine. Even good, in most cases. The issues with Dicefolk come from the way the individual elements come together (or fail to); the far less tangible qualities that are critical to a good play experience: It fails in theme and feel. Theme is the easier and simpler of those to start with, so to say it outright, Dicefolk has the visible identity and nominal look of a creature battler/creature collector game. Of course, it's a roguelike, so one naturally understands that their team of creatures is going to be different every run, but instead of otherwise leaning into that identity (giving you lots of ways to train, upgrade, and improve your creatures), instead every creature is an …
This game is so much better than I expected it to be. So many different build styles, pretty large selection of chimeras with a variant for them, and the nice rougelike loop with harder modes and challenges. All in all I had a lot of fun and will be back to 100% it.
I like the art style and creatures are quite cute The gameplay mechanic is also somewhat unique and fun But the rogue-like aspect is underwhelming -It feels like there is very little control on how the run goes -Getting synergies is pretty much pure luck and getting no synergies is usually end of run so picking safes most common synergies is usually the go to strategy which gets boring fast -Very few creatures are actually decent due to the above -There is "shiny" mechanics which also feels underwhelming since there just arent enough resources to switch builds mid run while good early shiny can carry the whole run Overall a mixed bag, its fun for a couple hours, but due to price I wouldn't recommend
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