

Star Souls
DrankiKets · 2020 · Indie, Space, Real-Time with Pause, Difficult, Strategy
PC
Mostly Positive75% · 28
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About Star Souls
Star Souls is a game about a galactic cataclysm. One by one, the stars begin to die without reason. Thousands of inhabited worlds are turned to dust. You and your crew must find “the Transition”, your last desperate hope to find new worlds. Assemble your fleet, customize your spaceships and fight for the salvation of all intelligent life!
The game offers a range of challenging tactical and social situations, and a variety of alien encounters, with each journey unique, enjoy the engaging sci-fi story and exciting conclusion. Throughout the adventures, you will be inspired by the beautiful views of deep space and awesome music!
The game offers a range of challenging tactical and social situations, and a variety of alien encounters, with each journey unique, enjoy the engaging sci-fi story and exciting conclusion. Throughout the adventures, you will be inspired by the beautiful views of deep space and awesome music!
Gameplay:
- Exploration: travel through the galaxy, where you must tackle emerging enemy threats and complete varying missions.
- Combat: battles occur in real time with a tactical pause allowing the player to redistribute energy between on-board systems, preserve the fleet’s most valuable ships, avoid meteorites and hazardous energy fields, hide in nebulae and navigate expertly through debris.
- Fleet management: customize your fleet, upgrading your ships as you go, with a wide variety of weapons and modules at your disposal.
- Story events: the game presents story events that can lead to combat, bonuses/penalties, and any number of fantastic in-game scenarios.
DLC & expansions
🎁 Complete the collection
Base game + 0 of 1 DLC at today's best prices (some DLC unpriced).
$7.99
to own everything
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
If your soul calls to the stars and loves adventures then it's your chance! But it won't be an easy path, expect brutal dangers on battlefields. Think twice what you mount into your ships, you'll need synergy otherwise you won't survive. But what is it technically you may ask? Well... let's see. - There are eight sectors with a tough boss-battle at the end of each - Sectors are split into 20-30 (?) "points of interest" - Each point of interest will bring you some dialogs and sometimes battles - Sometimes problems can be solved in different ways. Sometimes it depends on your reputation (plain good/bad guy scale) - Don't expect serious Sci-Fi from dialogs. They are rather naive and short. Sometimes they just pretend to be something more. I think it's even better for such a journey - Each sector has 2 "point of interest"-shops. There you can repair your ships, buy a new one and buy weapons/modules to enhance your ships - There are a lot of different weapons with different mechanics and enough of modules (which are split into passive and active) - Each ship model has predefined amount of slots for weapons and passive/active modules and you can't change this, but you can buy another m…10 found this helpful
A very cool little rogue-like in the same vein as FTL. Instead of being inside one ship, you control a fleet. The movement controls are a bit clunky but could be fixed with an option to auto attack/move. I like the upgrade system and the storyline is serviceable. Definitely check it out if you are looking to scratch the FTL itch. https://youtu.be/iohg08yMgB04 found this helpful
Very cool concept but unfortunately the battles themselves are fiddly in a way that prevents them from being fun.3 found this helpful
Game atmosphere reminds me of some book I was reading recently, no spoilers haha. English version seems fine now. Art and music are just great, plus I like story a lot! p.s. Major is a ♥♥♥♥♥3 found this helpful
At first I was skeptical about whether the combat really lived up to other games in this genre like FTL... but after the first few battles (and buying my first active modules) it really started to shine. The combat is hugely reliant on positioning and frequent movement, alongside careful use of your active modules. I was quite impressed by the tactical options you get from having multiple ships, which were lacking from games like FTL. The storyline is pretty amazing as well. It feels quite fleshed out, although you don't have to read too much in one go. I've had to restart twice now and every replay gives you more context to what's going on in the world around you, which again delivers much more weight than in other roguelikes. I have yet to reach the end of the galaxy, but the difficulty is just right that I feel like I'll be able to do it, without it being easy. 9.5/10, would recommend, only gripe is that the UI is not as easy to navigate as it could be, which meant it took a little while to get used to moving ships around accurately.3 found this helpful
This game was giving off some nice Homeworld vibes until literally Space Satan showed up.
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