

Tea For God
void room · 2023 · VR, Exploration, Action Roguelike, Roguelite, Dungeon Crawler
PC
Very Positive95% · 93
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About Tea For God
Tea For God is a VR adventure that uses impossible spaces with procedural generation to allow players infinite movement within their own room. Customizable gameplay can be anything between a relaxing long walk, an intense arcade shooter (checkpoint based) and a roguelite shooter-explorer.

In the distant future, humankind has been united, ruled by God Emperor. Endowed with advanced technology we reached stars, colonised new worlds, went onto endless crusades against myriads of civilisations.
Personal tragedies tend to be meaningless against the time. But once in a while, one person may start a fire that can change the fate of the whole universe. A man who lost his family, who holds God Emperor accountable for their death, seeking answers and vengeance, embarks onto his last journey to the place no human has ever left alive, where God Emperor is believed to reside.


Tea For God utilises the concept of impossible spaces, a Euclidean orbifold. The world is composed of spaces that overlap each other making it possible to travel through a big world, while never leaving your play-area.
It's the procedural generation that makes many things possible. To fully utilise impossible concepts, the game generates the world to fit within your play-area. The procedural generation doesn't stop with there. Almost everything you see is created with the use of procedural generation, carefully created algorithms that generate robots, how they look and move, devices, weapons and more.
As the game adjusts to the available space, there are some minimal requirements. The smallest space handled by the game is 1.8m x 1.2m (6ft x 4ft). If you have less than that, the game will use horizontal scaling to make the world appear larger, bringing the minimal space down to 90cm x 60cm (3ft x 2ft).

There are three main game modes:

As you venture further into the complex, you will listen to a recording that will introduce you to the world but will provide you with even more questions. For the answers, you will have to look alone. They won't be given on a silver plate. You're not welcome in this vast strange complex. You will fight hordes of robots, find unlikely allies. You will bring ritual tea for God. Just beware of the being that lurks in the darkness.

In the distant future, humankind has been united, ruled by God Emperor. Endowed with advanced technology we reached stars, colonised new worlds, went onto endless crusades against myriads of civilisations.
Personal tragedies tend to be meaningless against the time. But once in a while, one person may start a fire that can change the fate of the whole universe. A man who lost his family, who holds God Emperor accountable for their death, seeking answers and vengeance, embarks onto his last journey to the place no human has ever left alive, where God Emperor is believed to reside.

Key features
- Use your own feet to move, no teleporting, no sliding.
- Adjusts to your play-area, no matter how small or how big it is.
- Customize your experience, make it as easy or as hard as you desire.
- Procedurally generated world with a linear story and handcrafted key scenes.

Impossible spaces
Tea For God utilises the concept of impossible spaces, a Euclidean orbifold. The world is composed of spaces that overlap each other making it possible to travel through a big world, while never leaving your play-area.
Procedural generation
It's the procedural generation that makes many things possible. To fully utilise impossible concepts, the game generates the world to fit within your play-area. The procedural generation doesn't stop with there. Almost everything you see is created with the use of procedural generation, carefully created algorithms that generate robots, how they look and move, devices, weapons and more.
Play-area
As the game adjusts to the available space, there are some minimal requirements. The smallest space handled by the game is 1.8m x 1.2m (6ft x 4ft). If you have less than that, the game will use horizontal scaling to make the world appear larger, bringing the minimal space down to 90cm x 60cm (3ft x 2ft).

Customizable experience
There are three main game modes:
- Experience. Offers simple short linear experience with no story nor narration. The best way to introduce people to VR and the concept of impossible spaces.
- Standard Rules. Easy to understand, navigation that guides you to your current objective. The gameplay systems are simpler and are explained with tutorials.
- Advanced Rules. More complex gameplay that requires exploration and experimenting. Resource managment gets harder as resources are scarcer. You have to find your own way through the world with use of the map.
- Pause for a few seconds and continue.
- Restart at the last checkpoint.
- Restart the adventure.

The world and the story
As you venture further into the complex, you will listen to a recording that will introduce you to the world but will provide you with even more questions. For the answers, you will have to look alone. They won't be given on a silver plate. You're not welcome in this vast strange complex. You will fight hordes of robots, find unlikely allies. You will bring ritual tea for God. Just beware of the being that lurks in the darkness.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
While my hours may not reflect this, I used to *religiously* play the demo directly on my quest 2, I have since come back to this game now that I have a larger area to play in. Honestly? This game is bloody amazing. This game has always been my go to next to Blade & Sorcery. I adore the use of non-euclidian geometry, especially within VR and as a semi-beginner in Unity, I cannot help but be amazed and wowed with what the developers have done, and all the effort they've put into the game as a whole, it absolutely pays off. While the only somewhat big issue that I've found is that if you are happen to be using a cable set up, it will drastically lower your immersion, but, that's kinda on par with the cable set up. The game actually addresses this by having a setting that counts your overall rotation and reminds you to spin the other way based on how you've set it up which I believe to be an elegant buffer to the issue. The developers have created an absolutely wonderful game here and you can tell that their soul and heart went into this game just by strolling through. While the game doesn't have stellar graphics (small team, what can you do) it honestly isn't something I ever real…3 found this helpful
i walked into my wall2 found this helpful
This game is so unbelievably good. It took me a very long time to have the correct time and space to finish it, but once I did, I wasn't disappointed. Hands down one of the best locomotion solutions for VR. Especially with a wireless VR headset, it is well worth playing.2 found this helpful
cable tangling simulator
Stellar experience for VR, super trippy I love it!
The game's mechanics are unique in my opinion, having to move your IRL body to go through doors and progress through the game its something I love about it. While the content might get repetitive and boring, and at times frustrating due to the amount of enemies at once, and the unfair stages, the game's still fun to play. The graphics are not entirely the best either, but that allows it to run nicely on my laptop without any issues.
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