Sarawak

Sarawak

Cowleyfornia Studios · 2021 · Adventure, Indie, Stylized, Interactive Fiction, Text-Based

PC
Mostly Positive75% · 12 📈 Making a comeback 86%78Metacritic
Best price
$4.99
lowest tracked $2.99
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Standard Edition · Steam
$4.99
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About Sarawak


Sarawak is a literary mystery game set in Oxford and Borneo.

A university professor is found dead on the steps outside your hotel. The police arrest someone very close to you for his murder. The dead professor has left behind him a web of secrets that you alone can unravel.

Sarawak is a short narrative adventure game that takes you from the dreaming spires of Oxford to the jungles of Borneo as you make interactive choices and solve puzzles in a story that blurs the boundaries between narrative games and conventional literature.



For fans of narrative adventure games or old-fashioned mystery novels


Sarawak will appeal to players who enjoyed the likes of 80 Days, A Case of Distrust, LucasArts adventure games or Agatha Christie novels. Sarawak is best described as a narrative adventure, and gameplay is split between interactive text choices and point-and-click puzzles.

Choose your words wisely


Through dialogue choices, you interact with a cast of characters who help or hinder your progress. The more you unravel, the more conflicted you become as you start to question who's lying and who's telling the truth.

Solve puzzles


Discover Sarawak's beautiful and interactive illustrations as you open locks and doors, discover secret rooms, hack into police equipment, pore through newspaper archives, and light up a jungle research station.

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended Jun 2, 2021
[b]sarawak[/b] is a real-life location in malaysia and also where about half of this text-based adventure or piece of interactive fiction takes place. it's not your 'go north, take key, open door' kinda deal though, but mostly about dialog choices and decisions that most often don't make much of a difference. what sets it apart from most other games is some audio here and there and [b]puzzles within the lovely illustrations[/b]. there aren't many, they aren't too difficult, but if you get stuck, [b]hints are available[/b] to keep the flow going, even if not for long, as [b]it won't even take 2 hours to complete[/b]. such brevity is the only reason [b]no mid-chapter saving[/b] can just about get a pass. you're playing as mia, spending time in england with mom, who's in some sort of trouble with the police regarding a dead oxford professor. trying to help her leads mia to some surprising information about the stiff and a trail of clues to various locations and even bigger revelations. not gonna spoil anything, it's not a long or an especially interesting story, but it doesn't overstay its welcome. as for the gameplay, [b]there's very little interaction and even that's not done wel…
9 found this helpful
Recommended Sep 22, 2022
[I]Sarawak[/I] is an interactive e-short story that is simply enjoyable to read/play. The story is captivating and eloquently written, the puzzles are organic and varied, and the art is minimalistic and stylish. It’s a piece of e-literature/game that deserves attention from readers and adventure gamers alike. As a short story, [I]Sarawak[/I] is easy to pick up to read, and hard to put down. I found myself quickly invested in the protagonist’s quest to unravel a mystery that brings her from Oxford, England to Kuching in Sarawak, Malaysia. The accompanying artwork – with its strong lines, bold colours, and atmospheric shadows – gives this modern tale a classy, romantic feel. I could totally see [I]Sarawak[/I] as a graphic novel if it weren’t in this format. You will need to interact with some illustrations to progress with the story, forming the foundation of the game’s puzzles. As with many adventure games, [I]Sarawak[/I]’s rationale for having a collection of puzzles for you to solve is pretty contrived. Yet, it’s refreshing and commendable that the puzzles make sense within the story and are not difficult to solve. Because of that, the light gameplay never affected the brisk pac…
5 found this helpful
Recommended Jul 3, 2021
Great game for a cozy afternoon. You could probably finish it in under 2 hours (I spent a lot of time idling and achievement hunting). I enjoyed the story and thought the ending did it justice. My only complaint is the lack of bgm throughout the game. There's only a few instances where you get actual music, but not where it mattered.
5 found this helpful
Recommended Apr 23, 2021
Had lots of fun with the puzzles and the graphics were beautiful! It was fun to collect the achievements as well and the story was fairly interesting. Would recommend this game during a rainy day to fill in an hour or two with a cup of coffee in hand.
2 found this helpful
Recommended Sep 16, 2024
I played A Case of Distrust, and this is somehow similar. Mild catching story (a dime novel), mild interaction and elegant, minimal graphic. I can be a player also without this game, it adds nothing to my collection. Why did I buy it? If we had a neutral review, this would be my vote at a first approach. Another question: if we have developed, through decades of programming, adventures that were, several years ago, simple text adventures and nowadays, wonderful pnc games, what is the goal of such a title like Sarawak? Is this supposed to be a new genre? OK, I can agree but that is not my type. Is it an experiment? OK, good approach, thumb up. It is a pnc adventure? Thumb down. Well, after this explanation, I'll vote it as a kind of interactive literature, so thumb up. Please comment if you agree.
Recommended Dec 30, 2023
Less choice-based and more of a linear story with interactive illustrations, like an elevated pop-up book

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