

The Tides of Time
Ohana Studio · 2020 · Adventure, RPG, Action-Adventure, Action RPG, 2D Fighter
PC
Positive82% · 11
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About The Tides of Time
The Tides of Time is an Action-Adventure-RPG with a time-loop mechanic. Sail the oceans and explore the islands of a mysterious world. You are Charlie, a young farmer, who is the only one able to solve the strange things happening at the Day of the Red Sun. Help the villagers, fight bosses and maybe you can save the world from an unknown threat.
Features
Features
- Sail the ocean and explore islands with your boat.
- Help the residents of the Archipelago or be at different places at different times to gather the wisdom you need to progress.
- Unravel the mysteries of the Day of the Red Sun and fight several bosses along your way.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
The game is good for a small indie project but it seems like its missing its final polish. The game pulled me in with its aesthetics, this retro style zelda-like but its main selling point the time loop "mechanic" (its just a timer) ended up feeling more tedious than anything else and you can see it took heavy inspiration from the game "minit" but with minit certain things you do within one play moves over to the next minute of game play like certain puzzles and items, so far my experience with Tides of Time is just a reset and the loop feels too long at 20 minutes but also feels too short. (weird way to put it I know) Unlike minit where the loops for such a mechanic are very short, Tides of Times make me feel like I am wasting my time at moments and its not giving me short incentives to carry forward, especially with the lack of information. The game lacks explanation. when first playing the game I was pressing all my keys to see what they would do instead of the game telling me how to attack and shield. The tutorial for that was an island over and I missed it until my third loop. The game shows controller support but for me it didn't quite work, no D pad control and not all t…8 found this helpful
A zelda inspired indie thats in-game world resets every 20 minutes, at first I really liked it. but after the second reset I just could not be bothered to continue. the islands are to spread out with progress/hints being so annoyingly vague I felt like my time was just being wasted. the pixel visuals are cute but the charm wheres of fast same with the music there is one good track in game (you know what i am talking about) the rest of the in game music is offensively bad. Try it if your really looking for a cheap game but I feel that this is asking for to much of the players time with how basic its Mechanics GameplayLoop is.4 found this helpful
Would recommend cause this dev needs the traffic to motivate them to keep making games. This game is clearly one of the early ironing out the kinks in their saga of epic adorable games. That being said, I hate this game. I love the art style. Its soooooooo adorable. I play Mac, don't know if that effects functionality. The game doesn't go full screen. With WASD you have to use C to interact with people and you have no option to rebind keys. There is no cursor onscreen but it doesn't need one. You just find yourself looking for it ALL THE TIME. It's clearly a controller based system with WASD being a secondary less useful option. You can find a map but cant carry it with you. You have to find all these different things and figure out all these different puzzles and you have to do them all in 1 run through. The second the shade guy comes out of your backside and haunts your dreams for the rest of time, you have to restart at your house with nothing. Its like 7 minutes of playtime for a single loop. And bam. reset. The dialogue boxes don't disappear until you start to walk away form the npc and they cover half the screen so you cant see where you're going to be able to walk away, and…
For a small game, the final result has a decent amount of layers. It was difficult for me to get a hold of what exactly I should be doing in the beginning, but once you get started it takes off from there. There is also a built in support system thankfully.
After finishing the game a week ago, I can surely say that I really enjoyed it and that it is one of the best indie games that I have ever played. The game is heavily influenced by the Legend of Zelda games and especially by the top-down NES, SNES, and Game Boy titles (which are my favorite). In fact, while playing, it felt like a modern Game Boy Color game, which I loved since Game Boy Color is the handheld with which I grew up. [h1]Summary[/h1] In brief, you play as a young man named Charlie, who is trapped in a time loop and relives the same day, the Festival of the Red Sun, all over again. In particular, a dark shade that was trapped in the lighthouse of the main island causes the Red Sun to come close to the world and burn everything (An idea inspired by the Falling Moon in Majora's Mask). The player has 10 minutes until the Sun destroys the world and when this happens, the game is reset. [h1]General Review[/h1] The first thing that I really liked is the lack of narrative. You wake up on an island, without any introduction, trying to figure out what is going on and what you need to do in the game. You just pick up a sword, because as we all know very well: "It is dangerous …
Very good game! The puzzles are nice and fit in well with the time wind dynamic. I did find 2 bugs however (huge spoiler warning): [spoiler] 1. If you fight the whale with the black sword he wont go into his final phase and will just sit at the front of the island and attack you while invincible. 2.When fighting the elephant boss the hit detection on whether you dashed into his legs when he stands up was very finicky and didn't work for me at all unless I dashed into his legs from the very front within a very narrow time window (i.e it wouldn't register even if he was still standing). This made me think that for the first few times I fought him that I was doing something wrong when I didnt. [/spoiler]
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