

Snail Trek - Chapter 1: Intershellar
Phil Fortier · November 30, 2017 · Adventure, Indie, Point & Click, Retro, Pixel Graphics
Snail Trek - Chapter 1: Intershellar is free to play — no purchase needed. We track it so you know if that ever changes.
Screenshots
Snail Trek - Chapter 1: Intershellar price
Snail Trek - Chapter 1: Intershellar is free to play — there is no purchase price, on Steam or anywhere else we track. We keep watching it, so if it ever stops being free the price history on this page will show when that happened and what it changed to.
About Snail Trek - Chapter 1: Intershellar
In the style of the early Sierra Online adventure games, Snail Trek has colorful EGA-ish graphics and a text parser interface. Relive the nostalgia in these bite-sized adventures - but without all the pain. Autosaves, a text parser with auto-suggest, and puzzles with no dead ends, all combine to bring this old genre into the modern era.
In Chapter 1, you arrive at the lettuce-covered (or so you hope) planet. But something is amiss. Your ship has been damaged and you may not be able to land at all! Meanwhile, your home world is dying, and your entire civilization is waiting for your report on this new planet. Is it really a lettuce-covered paradise?
You can find chapter 2 here.
Key Features
- Autosaves - no need to save every few minutes (though you still can if you want).
- A text parser with both auto-suggest and auto-correct - fat finger your way to puzzle glory (but you can turn them off if you want to suffer more greatly).
- A text parser that understands what objects are in front of you, so you can be lazy and just type things like 'get' or 'look'.
- CRT emulation mode that gives those pixels an ever-so-slightly fuzzy look.
- A stereophonic score.
- Cute snails.
- Deaths (but hey, autosaves).
- No dead ends! Puzzle your way around with impunity!
- Widescreen aspect ratio, since monitors are more rectangular now.
Snail Trek - Chapter 1: Intershellar — game info
- Platforms
- Windows, macOS, Linux / SteamOS
- Steam Deck
- Playable
- Player modes
- Single-player
- PC Game Pass
- Not included
DLC & expansions
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Review after 100% ♡♡♡ "Don't waste your life, I did. Go home," -John Rambo ⣴⣿⣦⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⣼⣿⣿⣿⣷⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⣼⣿⣿⣿⣿⣿⣿⣿⣦⣄⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣶⣤⣤⣶⣶⣿⣿⡗ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠟⠀ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠃ ⣿⣿⡇⠜⠙⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠀⠀Got a cat here ⣿⣿⣿⣶⣿⣿⣿⣿⣿⠋⡹⠙⣿⣿⣿⡇⠀ Friends passing ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣶⣾⣿⣿⠛⠀⠀by can touch her ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⠛⠁⠀⠀and click Like to pet ♡ ⣿⣿⡿⠻⠿⠿⠿⠿⠛⠹⠑⠀⠀ Award for good luck, Take My Points for infinite pets ♡ ⠟⠁⠀2 found this helpful
Scratched my old school adventure itch, love it1 found this helpful
Snail Trek - Chapter 1: Intershellar is a charmingly compact adventure that captures the spirit of classic computer games while removing many of the frustrations associated with their aging design conventions. Developed and published by Phil Fortier, this first chapter introduces a crew of spacefaring snails searching for a new home after conditions on their original world become increasingly desperate. It is an intentionally small experience built around humor, puzzles, exploration, and a text-parser system that immediately distinguishes it from most modern adventure games. The premise combines genuine urgency with deliberately ridiculous comedy. After a long journey through space, the snail crew approaches a planet that is supposedly covered in lettuce and could potentially become a paradise for their civilization. Unfortunately, awakening from the voyage reveals that something has gone wrong. The ship has been damaged, evidence suggests that sabotage may be involved, and reaching the planet is no longer guaranteed. Meanwhile, the inhabitants of the dying home world are waiting for confirmation that this distant destination can support them. It provides enough narrative motivati…
Snail Trek: Chapter 1: Intershellar is a really short adventure game, but I think it does a good job of making its small idea memorable. I am playing as a snail crew travelling through space looking for a new home, and things immediately go wrong when I wake up to find that the ship has been sabotaged. The goal is simple enough. I need to figure out what happened, repair the ship and work out whether the planet ahead is actually the safe new home my people need. It is basically a tiny science fiction adventure with a lot of old school Sierra inspiration. The text parser is probably the thing I enjoy most. Instead of relying completely on menus, I can type commands to interact with the world, which gives the game a proper old adventure game feeling. Thankfully, it is much easier to use than the old systems it is inspired by because there is auto suggestion and auto correction. I can also use simple commands like look or get without having to describe every little detail perfectly. That makes the old fashioned design much less frustrating and lets me concentrate on the actual puzzles. The puzzles are simple, but I think that works because the whole game is meant to be a short adven…
perfect balance of silly and insanely good game
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