

The Moon Sliver
David Szymanski · 2014 · Walking Simulator, Psychological Horror, Adventure, First-Person, Exploration
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About The Moon Sliver
Explore a haunting island where every movement and interaction reveals fragments of a story about guilt and faith, while something sinister hunts you in the darkness. This narrative-focused horror game merges literary storytelling with interactive exploration, rewarding curious players who piece together its poetic mysteries.
The Moon Sliver is an experiment in exploration-focused storytelling, blurring the line between novelette and game. It seeks to tell a deceptively complex, poetic story in a literary fashion, through an interactive medium. It rewards players who ask questions and actively seek to figure things out for themselves.
Explore the island, keep your flashlight charged, wait for night to fall.
Discover answers.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I liked the ambience, sounds, mood but not the narration. Huge random text blocks just killed the mood. And I understand the idea between the narration to make player to put all the pieces together, but it was somehow messy when you do not know what to do next. There is also no save option. I like walk sims, just not this one.1 found this helpful
Decent little story and a good seminal work by symanski
SHOCKING!
Decent atmosphere, but walking speed is a bit too slow and the game is really only worth US$0.99 at most. Get on sale if you like walking sim horror games. Pass otherwise.
So, this isn't too much of an interesting game, outside of just explaining the end of a civilization by exploring and reading parts of the world that explain certain things left and right. The main objective of the game (that goes unsaid) is trying to find out who you're playing as, you go walking from structure to structure, reading text that explains certain parts of the story and getting more information as you go, until it becomes night time and you go inside the mountain. For many, this game wouldn't make sense without an explanation on what the story is about, so here it is for those who wanna understand it (warning for spoilers): [spoiler] So, there used to be this civilization that lived in peace, and believed in a religion where the moon would bring them peace, until a Demon started kidnapping people and doing bad things, so the Moon gave Hector (aka, one of the people responsible for managing the civilization) the Moon Sliver, which would protect them from the demon, however, for whatever reason, Hector wrote all of this down in reverse and was going to destroy this information for no one to find, however, the character we play as, "Abel" read this before it was destroy…
Runs on anything, you're meant to play it in one go (I really like the way Mr. Szymanski explains it at the beginning) not much interaction other than walking up to random junk to get hints of the story, solving some basic passwords and picking stuff., It's a walking simulator, you go around and try to make sense of what happened in this bizarre, isolated island. I really liked the graphics and atmosphere it sets up in your mind, most of the meat and potatoes of the game rely on the story and what you'll speculate, the stuff you believe happened. My mind really went places trying to get a coherent solution. That is specifically what makes this game only playable once in my opinion. This is honestly the only one of these walking sim stories made by the developer that i'd recommend. It did get slightly dull and frustrating at times, but I eventually succeeded. Doesn't make you wonder much, but it's a nice little ride. Wouldn't let it go on sale, that's for sure.
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