

Superbrothers: Sword & Sworcery EP
Capybara · 2012 · Adventure, Indie, Pixel Graphics, Point & Click, Great Soundtrack
PC
Mostly Positive79% · 1,39183Metacritic
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Trailers & screenshots
About Superbrothers: Sword & Sworcery EP
✦ AI summary
Guide a warrior monk through a mythic bronze-age wilderness where you'll solve musical mysteries and engage in tactical sword combat while moon phases shape the world around you. This is a lavishly hand-painted adventure that doubles as an immersive prog-rock concept album, complete with an award-winning soundtrack by legendary composer Jim Guthrie.
Superbrothers: Sword & Sworcery EP is an exploratory action adventure with an emphasis on audiovisual style. Traverse a mythic little realm, use a sword to do battle & evoke sworcery to solve mystical musical mysteries. Experience a videogame world that is affected by moon phases & help a wandering warrior monk complete her woeful errand.
Superbrothers: Sword & Sworcery EP features an album's worth of original music by noted composer Jim Guthrie as well as artwork & designs by Superbrothers Inc, crafted & engineered by videogame wizards at Capy in Toronto, Canada.
Songs will be placed in your Superbrothers: Sword and Sworcery EP Folder in the Steam Directory:
...Steam\steamapps\common\superbrothers sword & sworcery ep\soundtrack
Jim Guthrie's legendarily epic Sword & Sworcery LP: The Ballad of the Space Babies is a landmark prog rock concept album from the noted composer. Jim's compositions were named "The Best Videogame Music of 2011" by Kotaku, while Double Fine's Tim Schafer said "The music is amazing. I want Jim Guthrie to score my life."
Track List:
Superbrothers: Sword & Sworcery EP features an album's worth of original music by noted composer Jim Guthrie as well as artwork & designs by Superbrothers Inc, crafted & engineered by videogame wizards at Capy in Toronto, Canada.
Songs will be placed in your Superbrothers: Sword and Sworcery EP Folder in the Steam Directory:
...Steam\steamapps\common\superbrothers sword & sworcery ep\soundtrack
Key Features:
- Guide a warrior monk on a laid back adventure in a bronze age mountain wilderness, overcome occasionally hard-hitting battes & solve mystical musical puzzles to help The Scythian complete her woeful errand.
- A fevered famicom dream. Explore a lavishly-painted mythopoetic storyworld affected by real-world moon phases, conceived & crafted by a representative at Superbrothers Inc.
- A prog rock concept record you can hang out in. Treat your ears to an album's worth of original music created by the legendary composer Jim Guthrie.
- Remastered & ready for public exhibition. The new edition features razor-sharp pixels and a refined audio mix, ideal for projecting in a home theatre or cinema context.
- Point & click. This new edition of S:S&S EP for the electric computer has been faithfully re-engineered by videogame wizards at Capy to support input via the two-button mouse.
Soundtrack Details:
Jim Guthrie's legendarily epic Sword & Sworcery LP: The Ballad of the Space Babies is a landmark prog rock concept album from the noted composer. Jim's compositions were named "The Best Videogame Music of 2011" by Kotaku, while Double Fine's Tim Schafer said "The music is amazing. I want Jim Guthrie to score my life."
Track List:
- Dark Flute 02:40
- Lone Star 02:35
- Doom Sock 02:35
- The Prettiest Weed 02:19
- The Cloud 03:50
- Under A Tree 05:03
- The Maelstrom 01:56
- The Ballad Of The Space Babies 03:06
- Unknowable Geometry 04:02
- Bones McCoy 02:06
- Ode To A Room 01:43
- The Prettiest Remix 00:56
- The Whirling Infinite 02:30
- Little Furnace 03:25
- Bonus Track Intro 00:01
- Cabin Music (Bonus Track) 02:39
- Battles 1(Bonus Track) 00:48
- Battles 2 (Bonus Track) 00:35
- Com64 (Bonus Track) 01:21
- Mushrooms (Bonus Track) 02:15
- Death To Everyone (Bonus Track) 01:13
- Confronting The Wolf (Bonus Track) 01:20
- Up A Mountain (Bonus Track) 01:28
- Activating Trigons (Bonus Track) 01:23
- How We Get Old (Bonus Track) 05:21
- And We Got Older 04:47
- Bonus Track Outro 00:02
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
One of those games where the vibe does 80% of the heavy lifting and it works. The pixel art is gorgeous, the soundtrack goes crazy hard and the writing has this weird self aware charm that somehow never gets annoying. It's short though. Like, suspiciously short. You'll blink and it's over, which stings a little when you were just getting into it. The moon mechanic is cool in concept but waiting real world days to progress is the kind of design choice that made sense in 2011 and makes me want to lie down in 2026. Still, it's a vibe. A very specific, slightly cryptic, lo-fi aesthetic vibe. If that's your thing, you'll love it. [b][7.5/10][/b]3 found this helpful
Cute game with some nice jams by a man named Jim. The dialogue had me cracking open a dictionary for some of the words but its was worth the search.1 found this helpful
Aesthetically, this game is a masterpiece. The pixel art, soundtrack, and overall visual direction of the game is top notch. Gameplay, on the other hand, does leave a lot to be desired—it's dead simple and often tedious, and the "walking simulator" part of it definitely can aggravate you if you backtrack for no reason, especially the constant Mingi Taw fights. With that aside, the game is still good. However, I have one major judgement that I think sets the game apart from being GREAT—and it's the dialogue. I'm not the type of person that likes tongue-in-cheek humor, and I think it seriously detracts from the whole vibe the game is giving off. Sure, there's goofy characters and goofy moments, and you could categorize those into what I'm talking about, but overall the characters talking (especially the [i]way[/i] they talk) makes the game uninteresting. If you look at a game like Hyper Light Drifter, it houses the same type of mysterious world this game does, but they don't make the mistake of yapping your ear off with the NPCs, everyone's "silent" or speaks a language that the playable character doesn't. It adds to the vibe heavily in HLD, and I think this game could've benefitted…1 found this helpful
I like the game, but I hate the controls. Played through the first EP and had to use my stream cap to see where my mouse was so I could do anything. I want to play more, but I don't want to deal with this control mode. If there was a mode that didn't hide the cursor I would put more time into this. For now, can't recommend unless you get it on mobile ($4 on google play when I checked...)
A point and click game about.. something? I enjoyed this game at first, but man, it got very boring quite fast. Honestly, I beat it out of spite. Which is a shame, because there is so much it does well. The pixel art is top notch. The animations are all so smooth. The deer running into the background is done so well, as is removing gear and taking off the sword belt. The vibe of the game is great. Good music. But then it's accompanied by so much boring gameplay. There was a screen I had to go to several times to accomplish something, and every time I had to fight the same boring enemy on the way into that screen, and then on the way back. There is so much walking to beat the game. I found myself answering text messages, or even writing this review, while walking somewhere. The time for each boss to start the encounter and go through each phase is unbareable. It's like a solid minute of warm up for the first phase. I dunno, I just can't really recommend it.
Graphics: 7 Music: 10 Controls: -10 Gameplay: -10 Absolutely unplayable. Not worth the effort.
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