Trials of Guinevere

Trials of Guinevere

TD Games · 2019 · RPG, Story Rich, Turn-Based Combat, Party-Based RPG, Choices Matter

PC
Positive87% · 31
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About Trials of Guinevere

Inspired by many classic fantasy RPGs of the past, Trials of Guinevere combines strategic, turn-based combat with the emotional, character-focused story of a visual novel. The heroes will grow and mature as the game progresses, and each will play an important role in its resolution. Trials of Guinevere explores many themes, such as the origins of personal strength, loyalty and betrayal, the meaning of sacrifice, and redemption.

Storyline



Guinevere is a regal city-state, located in the center of the continent, Vitaria. Home to over six million citizens, Guinevere is known for its proud people and kindhearted rulers. Commerce is at an all time high, and Guinevere is famed for its fishermen, craftsmen, and Arcanist enchanters.

However, Guinevere's fate wasn't always so bright. Eighteen years ago, a dangerous conqueror, known as the Warlord, sought to claim the city for himself. He planted spies and soldiers everywhere, in attempts to sow chaos and destruction. As a final blow, he managed to fatally poison the king, Leorus III. However, two heroes were chosen before the King passed: a young Frostbringer named Uriel, and his girlfriend, a Brawler, Lowangen. Together with a master of metaphysics, Kei, and a priest of Llymayn, Vhaldir, the heroes stopped the Warlord's forces and saved their home from destruction. Because of their actions, Guinevere has enjoyed almost two decades of peace. Now, a new threat emerges from within the city, and it just might be a reminder of the events of Guinevere's past...

Combat



Trials of Guinevere's combat is turn-based and continuous, with mechanics that are easy to grasp, yet enjoyable to master. The combat of ToG focuses on the classes of its characters. The people of Vitaria that show proficiency in magic are known as mages, while those that have trained in melee or ranged combat are known as fighters. These two categories form the basis for many classes, and all have unique spells and/or abilities in battle. The Alchemist is a mage that excels in stacking powerful poisons upon his foes, while the Templar is a fighter that defends her allies in battle through prayers to her Goddess.

There are no 'useless useful spells' in the game, and it will be up to you to use each spell and ability effectively. Status effects play an important role in turning the tide of battle. Is there an enemy Priestess in the backline, protected from your fighter? You can silence her, stopping her magic for a few rounds. A powerful Barbarian that deals great damage to your frontliners can be feared, giving you a chance to defeat him before he recovers. Each character has their own strengths, weaknesses, and immunities.

Character strength is measured in Power Levels, and each comes with two abilities or spells, and possible upgrades to existing ones. There are multiple aspects that enhance combat, from Free Actions, limited use spells, Concentration, and powerful items and salves.

Characters



Lane Conway

Lane is a young student of Guinevere's Academy of Magic. Bored with the monotonous routine of school life, he yearns to explore the world beyond the Academy's walls. Lane is very lighthearted, and while he doesn't excel in his studies, he is skilled in the practical side of magic. Lane has been an orphan since his childhood, raised in Guinevere's Peoples' District.

Amber Aveyonde

Lane's classmate and best friend, Amber is almost a polar opposite, compared to him. She takes her studies very seriously, and is intrigued by the Eldyrians. While Lane spends time with friends, Amber is studying. She is very knowledgeable in Ancient Eldyr, the language of the incredibly powerful Ancient Eldyrian Spells.

Morgan DesCallier

Morgan is a kindhearted girl that can't remember much of her childhood. She was born in what she believes is a castle, so her biggest hope is that she is a princess. She believes that once she has found her family, and her calling, she can help many people. Morgan is very optimistic in her views of the world, but she lacks confidence in herself.

Teo Northmere

Like his friends, Teo is a second year student at the Academy of Magic. Teo and Morgan met on the first day of their classes, and they've been great friends ever since. Teo is from a small town in Cor Anara, the harsh desert country to the south, and he hopes the Academy can teach him to master his talents before he returns home.

Features


  • Over fourteen hours of gameplay, with much more possible through talking to NPCs, learning about the world, and completing sidequests.
  • There are no random encounters or grinding in Trials of Guinevere, and leveling up happens at set points in the story.
  • There is an in-game glossary that explains the game's mechanics, has unlockable character biographies, and contains the lore of Vitaria's countries and magic.
  • In addition to over twenty optional conversations that build the characters' relationships, the Chat feature provides a reminder of what to do next in order to continue the story.
  • Trials of Guinevere features four difficulty levels, allowing you to customize combat to your liking. Enemies are intelligent with their abilities and spells, and will focus on an armoured hero with offensive magic, protect a wounded teammate, or try to silence your mages. Optional bosses are present as well, with each granting powerful bonuses or items if you manage to vanquish them. The Storyteller mode trivializes combat, allowing you to solely focus on the storyline, if you so wish.
  • The ending of the game changes, based on the choices you make. Characters' fates will be decided, and even a subtle decision or choice of words could have dramatic results later. Only two of the main characters are guaranteed to survive to the end.
  • Trials of Guinevere utilizes cloud saves, and has forty Steam achievements. One such achievement is the perfect ending, which represents the true, canon ending of the game. Will you be able to unlock it?
  • An emphasis has been placed on world-building and the setting of Vitaria. You'll learn about the ancient civilization of the Eldyrians, the relations Guinevere has with its neighboring lands, the hierarchy of the Gods, and more.

Controls



There is an in-game configuration tool for you to customize the controls as you wish, but here are the defaults-

Z to confirm

X to go back

Arrow keys to move the characters or cursor

Shift to toggle running or walking

F2 displays the FPS counter

F4 toggles fullscreen mode

F5 resets the game

Alt F4 quits the game

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Trials of Guinevere does contain some flashing colours and images, which may affect players with photosensitive epilepsy or other sensitivities.

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The Second Game in the Legends of Vitaria Series



https://store.steampowered.com/app/1972640

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended May 5, 2023
A bit of a lukewarm recommend. I enjoyed playing in short chunks but didn't find the story gripping. Pros: - Combat is great, with tactical, interesting options that make each battle strategic. Unlike many RPGs, fighting doesn't become tedious. - No random encounters - hurray! - Graphics are good and the game is pretty. - Story is a refreshing departure from the usual start-as-a-peasant-with-a-rusty-knife-in-a-tiny-village. - You can rename all major characters. Cons: - There's a strange sense of starting the story in the middle. We're flung straight into the action and have little time to warm to the characters. I didn't find the narrative gripping. - The game is very wordy and I skim-read a lot of it. Character interactions were often overlong and dull. - Unresolved mysteries remained at the end (Morgan's memories; Whitney's identity, etc.) - The game crashed a couple of times, so save often. - There's no walkthrough, so if you're stuck, you're on your own. Often it wasn't clear how to progress the story and I seemed to be stuck in an area. Generally, if you're in this situation, a) talk to everybody, and b) interact with all the walls, specifically the blocks that are s…
3 found this helpful
Recommended Dec 12, 2023
On an objective level, this game is pretty bad. It's very much the first work of a complete amateur game designer. It's got balance issues, and issues where objectives are made very unclear. HOWEVER, the characters have won me over into giving this game a positive review. There's a sense of amateurish charm to it that you don't get from more experienced developers or more polished games. This dev has some great potential. I haven't played his second game, Trials of Kokoro, yet, but I hope he learns from making this game. Overall this game is a 4 or 5 out of 10, that I love like an 8/10.
2 found this helpful
Recommended Aug 25, 2025
Usually I am wary of RPG Maker games because often they lack soul. Here the case is way different! The story is amazing, the plot twists are fun and unexpected and the multiple endings makes it worth to play again. I feel in love with the characters and the world and hope to see more from them in the future!
1 found this helpful
Recommended Feb 20, 2024
Hi. Played on story mode and really enjoyed the game, despite its heartbreaking moments. Yes, there's a lot of reading to do, and i learned early on to take notes, but for me, it wasn't a problem as i prefer story rich RPGs. Many thanks to the dev who put great heart into his game. Thoroughly recommend. Kind regards, Di.
1 found this helpful
Not recommended Apr 20, 2023
Sorry, I can't recommend this game. It starts interesting..that is till the first dungeon. You must combine levers of different colors to open/shut doors...not only on this but also the upper/lower level. That's all done without any minimap..meaning if you don't have a good memory remembering which door needs that color switch you are running around in circles. And quite frankly I've done that enough over 40 years ago. That is one of the parts of *Good Old Games* that I don't miss!!! Add the devs decision that you don't gain any exp during the dungeon (don't know if that changes later on)....Hey, dev one of the reasons most players like RPG's is the fact that you can level up your characters!
1 found this helpful
Recommended Mar 10, 2023
I've just finished this game and can wholeheartedly recommend it. I had a great time in the well-crafted world of Vitaria with its deep lore and love for details. I can't help but be amazed at how much thought was put into the details of this whole universe. The game really shines at the entertaining and well-written dialogs between the likeable characters that grow on you the longer you play. It also touches on some interesting topics personal to the characters. Although the beginning of the story may appear cliché - light and darkness, a warlord, some heroes and crystals - it doesn't take long for you to notice that Trials of Guinevere often defies stereotypes and manages to tell an engaging story. The battle system and the RPG mechanics are also carefully chosen and rather forgiving: There are no random encounters and no grinding, the party is healed fully after each battle and spells are learned at certain points in the game, but can be combined in interesting ways. The battles are not hard in general, but there's a few optional bosses which will give you a run for your money. If there's anything I could complain about, it would be that I occasionally lost track about who…
1 found this helpful

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