

The Matter of Being
Common Logic · 2026 · Management, Strategy, Time Management, RPG, Text-Based
PC
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About The Matter of Being
The Matter of Being is a relationship and resource management game set in Weather Factory's Sixth History* (Cultist Simulator, Book of Hours). Take on the role of an otherworldly being facing a fate worse than death, and cast off your immortality by being born into the mortal world.
- A turn based game with visual novel elements.
- Manage your resources to buy time against a ticking clock.
- Explore an alternate history Boston as you try to thwart the implacable gods known as the Hours.
- Build relationships with cultists as you satisfy the letter — and sometimes even the spirit — of their Faustian pacts.
- Control their relationships to each other to expose weaknesses, uphold your reputation, and gain loyal servants.
- Inherit the stats of followers who swear themselves to your cause.
- Birth yourself from a great feast, steal a mortal's body, or open a door to the Moon. Each playable spirit has a unique win condition and set of abilities.
- Explore the same cast of mortal characters from different perspectives across playthroughs. A character might become a thrall, a lover, or dinner depending on your goals.
- Earn a natural death.
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