

The Viceroy
Goatee Games · 2015 · Strategy, Simulation, Indie, Sci-fi, Economy
PC
Mixed69% · 32
Compare prices in Official Stores
Screenshots
About The Viceroy
OVERVIEW
The Viceroy is a turn-based economic strategy sci-fi game. You will rebuild vast regions recently destroyed by disaster, crush rebel fleets, explore a large, far-future tech tree, manage elaborately intertwined economies, respond to emerging events, and earn permanent skills to overcome escalating challenges.
But beware, time and resources are limited! The growing rebellion and the endless march of bureaucracy will ultimately make each territory ungovernable and force you to move on. Unless... you succeed so spectacularly that you are offered a promotion and a larger territory to govern before your administration collapses.
SETTING
The Viceroy is set in a far future of high technology where three major factions vie for supremacy. You will represent one of their sub-factions, balancing your long-term political goals with the needs of each assigned territory.
THE FACTIONS
The Empire of the Elect was the great power in the galaxy, and believed they would remain so based on the prophecies of the atemporal Beyonders. Nevertheless, they have been slowly collapsing for millennia.
The Commonwealth of Territories has stepped into the void, recruiting the former member-states of the Empire into a benevolent bureaucratic union. Their rule has been just and fair, but weak, inefficient and vacillating compared to the iron will and perfect faith of the Empire before them.
The Panarchy embraces all forms of government simultaneously, and have become the foremost technological and cultural power within the known galaxy. They use their considerable influence to undermine, on principle, all other forms of government.
GAMEPLAY
Each star system in your territory is made up of planets in turn divided into districts. Districts find optimal trade routes within a complex economy in which each part of your territory is impacted by the economic conditions of its neighbors. Optimize these economies by researching over 100 technologies, building more than 100 pieces of infrastructure, and curing more than 100 disasters. Infrastructure and disasters can impact a district, a planet, or even an entire star system.
Customize your faction's various ships as anything from short range brawlers to long range fire support, then watch your A.I. captains strategically jockey for optimal firing positions in hyperspace as they take the fight to the increasingly formidable rebellion.
Earn valuable skill points based on your success in each assigned territory. Then allocate these skill points to gain permanent bonuses in everything from the size of your territory to taxes levied. Choose well, and these skills will put you on course for promotion to greater responsibility.
FEATURES
- Select from six sub-factions with unique starting technologies, cultural hierarchies, and ultimate goals.
- Rule vast, randomly generated territories, each made up of multiple star systems with dozens of planets and fifty to four hundred districts between them.
- Oversee an extensive economic network with complex trade routes between systems, planets, and districts.
- Explore an extensive tech tree containing over one hundred technologies that can be built at system, planet or district levels.
- Grapple with twelve disaster sets composed of over one hundred individual challenges, which can impact districts, planets, or even entire star systems.
- Construct fleets to protect and defend your people from the rebellion and its campaign of terror.
- Customize your faction's fleets with a dozen ship patterns and multiple offensive and defensive systems.
- Set tax and spending rates and revise your government's military, religious, cultural, and economic policies.
- Complete tasks assigned by neighboring factions to bring benefits to your people and ultimately unlock the power of your territory's artifact.
- Gain influence according to your success at both rebuilding fallen territories and serving the political will of the Commonwealth and the Panarchy, then use that influence to select useful skills for future assignments.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I don't know how I never saw this game. It's amazing. Tending stellar territories with strange expensive technologies to build an exotic and difficult to understand future is something I enjoy very much.5 found this helpful
Another fine piece of work from this sadly extinct company. Has a very boardgame-like feeling, as buildings/projects/cures are set like "cards" over the "tile" they improve; and with all the advantages of the computer making all the myriad calculations for you. Random territories ensure high replay value, despite the limited set of challenges, as not only them are drawn at random, but also previous beneficial buildings and projects, unrelated to the challenge. That affects the way you must min/max (min/maxing is too a key aspect of After the Empire, which happens in the far future of the civilization used as background for The Viceroy). Add to that a very rich setting, a decadent eons-old great Empire and several factions trying to get the most of the disasters or rebuild a crumbling society. In fact, golden material for a scifi pen-and-paper RPG campaign. And beware, this is no military strategy game... combat is rather simple, although ship designing is not that unconsquential; careful watch of how the Rebellion crafts theirs, and counter them, can make a difference. It has a disappointing aspect, and is the lack of modding capabilities.4 found this helpful
I recommend this game for those who like slower paced thinking puzzles. Digging through all of the minutiae of the game, it really is a series of puzzles, with your own style and choice of solution influencing how the game progresses. Its fun. Its engrossing and entertaining and challenging, and pushes you to think about minor costs and their long term upkeep later down the line. This is a game that is deeply involved in financial understanding and motion, and teaches you at your own pace, as you discover WHY things don't go exactly the way you expect. This game has a sliding scale of difficulty that pairs with your interest. As a low investment game it is a hard civil development that doesn't punish for failure, but doesn't coddle you. As a high investment game, it functions as a perfect clockwork of civil development that every string pulled creates a ripple of success upon success.4 found this helpful
If you expect something like a 4X or combat-heavy strategy game, you'll be disappointed. This is quite an interesting simulation where you set trends for the populations in a cluster of star systems. I would personally have preferred that your actions were even more subtle and long-term oriented, instead of being somewhere in the middle. Overall, I think it's a good game that I do recommend if you are looking for a strategy simulation. It feels very much like an indie game, and it is a bit rough around the edges, but I've enjoyed it so far. What could have been better: - The UI. This is the biggest problem I have with the game. No hotkeys, no way to scroll between planets/systems, no filtering system to find your industrial districts and so on. There's a lot of clicks in just one territory, and a lot of searching for that district that had X. - Combat. They way it is, I'd actually prefer a full simulation. The way it works now, you need to have ~4:1 advantage to be fairly certain you'll win, and a ~6:1 advantage to be fairly certain to not suffer any casualties. And you can do it manually, which lets you set up your forces and see them scatter and die alone. Really, there is no po…4 found this helpful
Although I very much like the concept behind this game, the game itself is both overly complicated, and very simplistic. First, the complexity: There are lots and lots of different numbers, and the game is very bad at teaching you what they mean. The tutorial is in the form of a voice over that explains a few things about each screen the first time you open it. Everything else, it expects you to go to the in-game university to learn about. I have never done this, as it appears that it can only be used in-between games, when there are no longer any good cues about what's important to learn about right now. The result is, after playing several games, doing well in a couple and doing terribly in a few, I still have very little idea what's going on at any given time. Nor can I really tell what actions will make things better and what actions will make things worse. As for the game's simplistic nature: at the start of each game, you are granted control over a territory with various problems. The cure to each problem is the same: research a specific technology, and then go to the affected area and build "cure: [problem name]." All there is to the game is "wait for money to come in" "b…1 found this helpful
good1 found this helpful
Community reviews
—
0 reviews
Sign in to write a review.
No reviews yet. Be the first to review this game.











