

Star Ruler
Blind Mind Studios · 2010 · Strategy, Indie, Space, 4X, RTS
PC
Very Positive86% · 259
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About Star Ruler
Take command of a vast interstellar empire and safeguard your species from total extinction in a procedurally generated 3D galaxy (with the option to flatten it) from 1 System to 10,000+! Prove your species' ingenuity through a deep and intricate combat system where anything (from individual components on ships to the stars themselves) is a target of opportunity.
Twist other Empires into submitting to your galaxy-class wit with diplomacy and wheel-and-deal your way to supremacy.
Research new kinds of weapons, engines, shields, and more, all of which retain their unique benefits as the game progresses, with a research web whose contents are shuffled every game at your option.
Exploit interstellar phenomena such as asteroid belts and stars and exploit them for yourself or destroy them to deny your foes. Create and destroy new worlds through advanced technological research.
Match your strategy against up to 10 other opponents (online or LAN-linked). Save the game when dawn breaks and boot it back up at dusk. It isn't over until you say it is! Drop in and drop out at any point; disconnecting players will not disrupt the game!
Your weapons, your ships, your rules: Almost the entire game can be modified through Notepad! Easily add new models and particle effects to the game with “out-of-the-box” developer tools. Create new weapons in seconds; create new AIs through scripts! The Galaxy is yours!
Key features:
Twist other Empires into submitting to your galaxy-class wit with diplomacy and wheel-and-deal your way to supremacy.
Research new kinds of weapons, engines, shields, and more, all of which retain their unique benefits as the game progresses, with a research web whose contents are shuffled every game at your option.
Exploit interstellar phenomena such as asteroid belts and stars and exploit them for yourself or destroy them to deny your foes. Create and destroy new worlds through advanced technological research.
Match your strategy against up to 10 other opponents (online or LAN-linked). Save the game when dawn breaks and boot it back up at dusk. It isn't over until you say it is! Drop in and drop out at any point; disconnecting players will not disrupt the game!
Your weapons, your ships, your rules: Almost the entire game can be modified through Notepad! Easily add new models and particle effects to the game with “out-of-the-box” developer tools. Create new weapons in seconds; create new AIs through scripts! The Galaxy is yours!
Key features:
- Vast, Procedurally Generated Galaxies
- Intricate Ship Design and Exciting Combat
- Unique Research System
- Race Creation
- Easy to use interface, complex gameplay
- Engaging AI opponents
- Extensive modding support
- Multiplayer
- Original Soundtrack
- Much more to come!
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
so this entire game is 256MB that it all my play time speaks for itself i have owned this a vary long time dec29 2011 it got me into the 4x game its a must own must play even for a small game for $8 do it and to the devs thanks for a huge part of my love for gaming2 found this helpful
The UI sucks, which is one of the fastest ways to kill a strategy game.2 found this helpful
it's a fun game for what it is. it does have one drawback. it's very frustrating when your ships die immediately upon being built for no obvious reason, and it happens pretty frequently. you can spend hours trying to figure out what the problem is only to have it stop at what seems to be random. other than that it's a very fun game1 found this helpful
Better than Stellaris in that the "sky is the limit". No silly rules forcing you to be unable to do basic things unless you jump through hoops, or what those snowflake devs perceives as "tHaT wOuLd bE uNfAiR!" - at best, there's a setting to not allow attacking systems unless at war, which you can gladly turn-off and initiate pearl-harbor style attacks at will. Ya know, like as happens in reality. Don't like me placing dozens of ships at the edge of your star system? TOO BAD. They...uh..."come in peace". You can build ships that act like mobile bases, end up putting thrusters on your planet and having it fly leave the solar system, have planetary lasers and cannons and shields, turn your solar system into a halo-esque "Ring" system. Make ships the size of planets or greater. Blow up planets. Blow up stars. Or each the point your fire-power is so great, you can blow up the galactic core and set-off a chain-reaction cascade that slowly spreads through the galaxy detonating whole solar systems. Sound like fun?! A bit a of learning curve, but to any fan of Stellaris, it will be easy as heck to figure out. The game is very much like Stellaris meets Sins of a Solar Empire gone…1 found this helpful
A decent RTS, with research and blue prints. Unless you dont like to look at blue prints 70% of the time.1 found this helpful
Been a while since I've played this type of game, thought I was getting the hang of it, after several tries. Then there's the wtf moment 4 hours into a new game I get completely wiped by an AI that attacked me with around 200 size 5000+ ships, each of which has more health than any of my planets. I couldn't have built even one of the ships, I'm done, the game simply isn't for me. Tried again, like the concept of the ship design, more aggressive colonization and research, at the 4hour mark, easily surpassed the other civilizations at the 5 hour mark over 1000 planets.
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