

Millennia
C Prompt Games · 2024 · Strategy, Turn-Based Strategy, 4X, Grand Strategy, Simulation
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About Millennia
Build a civilization across 10,000 years of branching history, shaping your nation through ten distinct ages with customizable spirits and economic specialization that determines your path. Navigate Crisis Ages, unlock alternate Variant Ages with unique mechanics, and ultimately seize victory before opponents can stop your dominance in this deep turn-based 4X where every decision creates a different historical timeline.
Create your own nation in Millennia, a historical turn-based 4X game that challenges your strategic prowess across 10,000 years of history, from the dawn of humanity to our possible futures. Set the course of history and experience different timelines in every playthrough as you write an epic story through your actions. Lead your people through times of crisis and ages of discovery, face great challenges and opportunities, and build a civilization that prospers through the ages.
Dictate the course of history across ten ages, from the first cities to space travel. Accomplish certain objectives and you can move time into a Variant Age - an alternate history with new rules, new technologies, and new units. But beware Crisis Ages; following a path of chaos and disorder may plunge the world into a future filled with war, sickness or ignorance. Then again, a wise ruler can always turn a crisis into an opportunity.... Choose the path with care, as the ages you pass through will have a lasting impact on your people and the world.
Customize your nation by adopting unique Nations Spirits over the course of your game. Will you be a nation of warriors or explorers? Are your people lead by a Great Khan or a builder of monuments? Are you known for defining pop culture or for dominating global finance? What parts of your culture will reverberate across history?
Manage your economy with care and create a juggernaut of growth and construction. Start with basic resources to gain food, wealth, and production. As your advance, decide how to best convert these simple goods into more valuable products through research and improvements. Specialize your regions, turning iron into weapons or tools, wood into paper or lumber, gold into coin or jewelry. Ship surplus goods where they are needed, allowing the breadbasket of your empire to feed far-flung colonies or your industrial heartland to supply troops near your enemy.
Pursue knowledge to research scientific and cultural advances, unlocking new units, buildings, and improvements to grow your cities or strengthen your armies. Research Defense to train the first archers, Smelting to master iron production, or Guilds for making wine. Variant and Crisis Ages feature unique alternatives, introducing everything from Cloud Estates in the Age of Aether to underwater cities in the Age of Utopia.
Achieve your ultimate success through a Victory Age. Toward the end of the game (or earlier if your strategy is sound), dominance allows a nation to dictate the winning conditions. The rest of the world must decide if they will struggle to achieve victory before the leader ... or oppose the leader's attempt. Risk everything to take victory in the Renaissance or carefully plan for triumph in the modern era.DLC & expansions
🎁 Complete the collection
Base game + 2 of 3 DLC at today's best prices (some DLC unpriced).
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Paradox fxxked up this title and just abandoned it12 found this helpful
Just another reason I don't trust Paradox to make GOOD strategy games. Only complex ones for reasons beyond understanding.7 found this helpful
If you can get over the bad graphics, there is an amazing game waiting to be discovered.3 found this helpful
This game, so far as I can see deserves better, more thoughtful reviews. I admit I bounced off of it once due to some reason I can no longer recall. The UI is pretty good doing it's best to corral all the interflowing forces at work, from resources accumulated in domains, resources for culture, technology, resources of food, territory expansion, resources to build new expansions on your terrain versus new things within your cities/units. Overall within about 30 minutes I had it under control and understood all this. So you get cities, and units, and buildings in cities, and "buildings" outside of cities (resource harvesters and such), but the cool thing they did is there are Provinces that divide your nation, each with their own capital. So certain resources stay in side your individual regions unless you trade between them. There's also international trade. This is cool. The graphics are clean, with character, and readable! SOOOO much MORE readable than the crap I've had to face in, say AOW4... omfg. More readable than OldWorld, but OldWorld is a game that totally overcomes that failing , while AOW4 is just headache inducing. The graphics at highest level never bog down. They'…2 found this helpful
the game honestly is brutal at times even on the easiest setting, as soon as you hit bronze age, 3 or more Barbarian warlords just matierlize at your cities and kill your entire army and then your city1 found this helpful
Millennia is a game that I thought I would like, as a fan of Civ3, Civ4, and Old World. it didn't take the "leaderization" model that Humankind and Civ VII did, and the deeper economic focus was appealing, with the alternative ages adding potential replay value. In practice? The demo, across the first three ages, was amazing. I liked the full game in the early going too. But the farther I got into it, the less I enjoyed it. it was a recent Civ VII review that clarified for me part of what didn't work for me in Millennia. That review mentioned the "magic button" - rather than showing the development of infrastructure gradually with player-controlled workers or builders, in Civ VII, once you get enough of a particular resource, you can just place a building instantly. Millennia takes the same approach, with infrastructure points. You can build cranes and other in-city buildings to gain more infrastructure points more quickly, but once you have enough infrastructure points, you can just add a farm, or fishing boats, or a mine, or what have you. In practice, after the early going, I often found myself finding I had near the maximum carryover of infrastructure points, so I'd b…1 found this helpful
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