

Tower Escape
Final Screw · 2023 · Roguelite, Roguelike Deckbuilder, Tower Defense, Creature Collector, Indie
PC
Very Positive84% · 358
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Screenshots
About Tower Escape
Get ready for a unique twist on the tower defense genre with Tower Escape! In this reverse tower defense game, you'll guide a team of minions through treasure-filled mazes as you attempt to escape the tower. Use strategy and puzzle-solving skills to overcome obstacles and unlock the exit, collecting powerful gems and relics along the way to transform gameplay and make each run unique. Are you ready to lead your minions to freedom and emerge victorious in Tower Escape?
The stupid elves have captured you, the most powerful necromancer in the kingdom, and locked you in a tower! Thankfully, you've managed to smuggle in your Necronomicon, and have hatched a plan to escape by summoning your armies back from the dead.
Assess the enemy's defenses in planning mode with the threat heatmap layer to choose a safe path for your snake ...
... and your minions will follow it!
Manage your minions to build the perfect wave!
The Story
The stupid elves have captured you, the most powerful necromancer in the kingdom, and locked you in a tower! Thankfully, you've managed to smuggle in your Necronomicon, and have hatched a plan to escape by summoning your armies back from the dead.
Gameplay
Assess the enemy's defenses in planning mode with the threat heatmap layer to choose a safe path for your snake ...

... and your minions will follow it!

Features
- Assemble a team of minions and utilize their diverse abilities to navigate and escape intricate mazes
- Customize and upgrade your minions with a variety of upgrades and abilities to enhance their performance
- Combine minions to create more formidable versions and discover powerful combinations of abilities
- Collect powerful relics to further enhance your runs and make each playthrough unique
- Uncover hidden secrets, including new minions and relics, as you progress through the game
- Experience a different challenge each time with procedurally generated mazes
- Earn accomplishments and showcase your skills with Steam Achievements
- Save your progress and pick up where you left off with Steam Cloud Saves
Manage your minions to build the perfect wave!

What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
It's fine. The game does exactly what it looks like: reverse tower defense, where you get to pick your monsters (like deckbuilding) and path through each level. The screenshots and content preview seem entirely accurate. It is cuter than most games doing the same thing and not bad. If you haven't played a game like this, this is an entirely competent one. I just don't see anything especially new, original, or top tier in its implementation of mechanics in a very crowded marketplace for rogue-lites, "rogue-like deckbuilders," and tower defense games. Maybe the gameplay gets deeper or more interesting further in, but it seems like a relatively shallow puzzle. It is using the currently popular technique of procedurally generated content with rogue-like reward selection to extend the replayability of limited mechanics. If you like this sort of gameplay and want more of it, this seems competently executed, but there are stronger games attached to each of the tags for this game.5 found this helpful
The game starts in 720p, which is a strange first impression. The second thing I did was turn off the music because it was so bad I couldn't stand listening to it for more than a minute. The gameplay just isn't fun. Instead of a simple reverse tower defense, you build a "snake" that serves as the path for your minions to follow. You can twist and turn it through the dungeon, but it only makes everything unnecessarily complicated. The art style didn't click with me either. I usually like pixel art games, but this one just looks bad. The upgrades don't feel impactful, and I got stuck on the same level because the enemy defenses just kept spawning for few times. On top of that, some objects I was supposed to carry out of the dungeon suddenly teleported back. The game also throws too much at you from the very beginning. There are so many races available right away that it becomes overwhelming instead of interesting. I was playing on the easiest difficulty and still couldn't make any meaningful progress. I wasn't challenged by game mechanics - I was just frustrated. The idea behind the game is decent, but the execution is terrible.1 found this helpful
[h1]An interesting but very imperfect Reverse Tower Defense experiment[/h1] Tower Escape is a small indie game built around an interesting idea: instead of placing towers to stop waves of enemies, you send monsters through a tower-filled dungeon and try to make them reach the exit. Unlike [i]Anomaly: Warzone Earth[/i] (2011) that was marketed as Reverse Tower Defense but mostly felt like action/path-management games, Tower Escape does deserve the label. You are on the attacking side, you care about routes, enemy defenses, monster composition, and how to get your units through a hostile map. However, the game also shows how hard it is to make this concept really work. The main issue is that the strategic layer feels quite light. Before a wave, you choose your monsters and their path, but once the wave starts, there is very little to do. In my run, I only had one active card, a speed boost, and its use was almost automatic: wait until the last monster is out, then activate it. So most of the gameplay becomes choosing which monsters to buy and hoping the shop gives you something useful. The roguelike structure also makes experimentation harder than I would like. A run has 13 floo…1 found this helpful
Yah
Extremely unique and creative concept with a great soundtrack! One of those hidden gems that makes you want to complete it 100%. I bought this game 4 days ago. What caught my attention was that it had very positive reviews, yet SteamDB showed that nobody was playing it at the time. I'm not going to lie, the achievements and the positive feedback were the main reasons I bought it. I had no idea it would be this challenging while still being so much fun. I've played it for 13.5 hours and earned all the 29 achievements. The last few achievements provide the real challenge, forcing you to carefully plan each level and be much more strategic about which minions you buy. After a few runs, you can learn pretty much everything about the game. Each difficulty level has a short description when you hover over it, and it's kind of funny that even the "Easy" mode already provides a decent challenge. What I really liked about this game is, first of all, its concept: combining the classic Snake game with a reverse tower defense. Besides the concept itself, I also enjoyed the variety of minions available. You can even upgrade them, which makes completing your runs a bit easier. Overall, I'd …
I wanted to play this on my Minisforum V3. Typically games that are steam deck verified work pretty well with a controller and tablet. Unfortunately I just couldn't play this no matter what I tried. I was a frustrating experience. I will have to try it on my actual steam deck but I don't expect much of a different experience. With that said, actual game play is a reverse tower defense. It has some interesting mechanics, but I don't feel they were really explored to their full conclusion. I feel like graphics and UI would be difficult to navigate even with a mouse and keyboard. Overall readability of the actual game elements requires a mouse over to activate popup context that is extremely brief.
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