

Planar Conquest
Wastelands Interactive · 2016 · Strategy, RPG, Indie, Turn-Based, Turn-Based Strategy
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About Planar Conquest
Build and conquer an empire across seven magical planes as a customizable Sorcerer Lord, commanding armies, casting hundreds of spells, and managing diplomacy in this spiritual successor to Master of Magic. Explore vast procedurally-generated worlds filled with tactical battles, legendary heroes, summoned creatures, and over 150 unique units as you pursue military, magical, economic, or diplomatic victory.

Customize your character and become all powerful Sorcerer Lord to rule the empire or choose a pre-generated character. Select from 13 spell circles that will determine which of the over 300 spells your lord can learn. Choose from over 40 disciplines that give your lord specific advantages or disadvantages, and will allow you to adjust your character to your gameplay style. Magic, military, diplomacy and economy can be harnessed to serve you.

Seven procedurally generated Planes of Existence all with their own special features, that can be customized with the shape, landmasses and size even up to 128x128 tiles. Over 40 types of locations that can be examined in search of various loot and fight with the guardians that protect those.

Over 40 different kinds of buildings to improve your settlements, over 150 unique military units to recruit and magical creatures to summon among with possibility to found new settlements to increase your empire's power and conquering neutral and enemy cities to extend your borders gives long hours of gameplay.

- Use diplomacy to get an edge over your enemies.
- Play out combat on a tactical battle board.
- Hire heroes and equip them with magical weapons and armor.
- Recruit unique and powerful Titans and make them to follow your orders!
- Gain experience and make units more powerful as they achieve victory after victory.
- Use tactical, strategic, and global spells to destroy your enemies.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
When I play a game, I remember the times of my childhood. The good old strategies of the nineties and noughties.1 found this helpful
♥♥♥♥
👍👍👍
nice
Become an all-powerful Sorcerer Lord and lead one of 8 different races to the ultimate victory. Explore multiple planes of existence, raid dungeons, and conquer cities. Expand your armies, cast mighty spells, and summon godly creatures to do your bidding. Fight the enemies in D20 OGL battles.
A clear spiritual descendant of Master of Magic — basically Civilization meets Heroes of Might & Magic. Planar Conquest has genuinely good mechanics. City management, spell systems and tactical battles are well designed and there’s a lot of strategic potential. On paper it’s a great idea and at times you can feel how fun the game wants to be. Unfortunately, the transition to 3D hurt it badly. Enemy turns take forever, the world map is hard to read, and the visuals and unit models feel stiff and unattractive. Instead of helping clarity, the graphics actively work against gameplay. It honestly feels like a game where the mechanics deserved a Heroes III-style presentation — the same systems in a cleaner, 2D readable style would probably make it far more enjoyable. Because of that, many players see it as a solid strategy buried under poor technical execution. + strong strategic mechanics + good spell and city systems + satisfying tactical battles + good price − very slow AI turns − unreadable map/UI − ugly and stiff 3D graphics
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