Ritual of the Moon

Ritual of the Moon

Kara Stone · 2019 · Indie, Casual, Fantasy, Sci-fi, Atmospheric

PC
Mostly Positive73% · 11
Best price
$9.99
lowest tracked $4.99
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Standard Edition · Steam
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About Ritual of the Moon

Ritual of the Moon is a 28 day long multi-narrative game exploring loneliness, power, and healing. Once discovering her powers, The Earth’s Council exiles the witch to the moon to live out the rest of her life looking at the earth - and the woman she loves - that she can never go back to. The player spends 5 minutes each day over the 28 days reflecting on her experiences on Earth, meditating at her altar, and making a life or death choice.

The game is a daily meditational activity composed of a memory game, drawing symbols, receiving a mantra, and making a decision about the future of the earth. The game tracks the decisions the player makes, becoming a sort of mood tracker. Depending on their feelings over the lunar cycle, the player will experience one of the six unique endings.



Ritual of the Moon is fully created from handcrafted and found objects scanned then digitally manipulated. Each of the witch’s reflections were hand-embroidered. The mantras were wood burned. The artists used paint, clay, fabric, paper, dried plants, wool, foam, wire, plastic, pieces of computer hardware, crystals, and a variety other media. The process was long, meditative, and iterative.

Ritual of the Moon was written and designed by Kara Stone, with art and sound by Rekha Ramachandran and Julia Gingrich, programmed by Chris Kerich, Matthew R.F. Balousek, Kevin Stone and Hope Erin Phillips, and music composition by Halina Heron and Maggie McLean.


Available on iOS: https://itunes.apple.com/us/app/ritual-of-the-moon/id1166255479



Purchase the full original soundtrack by Halina Heron and Maggie McLean here: https://ritualofthemoon.bandcamp.com/

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Not recommended Jan 11, 2020
It's a tough one to recommend.. I really enjoy what other things the video game medium can do and be, so games like what Kara Stone and friends make, I think it's interesting and worth to stop by and experience. (this is probably my third attempt to review the game..) Alright, so you're a witch exiled on the moon, and once a day, everyday there's a very punctual meteor that's always heading towards earth. As a witch, you can choose either to let the meteor hit ''home'' or guide it away from it. It's a very short and on-the-surface way to describe the game, but this is more of a different approach on ''spending time'' in front of the screen. Some reviews and descriptions of the game would even go on and say it's a meditative game, but I'll gladly ignore that part since the narrative in-game is so depressing and gloomy that unless you're a pessimist or fatalist, one can't meditate and find any ''peace'' whatsoever. Making this game meditative, which I can only imagine how it could've been, then that woudlve been a totally different creature and my review would've been different. Anyway, back to the Ritual: I stopped playing. Like i said, the depressing, gloomy plot turned me off. …
13 found this helpful
Recommended Jun 26, 2019
It's sad. I'm sad. I wish I wasn't.
9 found this helpful
Recommended Sep 26, 2020
It's both calming and cathartic if you're angry about something.
4 found this helpful
Not recommended Feb 5, 2025
The potential beauty of the game entering a symbiotic relationship with your personal daily life sinusoid across a long stretch of time is deplorably compromised in this one. All artsiness, next to no artistry. And if it's personal, it doesn't seem to come through well enough. If you long for this kind of experience, I suggest the ancient yogic practice of real-time [i]Silent Hunter[/i] gaming. Don’t shave, don’t wash and don’t open windows for the duration of the raid for a complete experience. Ideally, invite friends and pay them per curse word to simulate that unique fifty-men-in-a-black-phallic-high-alloy-steel-sarcophagus ambiance. Another option is playing your favorite [i]Civilization[/i]-like a turn a day. My personal go-to is [i]Shadow Empire[/i]. Or a [i]Tamagotchi[/i]-style game like Ice-Pick Lodge’s recent mobile opus [i]Franz[/i]. Or get some offspring.
3 found this helpful
Recommended Dec 16, 2022
i bought this game because it's about a gay witch who lives on the moon. i played it and i got sad.
3 found this helpful
Recommended May 24, 2024
I enjoy the experience of being in a limited space, my relationship with the earth, deciding what to do about the comet, the use of time. All those feel meaningful. The ritual I do with the objects and tracing the lines does not. It feels less interesting than doing nothing would feel. I know this is a challenge in this kind of project/experience: coming up with an interaction that doesn't feel like a chore that distracts from being and thinking. I don't think it succeeds here. The game still feels somewhat worth coming back to, though, at least a few more times. I'm currently not very far into the month.
1 found this helpful

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