

Room to Grow
Mischka Kamener · 2021 · Puzzle, Difficult, Indie, Singleplayer, Sokoban
PC
Very Positive97% · 20776Metacritic
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About Room to Grow
Room to Grow is a puzzle game with unique mechanics that will twist your mind in unexpected ways.

Growing enables you to move, while growing into walls shifts your whole body in the opposite direction. Use this to push plants, maneuver around obstacles, make room for future moves, and much much more.

Discover new mechanics in each world - no standard keys and locks - and explore the deep interactions between them.
Become a master of moving like a cactus and make your way back to the desert!

This game also includes remappable controls, a high contrast mode for key game elements and an adjustable input repeat delay.

Growing enables you to move, while growing into walls shifts your whole body in the opposite direction. Use this to push plants, maneuver around obstacles, make room for future moves, and much much more.

Discover new mechanics in each world - no standard keys and locks - and explore the deep interactions between them.
Become a master of moving like a cactus and make your way back to the desert!

Key Features:
- Over 100 hand-crafted unique puzzles
- Discover unexpected mechanics that will twist your mind differently to any other puzzle game
- Play the way you want - Undo and restart as often as you like, skip puzzles if you want to
- No timer, no action elements, no move counter - This game is all about the satisfaction of solving puzzles
- Featuring a delightful original soundtrack by Romain Rope
This game also includes remappable controls, a high contrast mode for key game elements and an adjustable input repeat delay.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Recommending this one but with caveats. This is closer to a 'neutral' review than a positive one. On the one hand, this game is original, well presented, and fairly easy to understand. On the other hand, the game gets very hard, very fast. Casual puzzle gamers will tap out after 45 minutes. More medium-level puzzle gamers (which is about where I fall) may get closer to 3 hours in. Dedicated/hardcore Sokoban fans may find a lot to like here. Everyone else... maybe think twice before buying. For reference, I have completed (and thoroughly enjoyed) games like Isles of Sea & Sky and Patrick's Parabox. Those games have wild challenges in them but it feels like you learn over time, feel a sense of progress and cumulative understanding, and can break down many of the harder puzzles in the game, even if the toughest optional ones elude you. Room to Grow is cute & clever at first but soon feels opaque and impenetrable. Rather than just being 'hard,' I think room to grow stumbles because it doesn't feel like you learn very much as you go. Some puzzles feel big and unwieldy and like they lean too much on trial and error. And sometimes, you look at the playfield and it seems like the g…1 found this helpful
Difficulty: ★★★★★★★☆☆☆ Quality: ★★★★★★★☆☆☆ A very cute game that fully explores an idea I haven't really seen elsewhere. For the most part excellent puzzle design, and I appreciate that they stopped at just [spoiler]3[/spoiler] worlds rather than trying to force uninteresting or contrived ideas into the game. I only have one complaint, but it's a pretty major one: for a significant number of puzzles, there's a giant state space, and I found just finagling to be a more reliable strategy than trying to either come up with ideas for what to do or logically eliminate things. I've played a few other puzzle games that fall into this trap - thankfully in this case it only happens in quite a small minority of puzzles (mostly optional ones that attempt to be hard), and beating the game was still well worth my time, just probably not 100% (which I didn't do).
A prickly little puzzler with Sokoban-esque roots, an interesting evolution of mechanics, and a tough-but-fair learning curve. Disregard humanity. Embrace cactus. Ow. Ow. Ow. Embracing the cactus was a bad idea. Ow.
top ten deck games
Wonderful puzzle game
pretty good! i'll list my gripes instead of my pros - no ultrawide resolution support - some of the levels feel extremely open, especially in the first world, and the amount of possibilities felt overwhelming - on the other hand, some of the levels felt extremely restrictive, and it felt like they could be loosened up a bit to focus on one specific "idea" rather than one specific "solution". perhaps these issues are specific to me and how my brain works. notably I had a really rough time visualizing the end results of certain moves when playing through the first world. It eventually got easier by the time I got to world 3 though.
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