

In Death
Sólfar Studios · October 2, 2018 · VR, Action, Indie, Roguelite, Action Roguelike
Buy In Death from Steam at $29.99 — the cheapest of 1 store we compare.
Where to buy In Death — official stores
In Death price by region
In Death costs $14.49 in Georgia (USD), £23.79 in the United Kingdom, €24.99 in Europe (EUR), $29.99 in the United States, CA$33.99 in Canada, NZ$36.99 in New Zealand, A$42.95 in Australia, R$57.99 in Brazil and zł107.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $14.49 | $14.49 | — | 1 | |
| £23.79 | £23.79 | — | 1 | |
| €24.99 | €24.99 | — | 1 | |
| $29.99 | $29.99 | — | 1 | |
| CA$33.99 | CA$33.99 | — | 1 | |
| NZ$36.99 | NZ$36.99 | — | 1 | |
| A$42.95 | A$42.95 | — | 1 | |
| R$57.99 | R$57.99 | — | 1 | |
| zł107.99 | zł107.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About In Death
You're a VR archer fighting through procedurally generated heavenly ruins filled with demons and forsaken souls, upgrading your bow and teleport abilities as you chase ever-higher leaderboard rankings. Each roguelike run is uniquely randomized and progressively harder based on your achievements, demanding precision with your longbow and shield while mastering an innovative VR locomotion system.
A VR shooter with roguelike elements, In Death´s surreal medieval setting is presented in a procedurally generated world with monsters, mysteries and loot. Driven by an achievement-based progression system that advances between sessions, each run is unique, with unpredictable outcomes.
Features and Highlights:
A VR Shooter with Roguelike elements:
Inspired by classic Roguelike dungeon crawlers, In Death pays homage to this merciless genre favoured by core gamers. With no save points, each procedurally generated run uses a random seed to generate the map with randomized enemy and loot spawn points. Game progression is driven by an achievement system that persists across each run and scales the difficulty level of the game in lockstep with your mastery of it.
Ranged Combat, Perfected:
Make intense kills with your longbow, while using your shield to both block ranged attacks or defend against short-range melee threats. Shield bash enemies threatening to swarm you and buy yourself precious time for that short-range headshot.
Upgrade your bow with a host of special arrows gained by looting monsters, finding pick-ups or by visiting in-level Reliquaries where you can power up with a range of intense special arrows to help you blast through ever harsher enemy encounters.
Unique locomotion system:
In Death introduces an innovative, fresh movement system tailored for VR comfort and perfectly coupled with your fighting stance. Switch instantly from combat arrows to a magic teleport arrow to navigate anywhere you can shoot. If you prefer, throw the single-handed teleport shard to perform short strafes, dash around corners or quickly retreat from overwhelming opposition.
And if you prefer free movement, In Death allows you to opt for a classic free movement style of navigation that layers onto the primary combat locomotion afforded by your teleport arrow and shard. The choice is yours.
Global, Cross Platform Leaderboards & Personal Stats:
Fight your way to pole position on the global leaderboards, competing for placement in the all-time top 10 rankings or the 24 hour leaderboard. All VR players compete together, irrespective of their VR rig of choice. And track your own progress with statistics showing your current run stats against your personal best performance.
Beautiful, Medieval Setting:
Powered by Unreal Engine, In Death pushes the boundaries of visual performance in VR. Optimized to scale performance to take the best possible advantage of your PC, we strive to bring a high level of visual polish to your experience, with more to come as we progress through Early Access to Full Release.
Convenience Settings for Your Playstyle (and Friends):
Play right- or left handed, seated or standing, and with or without snap rotation depending on your sensor setup. And switch into Demo mode without sacrificing your progression if your friends want to jump in.
In Death — game info
- Platforms
- Windows
- Steam Deck
- Unsupported
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
In Death is a roguelike VR archery game that players praise for its core gameplay concept and addictive design, but the PC version suffers from severe technical issues including broken controls, non-functional teleportation, audio problems, and save failures that make it largely unplayable. Players also criticize the limited depth and content, noting that optimal strategies can be discovered quickly, leading to a short play time before seeing all meaningful content. Most reviews suggest waiting for these critical issues to be fixed before considering a purchase.
Another great PCVR game left broken and abandoned. Save us Steam Frame!7 found this helpful
This game is awful, the default controls should be free movement. When you change it to free move its super slow. There are invincible enemies that chase you around while your trying to figure out where to go... i would be suprised to see anyone get past the second area. There are so many better games for VR this one must be abandoned to allow this to continue as it is.1 found this helpful
This game was one of the greatest ive ever played. But the pc version is crap. One can not play, because it is simply not working when launched through steamvr. You can not teleport, the audio is broken, and the progress is not saved... Have this problem with the quest 2, and pimax dream air1 found this helpful
To preface: i have played a few Ruguelite games on VR now and it seems to be a popular genre for making a "loads of content" with little resources. Its just smart design given the resources and I appreciate it on VR more than in flat. The genre is growin on me. This is another addition to the "yeah, it was actually OK". But as OK it remained. The game lacks a serious depth. Once you discover a optimal playstyle for you - mine was just staying at roofs and longshotting everyone one by one and spamming bosses with soecial arrows, tanking their damage - , that can carry you through the game and the whole game will take 2-3h to see all the - meaningful -content which comes as a suprise as the PC/,Steam version is the stripped down version. The Oculus version has 3 levels, this has 2. The visuals as a concept is SUPER COOL. Right up my alley! Minimalism blended with Renaissance art and that whole "Demonic Heaven" thing. Love that. But the attempt at photorealism on assets ruins a lot of it as the game doesn't have resources to pull it off. Tgere is a way to have dark fantasy but low demand artsyle which is gorgeous, like Diablo, Dishonored, Darksiders. But it was clear the dev team …
CONTROLER BINDING ARE STUPID, HOW THAT U HAVE TO PRESS RIGHT STICK DOWN PULL THE STRING AND TO TURN U NEED TU PRESS HOLD, WTF, NO SOUND!! AFTER 8 MINUTES OF PLAYING I REQUEST REFOUND, SUPER UPSET!!!
this game roulls
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