

Sword Slinger
Firebelley · 2020 · Indie, Casual, Puzzle, Singleplayer, Logic
PC
5 user reviews100% · 5
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About Sword Slinger
Sword Slinger is a unique physics-based puzzle game about slaying goblins by controlling a sword with magical behaviors. You'll combine chains of magical behaviors together to create complex and original solutions.

Magic Blocks
A magic block consists of a trigger and an action. Triggers and actions influence or control how the sword swings around the level. The goal is to slay all of the goblins by building a solution out of these blocks.

Crafting solutions with these magical behaviors is challenging and engaging. The open-ended nature of each level provides you with total creative freedom to solve the puzzles in your own way.
Level Ratings
A rating is given to each solution based on its uniqueness and efficiency. The more creative and varied your solution, the higher your rating!

There are goblins that need eradicating, so get to slaying!

Magic Blocks
A magic block consists of a trigger and an action. Triggers and actions influence or control how the sword swings around the level. The goal is to slay all of the goblins by building a solution out of these blocks.

Crafting solutions with these magical behaviors is challenging and engaging. The open-ended nature of each level provides you with total creative freedom to solve the puzzles in your own way.
Level Ratings
A rating is given to each solution based on its uniqueness and efficiency. The more creative and varied your solution, the higher your rating!

There are goblins that need eradicating, so get to slaying!
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
One of the best solution type games I've played in recent memory. All the new abilities introduced were refreshing, viable, and added unique twists to the gameplay. Gameplay is fluid and the graphics fit the style of the game. I highly recommend!1 found this helpful
Sword Slinger is an inventive puzzle game that takes a simple fantasy concept and transforms it into a surprisingly deep experience centered on experimentation and problem-solving. Developed and published by Firebelley, the game places players in control of a magical sword rather than a traditional hero. The objective is straightforward: defeat goblins scattered throughout a variety of stages. However, the methods used to achieve that goal are what make the game stand out. Instead of relying on combat skills or reflexes, players must manipulate the sword through a flexible system of magical commands and interactions. At the heart of the experience is a creative mechanic that allows players to combine triggers and actions to influence how the sword behaves. These magical building blocks function almost like a simplified programming language, letting players design chains of events that send the sword flying, changing direction, or reacting to environmental conditions. This system creates an engaging balance between logic puzzles and physics-based experimentation. Every level becomes a playground where players can test ideas, observe results, and refine their approach until a succes…
This game was a lot of fun. It is a bit on the short side as I completed well over half the content already. The pacing was decent as well. The main thing I disliked is the lack of terrain and enemy variety. That being said, I do recommend people try out this Firebelley classic as it does have a lot of potential should he revisit the project one day.
Good and challenging game. My only wish is that it had a way to reorganize/delete entire command sections.
I like how you can essentially make up your own solutions for levels. There is no one solution.
Really fun fiddling around to try and find the best way to murderize things.
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