

The Adventures of Ten and Till
Toro Nishino · May 6, 2020 · Action, Shoot 'Em Up, Bullet Hell, Pixel Graphics, 2D
Buy The Adventures of Ten and Till from Steam at $11.99 — the cheapest of 1 store we compare.
Where to buy The Adventures of Ten and Till — official stores
The Adventures of Ten and Till price by region
The Adventures of Ten and Till costs $6.99 in Georgia (USD), £9.29 in the United Kingdom, €9.99 in Europe (EUR), $11.99 in the United States, CA$13.49 in Canada, NZ$15.49 in New Zealand, A$16.95 in Australia, R$24.89 in Brazil and zł43.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $6.99 | $6.99 | — | 1 | |
| £9.29 | £9.29 | — | 1 | |
| €9.99 | €9.99 | — | 1 | |
| $11.99 | $11.99 | — | 1 | |
| CA$13.49 | CA$13.49 | — | 1 | |
| NZ$15.49 | NZ$15.49 | — | 1 | |
| A$16.95 | A$16.95 | — | 1 | |
| R$24.89 | R$24.89 | — | 1 | |
| zł43.99 | zł43.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About The Adventures of Ten and Till

The Adventures of Ten and Till is a bullet hell shoot-em-up developed by Japanese doujin designer Toro Nishino. Created by a single developer, the game offers a robust shooting experience that merges gorgeous lo-fi pixel art with challenging gameplay reminiscent of classic CAVE vertical shooters. It features unique mechanics like on-the-fly character-swapping, a risk-reward scoring system, a variety of challenging stages, and an emotionally-stirring soundtrack.

・Intense bullet-hell gameplay inspired by famed CAVE shooters like DoDonPachi.
・9 stages (+ 1 special stage) and 10 boss encounters including a True last boss.
・2 different endings: Normal ending and True ending.
・2 playable characters that can be swapped on-the-fly with the press of a single button.
・Character-specific shot types as well as shared shot types.
・A risk-reward scoring system with score-based extends for racking up additional points.
・A shield mechanic that allows players to stack up to three barriers to absorb bullets.
・Unlockable side-bar art to customize your play experience.
・A breathtaking 25-track soundtrack that complements a touching story.

“Please... Save Lowres...” The voice of Princess Pixel resonated within the hearts of Ten and Till.
The peaceful land of Lowres had been swallowed by the “waves of evolution”
after losing the protection of its beloved princess.
Now, led by the voice of her Ladyship,
Ten and Till don the “power of feelings” and set off on a journey...
A journey to protect the light of Lowres...
There are two playable characters in the game, the titular Ten and Till. These two characters can be swapped between on the fly, with each one possessing their own strengths and limitations.
A swordsman-in-training. Overflowing with righteousness, Ten is a young girl who bears the swordsmanship and manner of dress passed down in her village for generations. (It's said that her home village's culture originated from another world long ago.) Ten's shot type is a powerful, concentrated burst that hits enemies directly in front of her.

An up-and-coming dancer. Till is a kind girl who brings smiles to the people of Lowres through her alluring dances. Although she's always being helped out by Ten, Till hopes to one day be able to support her friend in the way her friend’s supported her. Till's shot type is a less powerful but screen-encompassing spread shot that can hit multiple enemies at once.

Button 1
・Shot / Select
・Z key
Button 2
・SP Attack / return (during name entry)
・X key
Button 4
・Shot Mode* change
・V Key
Button 5
・Pause game
・Backspace key
Direction keys
・Moves the character and cursor
・Directional cursor key
*SHOT MODE
By pressing the Shot Mode change button, you can switch between the two following shot modes.

L-Mode is a shot that can reach far away, while S-Mode is a shot with short-range but high destructive power. There are benefits to using each, which are detailed in the game's manual.
----------------------------------
A controller/gamepad is recommended.
Note: resolution is 800x600; hit "Enter" to switch to fullscreen; there is no TATE mode available.
The Adventures of Ten and Till — game info
- Platforms
- Windows
- Player modes
- Single-player
- Controller
- Partial controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I'll probably never beat it, because it's a long game and gets pretty difficult around the midway point, but it is fairly generous in that it lets you continue (from a checkpoint, I believe) so it's possible that with enough time I'll grind it out. That's besides the point though; I'm just mentioning it because I hate reviewing games I haven't finished or at least gotten close to 1CC'ing. This is one of my favorite indie shmups regardless of that. This is the only STG I've played that really captures the mood and atmosphere and whimsy of SNES-era RPG's somehow. The shooting is great; variant #83038 of Cave-style, you can switch between the two characters for focused or spread shots on the fly; If you hold the switch characters button down it slows your movement. The scoring gameplay is fantastic and is based around building a multiplier by killing enemies that are shining. Most enemies shine when you get near them while bosses and a few other enemies require a certain amount of time to pass first. There is a button to toggle between short range and long range shots, which is useful for keeping yourself close to zako enemies. From the 1CC's I've watched the game is quite lon…2 found this helpful
I want to like this game, but could not get it to work properly with a controller! Returned. Please add proper controller support and I will gladly re-purchase!
This game definitely blew my expectations! A lot of passion went into just about every aspect of the game, but I particularly love the game's soundtrack and minimalist yet expressive story. Despite having no difficulty setting, this game's mechanics allow it to have a highly flexible difficulty ramp. While the most casual of shmup players may appreciate the game's autosave, the more experienced players will find a decent challenge in scoring and completing the special 10th stage. The UX of the game is very similar to the style of arcade game that it emulates, so it can be somewhat confusing to drop in and play the game. There are a number of aspects of the game (controls, scoring, the names of the two girls), that I only learned from reading the game's manual. The collision takes time to get used to for players not particularly familiar with the CAVE-style hitbox. So... while I do love this game, I also recommend that the game be approached with an open mind, especially for people not particularly accustomed to shmup conventions.
I can't beat the final boss for the life of me, but this is a great little Shmup. Cool music, great sprites, relatively forgiving hitbox, although it does get pretty tough past stage 3, luckily there's a save feature so you don't have to start over from scratch after every game over. Strange lack of options, and as a result I couldn't get it to work with my controller, so just played with arrow keys and Z, X, C and V. Oh, also, hit enter for fullscreen!
catgirls
Ten & Till is an incredible achievement in accessible shmup design while also providing a fantastic story progression & ramp up in difficulty. There's so many great ways to help new players navigate its bullet patterns without giving into feeling discouraged. The soundtrack is also fantastic!!
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