

Rise and Fall: Bronze Age
Ludwig LoreKhan · 2024 · Strategy, Turn-Based Strategy, Grand Strategy, 2D, Management
PC
Positive92% · 12
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About Rise and Fall: Bronze Age
Several millennia have passed since the beginnings of agriculture. The Fertile Crescent regions have gradually seen the emergence of new societies. For the first time, humans grow to groups of thousands and eventually formed cities. Thus were born the first states and with them, trade, but also war.
A dynamic and realistic technological system
Ideas appear according to specific triggers, state technologies can also be forgotten...
The World of the Fertile Crescent
A dynamic world where civilization will spread from Egypt and Sumer to the rest of Mesopotamia and the Levant.
The resource of the rulers: their population
An economic system based not on resource-producing buildings, but on populations that realistically evolve through years, wars, epidemics and periods of prosperity.
A game of civilization and survival
Your state must seem legitimate according to your culture. Let that legitimacy hit zero and you lose the game. Build temples, win wars and build monuments to raise it. You will have to manage your elites and be sure to maintain their loyalty.
A world of constant difficulty
Small kingdoms and huge empires don't play the same. Try to expand and survive as a small nation, using warfare and diplomacy as you primary tools. Maintain your rule as a huge empire, with your scheming elites, foreign clergies and populations who don't want your rule, and dreams of liberty.
Fourteen startdates, from 3400BC to 1450BC
Unify the chiefdoms of Egypt, take sides in the war between Horus and Set, see the rise and fall of the Old Kingdom or rule as the New Kingdom and conquer Nubia and the Levant.
A dynamic and realistic technological system
Ideas appear according to specific triggers, state technologies can also be forgotten...
The World of the Fertile Crescent
A dynamic world where civilization will spread from Egypt and Sumer to the rest of Mesopotamia and the Levant.
The resource of the rulers: their population
An economic system based not on resource-producing buildings, but on populations that realistically evolve through years, wars, epidemics and periods of prosperity.
A game of civilization and survival
Your state must seem legitimate according to your culture. Let that legitimacy hit zero and you lose the game. Build temples, win wars and build monuments to raise it. You will have to manage your elites and be sure to maintain their loyalty.
A world of constant difficulty
Small kingdoms and huge empires don't play the same. Try to expand and survive as a small nation, using warfare and diplomacy as you primary tools. Maintain your rule as a huge empire, with your scheming elites, foreign clergies and populations who don't want your rule, and dreams of liberty.
Fourteen startdates, from 3400BC to 1450BC
Unify the chiefdoms of Egypt, take sides in the war between Horus and Set, see the rise and fall of the Old Kingdom or rule as the New Kingdom and conquer Nubia and the Levant.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
With a Bachelors in History, spurned on by a childhood love of Crusader Kings , the thrill of stepping into history through a video game is not what it once was for me. The more knowledgeable you are on the time period, the more likely the particular mechanics of a game like Crusader Kings or Total War will pop out as ahistorical to you. As a lifelong obsessive over games like this, I am beyond astounded at the level of historicity that is on display in Rise and Fall: Bronze Age. Never have I played a game which so accurately portrays the period of history it represents, both through it's graphics and its mechanics. Lets start with the graphics. Ludwig Lorekhan deserves some sort of award for the character portraits. I see them in my dreams. Egyptians are brown, wear skirts, have lashed whips upon their belts (Narmer, who?), jewelry about their necks and arms. Sumerians are lighter skinned and wear EXACTLY what is depicted in historical art. The Kaunakes skirt. The polka dotted cape from the Standard of Ur. Braided beards and curly hair. Long flowing robes a la Gilgamesh. Its divine, there are no two ways about it. I have played many a historical game and I do not exaggerate w…12 found this helpful
Recommended because it's an ambitious project and a small team, but honestly it needs time to cook.4 found this helpful
defo in early access, but you can feel the devs passion for the era from the game, there are good bones here so im excited to see where the game will be in ayear after updates.3 found this helpful
I love this game and the idea's and road map for the future! also there is an issue when having autosaves enabled causing the menu interactions for saving and loading to be non accessable, causing manual saves to not be possible.3 found this helpful
Great potential I love the concept. Main issues is that the game for me was unplayable: it was half in French half in English and none of the buttons did anything for me. I see great potential in the game I would love to revisit it down the line. I hope the develepor does not abandon the game and gets some help.2 found this helpful
Though it is relatively sparse at the moment the foundations of the game are quite good and assuming continued progress, it will be great to see what comes1 found this helpful
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