

Tex-Mechs
SMU Guildhall · February 21, 2020 · Free to Play, Action, Indie, Shooter, Mechs
Tex-Mechs is free to play — no purchase needed. We track it so you know if that ever changes.
Screenshots
Tex-Mechs price
Tex-Mechs is free to play — there is no purchase price, on Steam or anywhere else we track. We keep watching it, so if it ever stops being free the price history on this page will show when that happened and what it changed to.
About Tex-Mechs
Key Features:
- Bash, stomp, ignite, and squish hoards of massive bugs with your mech using 3 distinct weapons: repeater pistols, flame throwers, and combine launchers
- Battle soldiers, grunts, and mutated bugs as they try to destroy you and your fellow colonists
- Cell-shaded art style set on an alien colony
- Original music
Notes:
- Tex-Mechs is published by SMU Guildhall and developed a small student team at SMU Guildhall over a development cycle of 16 weeks.
- Additional development to extend the game is not currently planned beyond its academic completion.
- Learn more at texmechsgame.com
Tex-Mechs — game info
- Platforms
- Windows
- Steam Deck
- Verified
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
If this were a full game, I would absolutely buy it. I think I said "f**k yeah!" like 10 times in the 15 minutes that I played. My only complaints are that it is SUPER short, there are no achievements, and the one that actually bothered me a bit: the boss shows up... and you don't get to fight it. It has a short cutscene... there is a model for it... but the game ends right when it shows up with a "to be continued". LAME! I would have been satisified with a weak boss fight over NO boss fight. Oh well, the rest of the game rules. If you have 15 minutes and like some FPS mech action, check this one out. Definitely above average for a student game.1 found this helpful
Quite buggy - it felt as if I shouldn't've taken damage multiple times when I did (when I fail it should feel like my fault - not the game), and I fell through the floor twice. The controls for the right and left gun/attachment are right and left click, even though some mice (or at least my one) don't always transmit both inputs, when using both effectively is important.
A short but great game about shooting monstrous scorpions from a giant and very opwerful mech with 2 independantly equippable and controllable arms. What more could you ask for?
ONLY play this if you want to support a college project. This is NOT a full game, you only get ONE level and you can beat the whole thing in about 15 minutes. It is a college game design class project, not a game for retail release!! That being said, the concept is pretty cool for a student project. You drive around in a big stompy mech, blasting evil spiders. You have three weapons to choose from: pistol, flamethrower, and blaster... but really there is only one choice: the blaster. The blaster goes KABOOM and is a one-hit-kill. The pistol takes four shots to kill a single spider plus your aim needs to be perfect. The flamethrower is fun, but not as strong as the blaster. Controls are simple and intuitive. Map design is a bit clunky, but passable. Sound and music are just okay. Enemy and mech designs are just okay. If the class, or future classes, would pick up where this class left off and expand on this project, make it into a proper game, clean up the visual design elements a bit, then I would recommend it. But in its current state it is just TOO SHORT to be worth downloading. Even though it is free. But as a "proof of concept class project" it is alright.
Overall Thumbs up. Would like to see the resolution choice for 7680 x 2160, but to make it playable for me since it was so stretched out I had to use the universal 4 unreal unlocker to change the FOV to 115 deg.
6/10 - Nice little game for in between.
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