

Residue: Final Cut
The Working Parts · 2014 · Indie, Adventure, Story Rich, Singleplayer, Platformer
PC
Mostly Positive74% · 38 📉 Recent reviews down 50%
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About Residue: Final Cut
Residue is a story-driven 2D platform adventure in which you control three characters with different abilities, exploring an abandoned excavation site in the remains of the Aral Sea in present-day Uzbekistan. Once the fourth largest lake in the world, the Aral Sea is now an arid wasteland, a victim of decades of Soviet cotton irrigation. To some, it is the prime example for humanity to stay out of nature's business. To others, it's a world waiting to be saved.
From every disaster, new heroes emerge. This is the story of a suicide mission, an impossible attempt at restoring the Aral Sea. In the late 90's, a disgraced Russian oil tycoon found an underground secret that could save the dry basin. The sea would not be changed. But for the team assembled to work the miracle, life would never be the same again. Ten years later, the survivors' paths begin to converge. Something is pulling them back to the Aral Sea.
See every side of the story
Residue has a story itching to be told. We have done it in the way that only video games can – by putting you in the middle of the action at all times. Resisting the temptation of a clear-cut protagonist, Residue carefully juggles you to let you see every side of the story, alternating between three characters with very different abilities - each one able to reach places the others can't - and very different ambitions. At times they help each other, at times they are in opposition. Sometimes both. Nobody said things weren't complicated.
Did we mention Residue is crazy about the little details? While the main story may take you between two to three hours to complete, you can search for hours for all the little hints and references to real world events, as well as dozens of hidden collectibles and all-round secret content.
Always in control
As seen in our previous, much smaller game They Breathe, The Working Parts are devoted to telling stories in new ways while keeping interactivity at the forefront. That's why Residue isn't a point-and-click, but rather a visceral platform adventure where you're always in control, whether you're monkeying around the ship graveyard or diving through underground tunnels, navigating old Jumagul through dark corridors with a flickering flashlight, or ascending the side of the gigantic stranded drillship with Nikolai's makeshift grappling hook. Around every corner, Residue will show you something new.
- Real-world setting: The vanished Aral Sea in Central Asia, peppered with artifacts of an all too real history.
- A world imagined: Eerily detailed, vibrant HD art, closely based on photos from the Aral Sea and filled with secrets.
- Something to say: Experience a non-violent, thought-provoking, fully voiced story concerning the cost of saving worlds, without giving up control.
- Exploration: Explore an interconnected game world using three characters with very different abilities.
- Variety, variety, variety: From climbing to exploring to diving to navigating pitch-black corridors, integrating new gameplay elements at every turn.
- Captivating Soundtrack: With many vocal tracks and an ethnic vibe, composed and produced by Joel Bille
From every disaster, new heroes emerge. This is the story of a suicide mission, an impossible attempt at restoring the Aral Sea. In the late 90's, a disgraced Russian oil tycoon found an underground secret that could save the dry basin. The sea would not be changed. But for the team assembled to work the miracle, life would never be the same again. Ten years later, the survivors' paths begin to converge. Something is pulling them back to the Aral Sea.
See every side of the story
Residue has a story itching to be told. We have done it in the way that only video games can – by putting you in the middle of the action at all times. Resisting the temptation of a clear-cut protagonist, Residue carefully juggles you to let you see every side of the story, alternating between three characters with very different abilities - each one able to reach places the others can't - and very different ambitions. At times they help each other, at times they are in opposition. Sometimes both. Nobody said things weren't complicated.
Did we mention Residue is crazy about the little details? While the main story may take you between two to three hours to complete, you can search for hours for all the little hints and references to real world events, as well as dozens of hidden collectibles and all-round secret content.
Always in control
As seen in our previous, much smaller game They Breathe, The Working Parts are devoted to telling stories in new ways while keeping interactivity at the forefront. That's why Residue isn't a point-and-click, but rather a visceral platform adventure where you're always in control, whether you're monkeying around the ship graveyard or diving through underground tunnels, navigating old Jumagul through dark corridors with a flickering flashlight, or ascending the side of the gigantic stranded drillship with Nikolai's makeshift grappling hook. Around every corner, Residue will show you something new.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
[h1] Easy skip. [/h1]6 found this helpful
A captivating adventure with dark atmospheric visuals, engaging puzzles, and a compelling story that keeps players immersed from start to finish.2 found this helpful
Residue: Final Cut, developed and published by The Working Parts, is a hauntingly atmospheric narrative adventure that examines humanity’s hubris through the lens of environmental ruin. Set in the desolate remains of the Aral Sea—once a vast inland ocean and now reduced to a barren wasteland—the game blends platforming and storytelling to craft an experience that is more meditative than mechanical. It follows three interconnected characters whose personal motivations and traumas converge amid the relics of a failed ecological salvation project. The premise is simple but powerful: in a world drained of its life-giving waters, what remains are echoes of ambition, guilt, and the fragile persistence of hope. The player’s journey through these ruins is both literal and symbolic, exploring the cost of progress and the residues of human failure. The narrative unfolds through the alternating perspectives of three protagonists, each representing a different generation and emotional outlook. Jumagul, an aging man burdened by regret, navigates with the aid of a flashlight, illuminating paths both physical and metaphorical. Emilio, a young boy whose agility and curiosity make him the heart of…1 found this helpful
played this for the cool commie emojis. based. terrible game.
Residue: Final Cut is a genuinely fascinating piece of interactive environmental storytelling set against the real-world ecological tragedy of the Aral Sea — the subject matter alone makes it worth a look. You play three characters with distinct abilities (a nimble boy, a slow old man with a flashlight, and an engineer with a grappling hook), and while the mechanics are rough around the edges — the grappling hook in particular feels unreliable and navigation can leave you wandering aimlessly — the atmospheric visuals and surprisingly strong soundtrack kept me pushing forward. The story is the heart of it, and it mostly delivers, weaving together personal histories against the backdrop of a man-made environmental disaster in a way that feels thoughtful rather than preachy. That said, the voice acting ranges from passable to genuinely grating, some dialogue choices are baffling, and if you're here for solid platforming you'll be disappointed. At its short runtime of two to three hours, if you snag it in a bundle or on sale and have any interest in narrative-driven games tackling real-world topics, it's worth experiencing despite its rough edges — just go in with calibrated expectatio…
Cant recommend game at any point, sale or not. The Art Style is kinda weird, the syncro is bad. And the gameplayability is bad too, the whole character move like broken stickman.
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