

Rogue Tower
Die of Death Games · 2022 · Tower Defense, Strategy, Roguelike, Casual, Procedural Generation
Compare prices in Official Stores
Compare prices in Keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Trailers & screenshots
About Rogue Tower
Build towers strategically on elevated terrain and shape an ever-expanding enemy path to defend your tower in this roguelike tower defense game where placement is everything. Unlock over 400 unique cards and upgrades across runs to counter diverse enemy types, with permanent progression between games creating endless replayability.
Where you build your towers is the most important aspect to any tower defense game. In rogue tower, the path the enemies must travel continuously extends and grows to much greater lengths than your average tower defense game making tower placement even more important in this game. Not only do you need to carefully consider what kind of coverage they will have, but towers also get a bonus to damage based on their elevation. This means that there are spots which are better than others, but they are limited; which towers do you place on these spots? do you save them for a tower you haven't unlocked yet? or do you put everything you have there now? are the good spots even in a good location or are they too far off the path? These are all strategical questions you will have to answer every game.
Every level of the game you must choose a direction to expand the path. The path will randomly twist turn and split often. Wrangle what control you can over it to influence the shape of the level and how far enemies must travel down each path to get to the tower. Do you want enemies from all the paths to come one at a time as to not over saturate your defenses? Or do you want all of the enemies to merge together for your AOE damaging towers?
During each game you will be able to choose random upgrade and unlock cards. These cards will let you build new towers or upgrade existing towers giving them better damage, range or new abilities.After each game you will gain experience which can be used to unlock further towers and upgrades to appear in game. You can also unlock permanent upgrades which will persist through every game you play giving you a small boost to the start of your next game.
With over 400 unique cards and upgrades there is nearly endless replayability!
Your tower will be attacked by several different types of monsters. As the game progresses you will encounter more complex and dangerous enemies. They can heal, sprint, launch attacks or even spawn more enemies themselves. Many of the abilities that monsters have will apply to nearby monsters making enemies dangerous in large packs depending on the enemies you are facing; even a weak monster can buff up a stronger one to dangerous levels.Each tower deals with certain types of enemies better than others. So every game you may have to consider whether to build up defenses in advance or to wait for the new threats to emerge and adapt on the fly.
Join the Die of Death community to stay up to date with any new development, give feedback and suggestions or just chill with us in our memery.Discord: https://discord.gg/2brzHhh6k9
Twitter: https://twitter.com/DieOfDeathGames
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
This game is fun but its difficulty is brutal and all development and updates are no more. I still like the game but it can be highly frustrating, if you struggle with adversity don't buy. If you have bad luck don't buy.1 found this helpful
very good game.
peak of tower defense
I've played a lot of TD games, this one is 9.8 out of 10 and in my top 3 favorites. Not 10/10, why? Because just like many others have said..."why can't a partially finished game be saved?"
painfully slow and boring and the powerups are just 3 different clones of burn/poison/bleed. Just uninspired and boring. boring boring boring
Great game. I saw it develop over time. Each tower is unique. Trying each one requires a slightly different strategy to the game and a lot of experimentation, which brings (for me) interest to a strategy game. Otherwise, path management and tower priority are also inspired game mechanics for the user. I spend more time playing this game than the rest in my library. There are ways the game could improve or change, but I love it! Excited for the next one!
Community reviews
0 reviews
Sign in to write a review.
No reviews yet. Be the first to review this game.











