

Prototype TD 2
Faf Games · 2022 · Strategy, Roguelite, Tower Defense, Choices Matter, Casual
PC
6 user reviews100% · 6
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Screenshots
About Prototype TD 2
Unlock towers: Each game the player is offered different choices of towers to unlock so every game will have different combinations and play styles.
Combine towers: Any two of the basic tower types can be combined to form a new tower with new mechanics. There are 55 different towers in the game.
Design the path: Walls can be placed to create a maze for the enemies to travel through. The player must arrange walls to give the enemies a long path while leaving good spots to place towers.
Adapt to the map: Maps are generated with blocked tiles which cannot be crossed by enemies or have towers built on them. There are 12 different ways the map can be randomized and the player must adapt to each new map.
For anyone who played Prototype TD 1, many mechanics have been reworked for the better. Enemies now have much more variety and are more interesting (8 enemy types, new randomization, better scaling). Blocked tiles can be cleared for a price, allowing much more interesting adaptation to the maps. Maps are more interesting and come in much greater variety. The worst tower types have been removed or reworked (Bridge removed, Shock, Coil, Tag reworked) and 2 new tower types added, Lightning and Sniper. Damage, range and speed boosts for towers now apply to specific tiles which makes them interesting and not overpowered. From 3 combination towers in the first game now there are 36 with many creative new mechanics and they are used together in each game. The overall balance of the game is much better, it is not possible to survive long beyond the final round no matter how good your luck is.
Combine towers: Any two of the basic tower types can be combined to form a new tower with new mechanics. There are 55 different towers in the game.
Design the path: Walls can be placed to create a maze for the enemies to travel through. The player must arrange walls to give the enemies a long path while leaving good spots to place towers.
Adapt to the map: Maps are generated with blocked tiles which cannot be crossed by enemies or have towers built on them. There are 12 different ways the map can be randomized and the player must adapt to each new map.
For anyone who played Prototype TD 1, many mechanics have been reworked for the better. Enemies now have much more variety and are more interesting (8 enemy types, new randomization, better scaling). Blocked tiles can be cleared for a price, allowing much more interesting adaptation to the maps. Maps are more interesting and come in much greater variety. The worst tower types have been removed or reworked (Bridge removed, Shock, Coil, Tag reworked) and 2 new tower types added, Lightning and Sniper. Damage, range and speed boosts for towers now apply to specific tiles which makes them interesting and not overpowered. From 3 combination towers in the first game now there are 36 with many creative new mechanics and they are used together in each game. The overall balance of the game is much better, it is not possible to survive long beyond the final round no matter how good your luck is.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Did not initially realise the link, but really enjoyed the first incarnation of this game three and a half years ago, and this game is no different. Everything is just better! Everything looks a bit frantic on the Steam Page but you are eased into the game and you don't really notice. Really interesting decisions to be made on the mazing options and the tower mix. It will stretch your brain particularly on the hard level. Like renewing an old friendship.2 found this helpful
Absolutely love this game! Great way to spend countless hours for a very small price. Only thing that I could think of improving is the addition of a true sandbox mode, see the discussions for my full post about that :)1 found this helpful
Graphics are what you see in the store page, text does not fit on the screen and many mechanics are not explained / do not have tooltips. You figure out enough to have fun pretty fast though.1 found this helpful
This game is a banger.1 found this helpful
It's difficult and I cherish it. You'll got to think and learn, and this can be the foremost energizing portion of Tower Defense diversions, in my conclusion.
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